Item Preview The Storm

First Riot Post
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Fox P McCloud

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Senior Member

11-14-2012

Xyph, can you feasibly see that these "alternate options" for alternate styles ends up being a complete failure and players just end up being IE+PD+BT+LW+QSS/GA/New defensive item anyways?

Secondly, just off the cuff, for traditional AD carries, I can really only see this being a "mmm, this is good" on Kog'maw (for obvious reason) and Graves, because he'll effectively reducing his CD of his quick-draw by 3 seconds every time he auto-attacks----once he has this item, he has a permanent AS boost (even with level 1 quick draw and he himself being at level one)...so the increase AoE directly increases his single-target damage.

Let's go back to Vayne a sec though; why can't the coding be change so that it can apply silver bolts stacks to multiple people, with the condition that only the same projectile can increase the number of stacks? For example:

vayne primary attacks target A hurricane bolt 1 hits target B and hurricane bolt 2 hits target C.

All 3 get 1 silver bolt stacks---now, Vayne switches her primary attacks to Target B; instantly your Target A Stacks are erased--whether your B and C target stacks stay depends on if hurricane bolts 1 and 2 hit their same target or not.

That said, if she continues to attack primary target A and hurricane bolt 1 continues to hit target B and hurricane bolt 2 continues to hit target C, stacks will continue.

Basically, as long as the original bolt (whether primary or hurricane) hits the same target, she can apply multiple stacks, but if she switches targets (or her foes position themselves so as not to be hit by hurricane bolts), then stacks won't continue to be applied.

This same exact logic could be applied to Orianna, as well.


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iToonster

Junior Member

11-14-2012

If teemo wasn't a nightmare before...


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DoozleDorf

Senior Member

11-14-2012

Xyph, you have answered the question in regards to:

A) it has no toggle
B) it does not trigger the passive when attacking turrets (thankfully!)

Is this language something that could be added to the tooltip (about the turrets)? It's all fine and well for all of us here reading this now, but for all future potential users, that (turret) distinction is critical information.

Thanks for all the great work on the body of new and old items, and thanks for taking so much time to answer all these great questions!


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R2D2 Bot

Senior Member

11-14-2012

Xypherous are you considering reworking its animation to be simpler or better looking?
I think firing 2 pix bolts every single attack might finish with a mess of pix bolts everywhere on the screen, not to mention some champs like graves and cait will be extremely OP. Graves alone sounds OP if pix bolts are fired every attack: for example Now his dash has 2 second cooldown. And lets not talk about teemos poison.
It could be better IMO if the damage made is increased, but activating every third or fourth attack. Just like the chain lighting procs from Ionic Spark, but applying on-hit effects this time.
Sorry for my bad english.


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BadgerDrool

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Senior Member

11-14-2012

Quote:
Originally Posted by QQ Bro View Post
why has noone pointed out how overpowered this will be on adc's?


AD Carries shred targets through a combination of Attack Damage, Crit, Attack Speed, and % Arm Pen. IE/PD/LW.

A normal AA has a 1.0 ratio but a crit has a 2.0 ratio. An IE Crit a 2.5. Thus 100% crit chance + IE raises the ratio of all your Auto attacks to 2.5 AD. Thus you want a lot of % crit chance, AD, and Attack speed as well as % pen.

This item does not naturally synergize with crits. The proc only cares about attack speed, Total AD, and what On Hits you have. It likely does so while having a high gold cost and reducing the rest of your slots. Somewhere else you will need to make a trade to get Hurricane.

IMO Hurricane is going to be most OP against a team that doesn't get any armor. If an ADC can do a normal build and just trade LW for this it'd be pretty silly.


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Ankokukai

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Senior Member

11-14-2012

This was partially answered (with a graphic of ABC X) but i still dont understand it quite well, so, i'll quote my own question to see if our dear Xyph can give a deep reply

Quote:
Originally Posted by Ankokukai View Post
How long is the "AoE" radius?
as in: what's the maximum distance on which the enemies must stay separated from another target, in order for the item to fire the secondary bolts?

also, what kind of "AoE" it is?
Do the bolts fire to targets behind the primary one, and targets in front of the primary one?
or do they need to stand almost next to each other (left + right) for the item to proc?


as a side note: sad it doesnt synergize with Vayne, she could've enjoyed a little AoE clear =(
hope the question(s) is understandeable >x<


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ObscureClockwork

Senior Member

11-14-2012

Quote:
Originally Posted by Fox P McCloud View Post
Xyph, can you feasibly see that these "alternate options" for alternate styles ends up being a complete failure and players just end up being IE+PD+BT+LW+QSS/GA/New defensive item anyways?

Secondly, just off the cuff, for traditional AD carries, I can really only see this being a "mmm, this is good" on Kog'maw (for obvious reason) and Graves, because he'll effectively reducing his CD of his quick-draw by 3 seconds every time he auto-attacks----once he has this item, he has a permanent AS boost (even with level 1 quick draw and he himself being at level one)...so the increase AoE directly increases his single-target damage.

Let's go back to Vayne a sec though; why can't the coding be change so that it can apply silver bolts stacks to multiple people, with the condition that only the same projectile can increase the number of stacks? For example:

vayne primary attacks target A hurricane bolt 1 hits target B and hurricane bolt 2 hits target C.

All 3 get 1 silver bolt stacks---now, Vayne switches her primary attacks to Target B; instantly your Target A Stacks are erased--whether your B and C target stacks stay depends on if hurricane bolts 1 and 2 hit their same target or not.

That said, if she continues to attack primary target A and hurricane bolt 1 continues to hit target B and hurricane bolt 2 continues to hit target C, stacks will continue.

Basically, as long as the original bolt (whether primary or hurricane) hits the same target, she can apply multiple stacks, but if she switches targets (or her foes position themselves so as not to be hit by hurricane bolts), then stacks won't continue to be applied.

This same exact logic could be applied to Orianna, as well.
well, to orianna, it would be iffy
but same with vayne too

the point is coding logic is
is attack hitting same person?
if so, increase stack
if not, reset stack

any more, it would get pretty complicated.

also though, vayne adding silver bolts to 3 people at the same time doesn't seem to be an attractive option in terms of balance. (3 people getting hits with a 8% true damage hit?)


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Stexe

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Adjudicator

11-14-2012

How does this interact with Sanguine Blade and Guinsoo's Rageblade? I assume each split attack also procs the bonus for those?


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ObscureClockwork

Senior Member

11-14-2012

Quote:
Originally Posted by BadgerDrool View Post
AD Carries shred targets through a combination of Attack Damage, Crit, Attack Speed, and % Arm Pen. IE/PD/LW.

A normal AA has a 1.0 ratio but a crit has a 2.0 ratio. An IE Crit a 2.5. Thus 100% crit chance + IE raises the ratio of all your Auto attacks to 2.5 AD. Thus you want a lot of % crit chance, AD, and Attack speed as well as % pen.

This item does not naturally synergize with crits. The proc only cares about attack speed, Total AD, and what On Hits you have. It likely does so while having a high gold cost and reducing the rest of your slots. Somewhere else you will need to make a trade to get Hurricane.

IMO Hurricane is going to be most OP against a team that doesn't get any armor. If an ADC can do a normal build and just trade LW for this it'd be pretty silly.
imo, huricane's application of on-hits (like kog's W) will be what sets the item ahead.
otherwise, its better building AD-Crit unless those items are nerfed a bit


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Illegal Doctor

Member

11-14-2012

Quote:
Originally Posted by Leblonjames View Post
i hate this item,

it does nothing on MANY champ and it will broken on 5-6 champ.
It helps make a bunch of sad champs a whole lot more viable, and not broken at all. Seriously, the Ez/Croki/Graves trinity has gotten old, and their is still PhantomD for the classic crit. build. This is finally an item that actually includes other ADC's kits and will hopefully get them on the same level and in competitive play. I'm so happy Varus is getting some attention. inb4: Suddenly Twitch is relevant.

And really, I'm so sick of the standard (only) ADC build.
Boots/InfinityE/PhantomD/BloodT/LastW
Give or take BlackC and GuardianA/BansheeV.