Should shields really be factoring in the users resistances?

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CoolHandJack

Senior Member

11-14-2012

So shields should take true damage just so your nuke hits harder? Just doesn't feel needed, Especially since a lot of supports are the ones who shield, and they don't have the money to invest in the items to make the shields scale. Using your targets armor/mr is the only thing that keeps the shield worthwhile in the later stages of a game.


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FDru

Senior Member

11-14-2012

Quote:
Originally Posted by vox1st View Post
here is the issue, if sheidls were nerfed, supports would be even more trash and melee champions with sheilds and special mechanics on them would be hurt a lot. Mid game is about burst, but late game is about sustained damage and you need to be able to rely on a sheild to take into account your resistances because otherwise the ad carry will melt you. Doing what you propose would be a buff to ad carries late game and a slight benefit to burst champions.
It actually wouldn't change much as far as shielding low survivability targets (consequentially, this is why not all champs with shields are considered OP currently). What it would do is prevent tanky champs with shields from being basically unkillable forever.

Blizzard already nailed this problem 8 years ago, by making Power Word: Shield ignore resists and armor.


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BuddyWasTaken

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Senior Member

11-14-2012

Quote:
Originally Posted by FDru View Post
It actually wouldn't change much as far as shielding low survivability targets (consequentially, this is why not all champs with shields are considered OP currently). What it would do is prevent tanky champs with shields from being basically unkillable forever.

Blizzard already nailed this problem 8 years ago, by making Power Word: Shield ignore resists and armor.
look at my post on pg 2 and do the math urself too if u don't believe me plz

kthx


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ZerglingOne

Senior Member

11-14-2012

Creativity Based Logic Destroyer: A shield is actually a skin-tight barrier that exists beneath all forms of armor and cloaks. Some may create a visible bubble, but the essence of the shield goes all the way down to the skin.

Seriously, logic in a video game? You expect too much of a world with 3 foot tall furry cat men. Also my carry shoots a gun with unlimited ammo and somehow uses it to shoot out 3 swords and a bow with every shot. Is that logical enough for you?

Edit: also, shields in their incarnation have always been and will always be analogous to temporary hit points. It is a number that can exceed your maximum hit points and they are damaged first.


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FDru

Senior Member

11-14-2012

Quote:
Originally Posted by BuddyWasTaken View Post
look at my post on pg 2 and do the math urself too if u don't believe me plz

kthx
Squishy champs have closer to 15-20% effective mitigation, which is hardly any. That's just the reality of the matter. They aren't building enough defense to be tanky, hence the term "squishy".

Also remember that shields are already stronger than heals on average, and prevented damage is no less valuable than healed damage. You would absolutely still have reason to level up your shield skills.


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CoolHandJack

Senior Member

11-14-2012

Quote:
Originally Posted by FDru View Post
Squishy champs have closer to 15-20% effective mitigation, which is hardly any. That's just the reality of the matter. They aren't building enough defense to be tanky, hence the term "squishy".

Also remember that shields are already stronger than heals on average, and prevented damage is no less valuable than healed damage. You would absolutely still have reason to level up your shield skills.
20% damage mitigation is hardly any? That is Maokai's entire ult.


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BuddyWasTaken

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Senior Member

11-14-2012

Quote:
Originally Posted by FDru View Post
Squishy champs have closer to 15-20% effective mitigation, which is hardly any. That's just the reality of the matter. They aren't building enough defense to be tanky, hence the term "squishy".

Also remember that shields are already stronger than heals on average, and prevented damage is no less valuable than healed damage. You would absolutely still have reason to level up your shield skills.
ashe

11.5 +3.4 armor per level

meaning she gets 72.7 base armor

plus armor yellow runes since everyone playing bot lane should use those

which is 85.7 armor

plus 6 armor from defense masteries

means 91.7 armor at lv 18

91.7 armor = 48% damage mitigation

ur math is wrong bro


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ZerglingOne

Senior Member

11-14-2012

Quote:
Originally Posted by FDru View Post
Also remember that shields are already stronger than heals on average, and prevented damage is no less valuable than healed damage.
Point 1. They're stronger because they're temporary.
Point 2. Healed damage stays healed until damaged again.

Now, Flat health increases such as those on Renekton, Nasus, and Lulu. Now those are OP since they have every benefit of a shield (can exceed max HP and not affected by ignite), and every benefit of a heal (any amount within the parameters of max health stays)


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Enviously

Senior Member

11-14-2012

Why are you focusing a tank that has been shielded in the first place?


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AxeRaider

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Senior Member

11-14-2012

Quote:
Originally Posted by Original Duck View Post
The problem with this logic is it assumes that the shield is the only thing allowing a tank to tank when in reality, it's just one tool in their kit (if they have one). Once the shield is popped, the tank's resistances will be calculated normally, so I fail to see how this ruins tanks with shields.

For you to be correct, shields would have to be the deciding factor in whether or not a tank lives or dies even more so than the tank's build. It's not a sound argument.
well nautilis aint going to be jungling ever again. as he needs his shiled up to get his bonus dmg.