26k IP: What to spend it on?

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Lejendx

Member

11-24-2012

I've been playing LOL without ever buying a rune so far. Mostly because I was told buying anything less than tier 3 is a waste of good IP. I now think of myself as a seasoned player, commonly playing Kat, Ashe, or Morg. Lately I've been trying Teemo as well, but as I start to play other characters more often, I find myself wondering, for which char should I buy runes for first?

I'm losing more matches then I'd like, and I'm beginning to notice a subtle, yet significant difference in power when against an opponent who is likely using runes. Unlike myself at the moment.

I'm not even sure which runes I should get. Yes, I've seen various guides for my favorite characters, primarily being Kat, but ideally I'd like my runes to be flexible. Easy to change with other characters without sacrificing too much by being specialized.

My question is what has your experience been like when you were buying T3 runes for the first time, and what would you recommend to improve my own experience?

Let me be clear, I'm not really looking for a shopping list of runes for my characters, just tips to help me spend all this IP wisely.

Thanks.


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Dweia

Senior Member

11-25-2012

I just bought some generic runes (armour, magic resist) that were good on everyone. Kept those for ages, until I bought runes to make a specialised rune page for Akali (to trigger both passives).


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Bad Player

Senior Member

11-25-2012

Reds: MPen, and either AD or AS
Yellow: Flat armor
Blue: Flat or scaling MR
Quints: Either AP and AD or MS

This should give you a nice AP and AD page that should do decently with basically any champ.


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Cardboardowl

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Senior Member

11-25-2012

if you want flexible runes for anyone go armor yellows mr glyphs and ad reds


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Reiji Ozora

Senior Member

11-25-2012

If you want a flexible rune set, then you need runes that are flexible. These runes need to apply to a wide variety of champions.

With runes, it is necessary to know when the per level runes top the flat runes. If you need to get to level 10 in order to have better bonuses on the per level, it is generally better to go with the flats.
Also, when building flexible runes you need to primarily concentrate on primary runes. It is rare, although not unheard of, for secondary runes to be worth using in a high quantity.
Also be aware that the game likes to round these stats into whole numbers. Thus, if you choose to have all AD quints and marks, you have 15.3 (rounded to 15) bonus AD. However, a single seal or glyph AD rune will push you over 15.5, giving you 16 bonus AD.
And if you're shopping for flexibility, shop after asking yourself what champions you will be using. It is likely that you will go with runes early on such as armor and magic resist as these can be appreciated by all champions. Later on, you will work on specific runes, such as AP blues and quints, that go with certain champions, or even more specialized runes such as gold per 10 quints that are enjoyed by supports.


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Stomper

Member

11-25-2012

Everything the people above me are saying is true.

Try this, though- for me, personally, for me, not for everyone, just for me, I like to take a single movespeed quint on every single rune page. Just try it- I'm not saying to do this no matter what because I'm definitely right.


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Elodin

Senior Member

11-25-2012

Note: These are not rating of runes in terms of effectiveness, these are my suggestions for the first runes to buy.

Marks (Red):

Top: Flat Attack Damage OR Armor Penetration (My personal preference is flat AD, but I mostly play Riven, who scales well with it. Also helps with last hitting.)

Mid: Magic Penetration

Jungle: Flat AS OR Flat AD OR Armor Pen (Look up a guide and which jungler you're playing to figure it out)

ADC: Flat AD

Support: Flat Armor (Personal Preference)


Seals:

Top/ADC/Jungle: Flat Armor

Mid: Flat Mana Regen OR Scaling Health per Level OR just use your armor ones (helps against auto attack harass some)

Support: Gold Generation (Personal Preference) or Flat Armor or Mana regen

Glyph (All): Flat Magic Resist OR Scaling Magic Resist, Scaling CD Reduction or Flat AS can work, but MR is best to start with.

Quint: Top/ADC/Jungle - Flat AD can work, as can MS.

Mid: MS or flat AP

Support: Gold Generation (Personal Preference)


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Strill

Senior Member

11-25-2012

Movespeed Quintessences are absolutely fantastic on any character. Junglers get better clear times and more secure ganks, Tops can out-maneuver and out-run their opponents. Mids can dodge better and get more auto-attacks off while chasing their opponent back (often dealing a lot more damage than if they had gone with flat AP). AD Carries can completely compensate for their lower base movespeed. Supports I think would honestly be better off with GP5 quints, but they're still very useful for aggressive supports like Pantheon, Leona, and Alistar.


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Lejendx

Member

11-25-2012

Thanks for all the responses, everyone! It certainly has been helpful.