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Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.

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Preseason Changes on PBE

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Scrulox

Senior Member

11-16-2012

So far not liking the new jungle at all.


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Johnson D Xtreme

Junior Member

11-16-2012

only 2 nexus turrts left, one of the opponents activates Ohmwrecker... GG

2.5s is way too much....

if only another Ohmwrecker could invert the enemy Ohmwrecker effect or something...


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Xyltin

Senior Member

11-16-2012

Great masteries. You have finally some choices in each tree.

Normal AD and AP champs will still probably chose the offensive + defensive/utility combo.
But for AD casters, tanks and bruisers, and especially for everybody that wants to use the utility tree, there are better and more small options.

2 things i find a bit too strong (maybe even 3):
- safeguard: the 10% dmg reduction is not only awesome, but makes tower dives way too easy.
I think 6-8% would be enough
- pickpocket: feels too good. gives so much money (around 2-3g every 10 sec for one skill point on a ranged champ).
2 for ranged and 4 for melees
- Destruction: fells a bit strong for some champs like Rengar or ADCs (cait late game or Kog can shred towers in no time).
4% instead of 5%

A bit too weak:
- scout
: The 25% vision range is great, but 3 sec is too short to scout and reveal in a lot of cases.
4 sec duration


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Haymitch13

Junior Member

11-16-2012

test


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Xyltin

Senior Member

11-16-2012

Quote:
Johnson D Xtreme:
only 2 nexus turrts left, one of the opponents activates Ohmwrecker... GG

2.5s is way too much....

if only another Ohmwrecker could invert the enemy Ohmwrecker effect or something...



I think that the promote item and the % increased dmg to towers and the lowered tower dmg through the masteries gives enough options to push and destroy/dive towers.
I actually don't like the item at all, cause it makes tower dives for some junglers and champs even stronger. Together with the 10% less tower dmg taken, you can actually ignore the towers with Alistar or Rammus for dives.

If i could remove one item from lol, it would be Ohmwrecker


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IS11c3a87c58a36a

Senior Member

11-16-2012

Theres a mistake in the removed items section.
i think it should be rejunevation bead that gets removed instead of regrowth pendant


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Mensidiaverne

Senior Member

11-16-2012

There is a spelling error in the tooltip for Tiamat. Word is "Crescent" but misspelled as "CresEcent".
It is spelled correctly in the upgrade path item though.


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nekrataali

Senior Member

11-16-2012

Yay! We get "bottles" like in HoN/DotA! I just hope they don't cause kite/poke teams to resurface...


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Tack22

Senior Member

11-16-2012

Can't help but notice there isn't an Attack Damage/Spellvamp item there.

In fact, Hextech gunblade just got made MORE mage-oriented.

Where's some love for crocodile!?


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Firellius

Senior Member

11-16-2012

Whoa, Zephyr grants attack speed twice, huh?