Prove your time: obscure old LoL facts

First Riot Post
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Nave222

Senior Member

11-15-2012

kayles passive: gain attack speed and ap? on assist, death or kill of anyone
that REALLY old looking UI.. LOL
release poppy passsive
old kayle ult was 7 or 6 seconds long
AD was typically mid and it was whatever worked
there was no "jungler" duo allllllllllllll the lanes!!
ward block rammuses powerball
rally flag used to give increased health regen and could be teleported to


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Olek Skilgannon

Senior Member

11-15-2012

Quote:
Originally Posted by Ragias View Post
Heimerdinger used to have 6 turrets.
Well damn, I wasn't around for that one.


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tempname1032

Senior Member

11-15-2012

Sword of the DIvine's armorpen active was called "Light Slicer"


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tom641

Senior Member

11-15-2012

The oldest thing I can think of...?
There was an item called Sword of the Divine that was kind of like the Phantom Dancer item, but instead of crits and movement speed it gave Dodge chance along with AS. Sadly I was a noob when this item was taken away so I can't give great detail on it before looking stuff up on the Wiki.


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Minishmaster

Senior Member

11-15-2012

At level 18, with full CDR, and with sunfire cape and innervating locket as his only health/defensive items, gragas could outregen the fountain laser.


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EasymodeX

Senior Member

11-15-2012

Quote:
The "meta" largely consisted of doing whatever (and then losing to Sion/Taric botlane)
The pro meta was Twitch + Kayle every single game (unless you wanted to lose).


Quote:
- I'm pretty sure there was no matchmaking either. I remember having to join every game like you do custom games now
Matchmaking was there, but it was slow. Matchmaking could take up to 5-10 minutes for mid-elo. High elo (1500+) had 30+ minutes queues, and everyone complained.

There was no ranked mode. Normal mode had elo (and still does I believe), and you could only find out when Riot datamined and posted the top 200 or w/e it was.


Heimerdinger could double-shoot his rockets via a bug. Heimer was banned in high elo in every game until it was fixed.


Annie could charge up max stacks of her passive using W while she had the stun proc from her passive available (the stun proc buff could be maintained while building the "stacking" part of the passive). This means she could use 2 AOE stuns back to back.

Annie. Every. Game.


Speaking of which,

God-tier TF + Annie + Twitch + Kayle.

Every. Single. Game.


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Kirsk

Senior Member

11-15-2012

Sunfires used to stack.


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Worstcase

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Senior Member

11-15-2012

-Ryze's Spellflux used to be his ultimate, Desperate Power his passive, and he had an ability that boost his attack damage.
-Tristana could attack outside of turret range at 18.
-Exhaust used to be a 100% blind.
-5 minute Promote siege strategy.
-Alistar's passive caused him to deal bonus damage against turrets.
-Tryndamere's old Bloodlust ability stacked only when you killed an enemy.
-Guardian Angel Shaco Clone
-Tristana's Explosive Shot used to have only the passive component.


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Nave222

Senior Member

11-15-2012

Quote:
Originally Posted by EasymodeX View Post
The pro meta was Twitch + Kayle every single game (unless you wanted to lose).




Matchmaking was there, but it was slow. Matchmaking could take up to 5-10 minutes for mid-elo. High elo (1500+) had 30+ minutes queues, and everyone complained.

There was no ranked mode. Normal mode had elo (and still does I believe), and you could only find out when Riot datamined and posted the top 200 or w/e it was.


Heimerdinger could double-shoot his rockets via a bug. Heimer was banned in high elo in every game until it was fixed.


Annie could charge up max stacks of her passive using W while she had the stun proc from her passive available (the stun proc buff could be maintained while building the "stacking" part of the passive). This means she could use 2 AOE stuns back to back.

Annie. Every. Game.


Speaking of which,

God-tier TF + Annie + Twitch + Kayle.

Every. Single. Game.
also kayle ult + tyrn


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AimlessSpectre

Member

11-15-2012

Quote:
Originally Posted by Blippy View Post
Warwick was the only champion who could jungle effectively and wolf and golem camp spawns were random.
Mordekaiser was a tank and could 1v5 teams. See pic two.


See pic one

Wow, I had completely forgotten how the old client U.I. looked. Been playing from just before Garen and the ninjas, onward.

Hmm, old refer-a-friend rewards program offered a chance to help "design a champion" at riot after some excessive amount of referrals.