Pacing and balance for TT could be better IMO.

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Louie McGee

Member

11-17-2012

I feel like the pacing for the map isn't what Riot has set it out to be.

Respawn times feel too low.
* It can sometimes be difficult to push a lane before the enemy respawns. At the same time, teammates prioritize capturing an altar rather than pushing a lane, preventing towers from going down for a long time.

It feels like altars should be locked for a longer period of time.
* With the lock timer so low, players seem to focus more on that than pushing lanes; increasing the overall time of the map too long.

Tanky DPS feels OP
* Without the use of Wards or protection from turrets, tanky DPS champs seem to dominate the map.

Thoughts?