Do you think Grolla would make a good League of Legends Champion?

Yes 15 55.56%
No (please post why) 6 22.22%
Maybe 6 22.22%
Voters: 27. You may not vote on this poll

[YOUSOGREAT CONCEPT] Grolla, the Cursed Blade

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Yousonerfed

Member

11-13-2012

Introduction

Quote:
Name: Grolla, the Cursed Blade (name is derived from the German word "Groll", which means "grudge")
Role: Carry, Melee, Jungler

Attachment 557423Attachment 557424
(credit goes to the original artists, and to WOMI for creating RKS)

Some people will do anything for power. Some would sell their very soul for it. Why? There could be a number of reasons. Greed? Envy? Pride? There's also the desire for revenge, the need for closure when one has had everything taken away from them. Such is the case for my latest Champion: Grolla, the Cursed Blade. Her desire for vengeance has led her down a path she can never return from, and one that will leave a trail of blood and nightmares in her wake...
Table of Contents
Quote:
1. TL;DR Summary
2. General Concept
3. Statistics
4. Abilities
5. Tips
6. Inspiration
7. Character Details
TL;DR Summary
Quote:
Souls Mechanic
Every time Grolla kills an enemy minion or monster, she receives 1 Soul. Killing enemy Champions gives Grolla 3 Souls, while assists give her 2 Souls. Whenever Grolla uses a basic ability, she consumes a Soul if she has one, enhancing its effect. If Grolla has 0 Souls for 8 seconds (0-1 Souls for 6 seconds if she has the Seyfarth Soul Gem), she receives an extra Soul (she receives up to 2 if she has the Seyfarth Soul Gem). Grolla can hold a maximum of 5 Souls at a time (6 if she has the Seyfarth Soul Gem).

P - Grollschwert’s Hunger: Grolla gains +4/6/8/10/12 bonus attack damage for 3.5 seconds each time she lands a basic attack. Striking Champions will cause this effect to stack up to 5 times. (increases at levels 4, 8, 12, 16 respectively)

Q - Soul Rend: Grolla’s next basic attack splashes, dealing physical damage to all enemies in front of her. If Grolla uses a Soul when using Soul Rend, Grolla is healed for a percentage of all damage dealt by the attack. This healing is half as effective against minions and monsters. Resets attack timer. Applies on-hit effects to the primary target only. 9/8/7/6/5 second cooldown.

W - Shroud of Death: Grolla is surrounded by dark flames for 4 seconds, dealing magic damage to all nearby enemies each second. If Grolla uses a Soul when casting Shroud of Death, she will also shield herself with dark power, absorbing incoming damage for 4 seconds. Shroud of Death’s damage and shield strength will be increased by 1% for every 1% of Grolla’s missing health. 12 second cooldown.

E - Grudge: Grolla gains increased attack speed and movement speed for 3 seconds. If Grolla uses a Soul when casting Grudge, she also gains lifesteal and spell vamp for 3 seconds. Each auto attack extends the duration of Grudge by 1 second up to a maximum of 4 extra seconds. 15 second cooldown.

R - Demon’s Wrath: Grolla consumes all of her Souls and dashes in target direction, dealing physical damage, plus bonus magic damage for each Soul she consumed, to all enemies she passes through. For the next few seconds, Grolla becomes empowered by the Grollschwert, and all of her basic abilities function as though they were empowered by Souls, and do not consume Souls when used. 100/90/80 second cooldown.
General Concept
Quote:
Grolla is a melee fighter, duelist and carry. She excels at long-term survivability and sustainability via lifestealing and shields, while also being able to dish out plenty of damage, making her lethal in 1v1 confrontations, especially if she is at low health. She also serves as a very capable jungler due to her sustains and lack of mana as a resource.

Grolla uses a new mechanic known as Souls. She receives a Soul every time she kills a unit, up to a maximum of five, also replenishing a few Souls if she does not have any for an extended period of time. Every time she uses one of her basic abilities, she expends a Soul. Her abilities do not require Souls to be cast, but if used with Souls, they receive bonus effects.

Grolla also has a unique, optional item she can purchase called the Seyfarth Soul Gem, which augments her mechanics. It adds bonus magic damage to her basic attacks based on her level and the number of Souls she has, and increases the maximum number of Souls she can carry by one. It also reduces the time she must spend out of combat to replenish her Souls, and causes her to replenish an extra Soul this way, letting her re-enter fights a bit more quickly.

Grolla’s Soul mechanic enables her skills to be quite powerful, but when her Souls are depleted she has multiple points of vulnerability, so players must be cautious in how they use her limited Soul supply. Additionally, while Grolla has great sustainability, she does not have stellar toughness and is vulnerable to burst attacks.
Click here for the changelog: http://na.leagueoflegends.com/board/...6#post31375016 (last update: December 4, 2012)

Statistics [numbers are theoretical] [mathcrafter suggestions are appreciated]
Quote:
HP: 440 (+80)
HPR: 5 (+0.5)
Maximum Souls: 5 (6 with the Seyfarth Soul Gem)
Damage: 54.5 (+3.2)
Range: 125 (melee)
Armor: 14.5 (+3.2)
Magic Resist: 30 (+1.25)
Attack Speed: 0.644 (+2.9%)
Movement Speed: 350
Abilities [numbers are theoretical] [mathcrafter suggestions are appreciated]
Quote:
Souls Mechanic
Every time Grolla kills an enemy minion or monster, she receives 1 Soul. Killing enemy Champions gives Grolla 3 Souls, while assists give her 2 Souls. Whenever Grolla uses a basic ability, she consumes a Soul if she has one, enhancing its effect. If Grolla has 0 Souls for 8 seconds (0-1 Souls for 6 seconds if she has the Seyfarth Soul Gem), she receives an extra Soul (up to 2 if she has the Seyfarth Soul Gem). Grolla can hold a maximum of 5 Souls at a time (6 if she has the Seyfarth Soul Gem).

NOTES: Grolla will begin generating a new Soul(s) if she has no Souls. The timer cancels if she gains a Soul before it finishes. Grolla respawns with 5 Souls (6 if she has the Seyfarth Soul Gem), and starts a match with 5 Souls.

(Questions surrounding this new mechanic will be appreciated.)
Quote:
Grollschwert’s Hunger (innate passive)
Grolla gains +4/6/8/10/12 bonus attack damage for 3.5 seconds each time she lands a basic attack. Striking Champions will cause this effect to stack up to 5 times.
(increases at levels 4, 8, 12, 16 respectively)

Maximum AD Bonus: +20/30/40/50/60

NOTES: Duration refreshes each time a stack is added.
Quote:
Soul Rend
Grolla’s next basic attack splashes, dealing physical damage to all enemies in front of her. If Grolla uses a Soul when using Soul Rend, Grolla is healed for a percentage of the damage she dealt. This healing is half as effective against minions and monsters. Resets attack timer. Applies on-hit effects to the primary target only.

Higher levels increase the damage, improve the healing, and reduce the cooldown.

Hotkey: Q
Splash Radius from Target: 225 (slightly larger than Malphite's Brutal Strikes)
Damage Dealt: 30/60/90/120/150 (+1.0AD)
Healing Percentage: 12/14/16/18/20% of total damage dealt
Cooldown: 9/8/7/6/5 seconds
No Cost; Consumes 1 Soul if available

NOTES: Resets attack timer. Applies on-hit effects.
Quote:
Shroud of Death
Grolla is surrounded by dark flames for 4 seconds, dealing magic damage to all nearby enemies each second. If Grolla uses a Soul when casting Shroud of Death, she will also shield herself with dark power, absorbing incoming damage for 4 seconds. Shroud of Death’s damage and shield strength will be increased by 1% for every 1% of Grolla’s missing health.

Higher levels increase the damage and improve the shield.

Hotkey: W
Radius of AOE: 300
Base Magic Damage per second: 25/35/45/55/65 (+0.2AP)
Max Magic Damage: 200/280/360/440/520 (+1.6AP)
Base Shield Strength: 40/80/120/160/200 (+0.4AP)
Max Shield Strength: 80/160/240/320/400 (+0.8AP)
Cooldown: 12 seconds
No Cost; Consumes 1 Soul if available

NOTES: The magic damage is calculated each second based on the percentage of Grolla’s missing health. The shield strength is calculated at the time of casting, not throughout the effect. Breaking the shield does not end the magic damage effect.
Quote:
Grudge
Grolla gains increased attack speed and movement speed for 3 seconds. If Grolla uses a Soul when casting Grudge, she also gains lifesteal and spell vamp for 3 seconds. Each auto attack extends the duration of Grudge by 1 second up to a maximum of 4 extra seconds.

Higher levels increase the attack speed bonus, increase the movement speed bonus, and improve the bonus lifesteal and spell vamp.

Hotkey: E
Bonus Attack Speed: 30/45/60/75/90%
Bonus Movement Speed: 15/20/25/30/35%
Lifesteal/Spell Vamp: 9%/12%/15%/18%/21%
Duration: 3-7 seconds
Cooldown: 15 seconds
No Cost; Consumes 1 Soul if available
Quote:
Demon’s Wrath (ultimate)
Grolla consumes all of her Souls and dashes in target direction, dealing physical damage, plus bonus magic damage for each Soul she consumed, to all enemies she passes through. For the next few seconds, Grolla becomes empowered by the Grollschwert, and all of her basic abilities function as though they were empowered by Souls, and do not consume Souls when used.

Higher levels increase the damage, increase the bonus magic damage, increase the empowered duration, and reduce the cooldown.

Hotkey: R
Range: 700
Width: 175? [should be as wide as Shyvana’s Dragon’s Descent]
Physical Damage Dealt: 150/275/400 (+1.3 bonus AD)
Magic Damage per Soul consumed: 25/40/55 (+0.25 AP)
Max Total Damage: 300/515/675 (+1.3 bonus AD) (+1.5 AP)
Empowered Duration: 6/8/10 seconds
Cooldown: 100/90/80 seconds [tentative]
No Cost; Consumes all of Grolla’s available Souls

NOTES: Grolla is immune to disables while dashing. Grolla still generates Souls while under the effect of Demon’s Wrath, but does not consume them when using her abilities.
Quote:
Seyfarth Soul Gem (unique item)
Attachment 557434

Prerequisites: None
Cost: 800 gold [tentative]

Unique Passive
Grolla’s basic attacks deal 2*level+(4*number of Souls) bonus magic damage. This damage does not scale with critical strikes.

Unique Passive
Increases the maximum number of Souls that Grolla can carry to 6. Reduces the regeneration time of Grolla’s Souls to 6 seconds, and enables her to receive up to 2 Souls this way.
Tips
Quote:
Playing as Grolla
- You must kill enemies to obtain a healthy supply of Souls, so time those last-hits!

- Triggering Shroud of Death when at low health can be useful in making an enemy overcommit to killing you.

- Try to always save a Soul for use with Grudge, as the lifesteal and spell vamp are vital.

Playing against Grolla
- Without her ultimate, Grolla is relatively easy to kite and cannot easily threaten others who keep their distance from her.

- If Grolla runs out of Souls, she loses a large amount of survivability. Prevent her from gaining a large supply of Souls to make her easier to kill.

- Be very careful about fighting a low health Grolla, as Shroud of Death can make her extremely hard to kill.
Primary Inspiration(s)
Quote:
Grolla Seyfarth - Rosenkreuzstilette
This Grolla is basically an expy of Grolla from RKS, to be honest. However, RKS itself is a fan-made game based off the Megaman series. Grolla herself is somewhat an expy of Zero from the Megaman Zero series, and she comes off as quite the badass.

Frostmourne - Warcraft series
The horrific blade of the Lich King served as a good source of inspiration for the lore behind my Grolla. It is a blade empowered to steal souls, and grants its wielder terrible power, but carries the eternal curse of undeath with it. The Grollschwert, Grolla's blade, has a similar background.
Character Details
Quote:
Race: Human (possessed)
Nationality: Noxian
Age: 18-19
Occupation: Warrior, Mass Murderer
Affiliation: Self

Background (rough; probably will improve later)
The former heiress of the noble Seyfarth family in Noxus, Grolla Seyfarth has become a ruthless murderer following the downfall of her clan. Wielding the cursed sword Grollschwert, she has become a threat to all around her, possessed by the very blade she wields. Every foe slain by her blade feeds an unnatural hunger, not for blood, but for the very souls of mortal kind. Most of all, she hungers for the soul of the man who rules Noxus: Jericho Swain.

When Swain’s regime took control of Noxus, many noble families loyal to the former ruler Boram Darkwill were ousted or otherwise slaughtered. The Seyfarths, a proud family of Noxian warriors, were one such family to face the slaughter, with Grolla being the only survivor. Desperate for revenge, Grolla journeyed to the Seyfarth family’s tomb where an ancient greatsword, the Grollschwert, was rumored to rest, sealed away by the spirits of her ancestors. Ignoring the warnings from her departed ancestors of the sword’s evil power, Grolla found the Grollschwert and removed it from its sealed bindings. But upon grasping the black blade, she paid a terrible price for her actions as her soul was stolen by the sword’s curse.

Emerging from the tomb, Grolla was confronted by a task force led by Darius, the Hand of Noxus, who sought her head. When they looked upon her, however, the sight of her glowing, empty eyes chilled them to the bone. Grolla was merciless, cutting through the Noxian elites like a scythe to chaff, leaving only eviscerated remains of her foes as her blade harvested their souls to feed its hunger. She allowed Darius to live, albeit wounded, to inform Swain that she would eventually come for him, and that his soul would belong to the Grollschwert in time.

This blade has claimed countless souls, including my own. I will make do without one. – Grolla

Random Trivia
- Grolla's name is derived from the German word "Groll", which means "grudge".

- The Grollschwert was found in the Shadow Isles by Grolla's ancestors nearly 500 years prior to the League's formation. Grolla's ancestors coveted the blade for the great power it offered but, upon discovering its curse, placed it within the family's tomb. Grolla's family line vowed to keep the blade from mortal hands, but Grolla has broken the tradition.

- Grolla absolutely hates Swain for his role in her family's destruction, and seeks to feed the Grollschwert with his soul.

Quotes
-Ideal Voice Actor: April Stewart (Selvaria Bles from Valkyria Chronicles)
Selection
Grollschwert shall feed!
Movement
Grollschwert hungers...
I know the price.
I will have my revenge.
The blade speaks to me.
Attacking
The harvest begins...
They rush to their doom.
Your souls are mine!
Grollschwert must feed!
Taunt
You will beg for death before long!
Your soul will feed the blade!
Joke
You're asking me for amusement?
Fool. Ask again and you won't live to regret it!
Killing Swain
Feel my hate, murderer!
Killing Darius
I warned you before, Hand of Noxus.

Death Animation
Lurches back as dark spirits are released from her body. She then collapses onto her side.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Please leave comments. For my Concept Compendium, click here: http://na.leagueoflegends.com/board/....php?t=1346153 (please review my other concepts)


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Yousonerfed

Member

11-13-2012

This post contains meta-game material, and is based on personal opinions.

Items

Quote:
Personal Recommendations
Berserker's Greaves -> Furor
Wriggle's Lantern -> Bloodthirster
Ravenous Hydra
Zephyr
Infinity Edge
Guardian Angel/Randuin's Omen/Mercurial Scimitar

Lifesteal is primarily what is going to keep Grolla alive, and you should also be focusing on having her deal as much damage as possible. Ravenous Hydra will greatly improve Grolla's lifestealing in clustered fights, as well as giving her an extra means of dealing damage with the active. Zephyr will give you large numbers of improvements while also giving you Tenacity, which can be very helpful against crowd controls. Guardian Angel will keep you from being too squishy, but other defensive choices should also be considered.

Other Suggestions
Phantom Dancer - Its S3 nerf makes it a bit less useful for melee carries, but it can still work for Grolla. I would prefer Zephyr, though, for the Tenacity.
Pre-Game Setup
Quote:
Summoner Spells
Smite - Always take it if you're jungling.

Ghost - Good for closing the distance between yourself and the enemy, as without Demon's Wrath, Grolla can have approach problems.

Masteries
21/9/0
Notables: Offense
Fury
Weapon Expertise
Havoc
Lethality
Brute Force
Frenzy
Sunder
Executioner
Notables: Defense
Bladed Armor
Veteran's Scars

Good set-up for a jungling Grolla, though you can potentially shift out Lethality and Frenzy for Butcher, if desired. Grolla doesn't have much use for the utility tree.

Runes
Marks: Armor Penetration
Glyphs: Magic resistance per level
Seals: Flat armor
Quintessences: Flat AD

Standard for a melee carry.
(more to come later)


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Yousonerfed

Member

11-13-2012

This post contains the changelog.

Version History

Quote:
V1.00 - November 13, 2012: Created the topic.
V1.01 - November 14, 2012: Updates to skills from GD feedback.
Grollschwert's Thirst
- Changed the bonus AD to 4/6/8/10/12 per stack from 5/7/9/11/13/15.
- Increased the maximum stacks to 5 from 4.
- Reduced the duration of the bonus to 3.5 seconds from 4 seconds. (These changes are to make the passive a bit more difficult to max out, and to make it easier for an opponent to interrupt the combo.)
Soul Rend
- Now causes Grolla's next attack to splash, dealing physical damage to all enemies hit. On-hit procs only affect the primary target. (Feedback in GD said the skill didn't have enough "oomph" to it, so I added this feature to make Soul Rend nastier.)
Grudge - Reworked
Grolla gains increased attack speed and movement speed for 3 seconds. If Grolla uses a Soul when casting Grudge, she also gains lifesteal and spell vamp for 3 seconds. Each auto attack extends the duration of Grudge by 1 second up to a maximum of 4 extra seconds.
(The former "reduces cooldown on strike" mechanic was received poorly, so it was revised to this. It now can last slightly longer than before, but requires you to land your attacks properly. Also, it now cannot be kept on perpetually if Grolla were to get 40% CDR.)
- Increased the AS bonus to 30/45/60/75/90% from 30/40/50/60/70%. (With the above change, the former stat would have been too weak for a melee carry. This makes Grudge now a lot more worth its greater requirements.)
V1.02 - November 19, 2012: Updates to Souls mechanic and Demon's Wrath.
General
- Grolla now gains 3 Souls when killing Champions (up from 2) and 2 Souls on assists (up from 1). (This makes kills/assists more rewarding for Grolla, and allow her much scarier presence in team fights.)
Demon's Wrath
- Grolla no longer gains Souls from striking enemy Champions with Demon's Wrath. (This was exchanged for the extra Souls upon kills/assists to avoid giving Grolla too many Souls in team fights, and adds more risk/reward to her involvement in fights.)
- Increased the duration that Grolla is empowered by her ultimate to 6/8/10 seconds from 5/5/5 seconds. (Since it doesn't generate Souls anymore from striking Champions, I felt the duration needed to be longer for Demon's Wrath to really feel like an ultimate ability.)
V1.02a - November 21, 2012: Added quotes and death animation for Grolla. Slight clarification added to Soul Mechanics.
V1.03 - December 4, 2012: Season 3 update.
- Increased Grolla's base movement speed by 25.
- Added in the meta-game section.


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Yousonerfed

Member

11-13-2012

This post will contain Grolla's unofficial League Judgment (if one is made).


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BEARCATLASERBEAM

Senior Member

11-13-2012

You deserve an upvote.


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Youso1337

Member

11-13-2012

Quote:
Originally Posted by Bloody Cake View Post
You deserve an upvote.
So do you.


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Yousonerfed

Member

11-13-2012

Got some feedback from GD, and I've made a number of changes to Grolla's Q and E skills, as well as a numbers change to her passive. These should now make her E less OP, but also more interesting, and gives her Q some much needed "oomph". The passive now also requires more skill.

The main complaint in GD was that she was getting too much good stuff for free. Now she has high rewards for high aggression, and doesn't get as much if she doesn't really commit.

That said, I am probably going to have to do some more tweaks in the future. The Q's splash is probably too good in its present state (probably needs damage reduction on outer rims of the splash AOE), and I'd like to tweak her ultimate so that it is a bit more dependent on how many Souls Grolla is carrying for its damage (basically, lower physical base, stronger magic damage per Soul sacrificed).


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Residue Fingaz

Member

11-13-2012

Great Champ. I'd love to see her on the field of justice


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Youso1337

Member

11-15-2012

Bump.


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Yousonerfed

Member

11-19-2012

Made some updates to Grolla. Her ultimate doesn't give her free Souls from striking enemy Champions anymore, but now Grolla gains 3 Souls when she kills an enemy Champion and 2 Souls when she gets an assist. Also, the period during which she has "infinite Souls" during her ultimate has been extended.

This might make Grolla a bit more snow-ballish, but I feel that is something that melee carries have in common: if they succeed in killing or assisting in kills, they tend to go crazy in a fight. Also, I felt that only giving Grolla 2 Souls on kill, 1 on assist, was too small of a bonus. This should now make getting that kill a lot more rewarding for Grolla, especially in team fights when she needs as many Souls as she can get.

The removal of "gain Souls on striking Champions" for her ultimate was to prevent her from getting way too many Souls in team fights. I feel the change to kill/assist compensates for it, but in case it doesn't, I also extended the duration of her ultimate's after-effect. This keeps Demon's Wrath feeling more like an actual ultimate.

As usual, I appreciate opinions on changes I make.


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