Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.


Pacing and balance for TT could be better IMO.

Comment below rating threshold, click here to show it.

Louie McGee



I feel like the pacing for the map isn't what Riot has set it out to be.

Respawn times feel too low.
* It can sometimes be difficult to push a lane before the enemy respawns. At the same time, teammates prioritize capturing an altar rather than pushing a lane, preventing towers from going down for a long time.

It feels like altars should be locked for a longer period of time.
* With the lock timer so low, players seem to focus more on that than pushing lanes; increasing the overall time of the map too long.

Tanky DPS feels OP
* Without the use of Wards or protection from turrets, tanky DPS champs seem to dominate the map.