FeralPony and Roku Discuss Preseason Changes

First Riot Post
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Edbro

Member

11-13-2012

Nicee


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Broseiden

Senior Member

11-13-2012

Quote:
Originally Posted by Roku View Post
Yes - we do admit that they didn't work well.

Promote was OK for its intended use - but we feel like as a strategic choice it is better fit on an item. This allows us to control the effect in many different ways than a Summoner Spell does (who buys it, when it becomes available in a game, and how much cost you're paying for the effect).

As for Surge - we definitely missed the mark. Originally Surge was envisioned as a team oriented spell, something similar to old Rally. After a few iterations it had to be toned down, but we didn't want to make the user feel worse for taking it. As it stands now, it does come down to which spell is going to give you more damage - Ignite or Surge. In an overwhelming majority of cases, Ignite will actually give you more mileage even if Surge sounds better. This becomes especially true later in the game as Ignite ignores armor / magic resist. Surge was fun to cast, and had good synergy with a particular couple champions - but a majority of the time it was actually a trap. There were some fun aspects of it - turret pushing, clever edge case uses, and getting bigger, but it overall was a false choice.
So... Why is Revive still in the game? It is also hardly used except maybe for a few niche champions and even then its still considered to be vastly weaker than other, better summoner spells.


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Weegee7

Senior Member

11-13-2012

Are you guys reworking summoner spell improvements? I find some of them have cool/great mastery bonuses (such as Ignite, Smite, Ghost) while others are lackluster (Teleport, Flash, Clarity).

Summoner's Insight overall feels weak, but it would be better if Flash gets a long base cooldown that was effectively reduced with the mastery.


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Grand

Junior Member

11-13-2012


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Gofighure

Recruiter

11-13-2012

Quote:
Originally Posted by SnesController View Post
What kind of "small changes" can we expect for Clairvoyance? Increased duration? Lower cooldown? Larger area revealed?
They said they would make changes to make it more noticeable... so probably making it less like an Eyeball on a glowstick :P


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Gochu

Junior Member

11-13-2012


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KittyLoMein

Senior Member

11-13-2012

cool


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tysn5

Junior Member

11-13-2012

wtf IS RIOT THINKING NERFING FLASH AAAAAAAAAAAAAGAIN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YOU MIGHT AS WELLL REMOVE THE SUMMONER SPELLS ALTOGETHER


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Gofighure

Recruiter

11-13-2012

Quote:
Originally Posted by Broseiden View Post
So... Why is Revive still in the game? It is also hardly used except maybe for a few niche champions and even then its still considered to be vastly weaker than other, better summoner spells.
Yet, at the same time, it is one of the most relevant late game summoner spells. If you have to wait a whole minute while the enemy's getting baron, and your team is aced, they're gonna have baron uncontested. However, if you have revive (and it's off cooldown) you might actually get the steal.

With revive, it's not the summoner spell that's the problem, it's how you use it.


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XDeadpool420

Junior Member

11-13-2012

RIP Surge You were my favorite summoner spell :'-(