Why do we not have a champ where they release their full potential on ult

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Crazed Lemmings

Senior Member

11-14-2012

Quote:
Originally Posted by Griftrix View Post
Yeah, but like... cooler than a straight jacket. Something with metal and runes or something.
I like this whole straight jacket vibe though. Why not create someone akin to Syndra and Xerath but somewhere caught in the middle.

Whereas Syndra has yet to fully unleash her full potential she will be perpetually seek it (but due to her being born with the power her body can take it).

With Xerath, his body was destroyed in his quest for ultimate power, and he was bound by his peers in fear.

Why not a champion who sought power (preferably through a different way the the aforementioned two... like willingly being possessed by a demon,void creature OR going through some sort of super soldier program that Demacia/Ionia/or Noxus is trying to cover up) but was driven insane by it.

The league/nation that birthed them keeps them harnessed into a magical restraint jacket (covered in cool straps, runes, and locks) to keep them under control. HOWEVER, when he or she ults OR when their passive switches on during a stressful event... like when their health gets low, they burst out of their jacket for a short time, releasing their full potential.

It could be something like a full on transformation into some magical beast or something like Nero in Devil May Cry 4, where a ghostly manifestation erupts from their body and hovers above them to reign terror.


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Krofinn

Senior Member

11-14-2012

Quote:
Originally Posted by Griftrix View Post
Yeah, but like... cooler than a straight jacket. Something with metal and runes or something.
Warhammer 40k style Daemonhost. Bound/unbound.

Srsly.

If you don't know what I'm talking about, let me explain.

Daemons are- you know- those horrible psychic creatures that inhabit the warp. So, if somebody wants an extremely powerful beast to do their bidding, they (through rituals and stuff) summon a daemon and bind it to a body (marked with runes and talismans and all that jazz to keep it under control).
The number of protective wards can vary. The more wards, the less powerful your daemonhost will be, but the more controllable it will be. An unbound daemonhost is a force to be reckoned with, but can also do whatever it pleases.

Plus they look BA.


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KalmDown

Senior Member

11-14-2012

Quote:
Originally Posted by Crazed Lemmings View Post
I like this whole straight jacket vibe though. Why not create someone akin to Syndra and Xerath but somewhere caught in the middle.

Whereas Syndra has yet to fully unleash her full potential she will be perpetually seek it (but due to her being born with the power her body can take it).

With Xerath, his body was destroyed in his quest for ultimate power, and he was bound by his peers in fear.

Why not a champion who sought power (preferably through a different way the the aforementioned two... like willingly being possessed by a demon,void creature OR going through some sort of super soldier program that Demacia/Ionia/or Noxus is trying to cover up) but was driven insane by it.

The league/nation that birthed them keeps them harnessed into a magical restraint jacket (covered in cool straps, runes, and locks) to keep them under control. HOWEVER, when he or she ults OR when their passive switches on during a stressful event... like when their health gets low, they burst out of their jacket for a short time, releasing their full potential.

It could be something like a full on transformation into some magical beast or something like Nero in Devil May Cry 4, where a ghostly manifestation erupts from their body and hovers above them to reign terror.
Or just Dante in his Devil Trigger... Now I want to go play DMC again.

I do, however, like the idea of a restrained, apotheosized lunatic, who is capable of breaking his bonds in situations of duress. Xerath is close to this, but falls just short in that final category. I think the trickiest part of this idea would to make a champion that is distinct from Xerath, while still keeping the same kind of feel that Xerath already has locked in, so to speak.


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Beas7ie

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Senior Member

11-15-2012

Quote:
Originally Posted by Claw of Time View Post
That would make him op


no eyepatch 1 hand or gtfo

But if he gets in a really tough fight he WILL use two hands eventually. It should go more like levels 6 and 11 he removes eyepatch, at level 16 he uses proper technique.


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OpticalShadow

Senior Member

11-15-2012

Quote:
Originally Posted by Griftrix View Post
Soo... all mana, has a minimum requirement, and all other ability cooldowns must be up, and it also uses them all? This sounds interesting to me (not a designer) but I have no idea of where to begin to balance it. Maybe it could do the affect of all your other abilities at once + something special since it's also on ult CD. after that... yo'ure auto attacking for a bit, so I hope you're a bruiser!
how about a mana champion that can charge their ult (going back to a OP example with goku) they toggle their ult, it begins charging, thelonger it cahrges the more mana it begind to take. it has a minimum value(the initial mana hit) that can be fired, or it casn be charged to your maximum mana pool expending all of your resource in one blow, but becomes significantly stronger.

make it a skill shot or aoe bomb (lux nunu) to make it hard to hit with full charges (as people see whats going on)


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guitarnoob16

Senior Member

11-15-2012

on this note...maby jax could get a real weapon when he uses his ulti??? i think that will be pretty kool...imagin if i use a real weapon


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Razy6trix

Member

11-15-2012

because we already have vayne, yi, shyvana, riven?

maybe a completely new skillset on ultimate activation, that would be new.


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Claw of Time

Member

11-15-2012

sup


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Claw of Time

Member

11-15-2012

hi


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Imperfectable

Senior Member

11-15-2012

This, combined with the animation talk about animating whips/tentacle-like extensions got me thinking, which is always a bad thing:

Promethean - The Chained God

Default Model: Promethean is a bronze-skinned hulking brute of a creature that has been manacled with the chains wrapped around his torso like a straight-jacket. A thick blindfold is wrapped around his head, but burning red light can be seen glowing through it from his eyes. The normal attacks for the model are a heavy stomping kick and a forward-surging headbutt. The character constantly strains against his chains during his idle animations and taunts, and all of his sound bytes are seething with rage.

On activating his ultimate, Promethean breaks the chains binding him, freeing his arms. The chains remain dangling from the manacles on his wrists, and rather than kicking he uses them as whip-like weapons. The blindfold burns away complete, and flames curl out of his eye sockets.

Endless Rage (Passive): Promethean gains Rage whenever he suffers damage from an attack or is the target of an enemy ability. Promethean gains a larger amount of bonus Rage every time a disabling effect (stun, slow, etc.) is applied to him. As his Rage increases, Promethean gains slight resistance to incoming damage and the duration of disables. Rage decays over time spent out of combat.

Promethean also uses Rage as his primary resource, similar to Renekton.

Titanic Leap: Promethean leaps to the target area on the ground (medium range), dealing damage to targets in the area of effect upon landing. Titanic Leap's damage and cooldown improve with successive ranks.

Unchained: Promethean causes a short-duration knock-up effect in the target area.

Fit of Rage: Promethean struggles against his bonds ferociously, flailing about in a near-frothing, frenzied attempt to free himself. Promethean becomes immobile while channeling Fit of Rage, but will randomly attack targets within a short range of him as long as the channel persists. These attacks cause him to generate Rage.

Unchained: Promethean flails his chains about, smashing them on the ground and whipping them in all directions, creating a much larger area of effect.

Rising Anger: Promethean becomes increasingly frustrated with his bondage, building up toward earth-shaking fury. Rising Anger costs Rage to use, but for the duration Promethean's Rage will not decay naturally. The duration is slightly longer than the cooldown, allowing the ability to be stacked similar to Vlad's Tides of Blood, but each stack increases the Rage cost. (Essentially, four stacks is the limit unless Unchained, as the fifth stack would cost more Rage than Promethean can have.) Each stack of Rising Anger gives Promethean increased Attack Damage and an increase to Movement Speed when moving toward enemy champions only.

Unchained: Because Promethean has unlimited Rage when Unchained, he does not need to spend Rage to use Rising Anger, and can build it beyond four stacks (to a maximum of six stacks, due to the duration of Unchained running out before seven stacks).

Unchained (Ultimate): Promethean must have maximum Rage to use Unchained. Promethean's Rage remains at maximum for the duration of Unchained, but is reset to zero once the duration is over. Aside from giving all of his abilities an upgraded Unchained variation, the ability to use his chains to attack also increases his melee range, and he gains reduction against incoming damage equal to 0.75% of his missing health.


Bits of Mundo, Shyvana, and Renekton in there, obviously. Almost certainly best suited for jungling, at least in the current metagame. His ganks would be heavy risk/reward; you would have to choose between trying to build up max or near-max stacks of Rising Anger while jungling to get the movespeed bonus to initiate the gank vs. having to worry about Rising Anger wearing off while you're waiting in a bush to start the gank. His team fighting, obviously, would be about jumping into the middle of the enemy team to draw fire and chase out the squishies.