FeralPony and Roku Discuss Preseason Changes

First Riot Post
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MaitreJoris

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Senior Member

11-13-2012

Exhaust.... buffed?


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PudgyPants

Senior Member

11-13-2012

The issue with any "talent" tree that has modifiers in it will not allow diversity simply put. People will always find out the best method for each role and it will come down to just using those specific setups like always.


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BladdeShock

Junior Member

11-13-2012

Pero como? no entendí osea quieren decir que se esta implantando un parche... a que hora estará listo el server?


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HongGilDong

Junior Member

11-13-2012

Cant wait ><" want to play soooo bad right now but cant since my client is bugged the hell out.


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VtheOutrageous

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Member

11-13-2012

Hey FeralPony!
I`m not sure if you are the right person to ask but is there going to be a new refer-a-friend system?


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Xenozilch

Junior Member

11-13-2012

Can't wait. It's gonna be awesome


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Aubin Magnus

Junior Member

11-13-2012

Quote:
Originally Posted by Roku View Post
Finally, we’ll be removing both Promote and Surge. We’re creating an item with an effect like Promote since it makes sense as a strategic option, and having it as a buy-in strategy means we’ll be able to better balance the effect in relation to its gold cost. Surge is being removed because it isn’t always clear when to use it or which champions benefit from it. In the end, Surge is a competing spell in a niche we’d like Ignite to fill.
Quote:
Originally Posted by Roku View Post
Surge is being removed because it isn’t always clear when to use it or which champions benefit from it. In the end, Surge is a competing spell in a niche we’d like Ignite to fill.
Quote:
Originally Posted by Roku View Post
Surge is a competing spell in a niche we’d like Ignite to fill.
What? I don't see how Surge competed with Ignite. Ignite is for two things. Securing a kill or removing health regeneration. Surge does NEITHER OF THOSE THINGS. Surge is a sustained damage increase for some champions that can use an increase in AP or attack speed, or both. Jax, Kayle, Diana, all three find Surge useful. I use Surge on Diana and it does a very nice amount of increased damage on her in the jungle and improves her already good clear times. Jax can use it to incredible effect.

Ignite does neither of the useful things in the jungle for either of these champions and doesn't help increase sustained damage for AP champions dependent on attack speed. Surge is a good spell but on Jax and Diana surge was arguably more useful than Ignite. It was also useful to Volibear as a bruiser, for the stacking effect on his Thunder Claws for increased damage, which was often more useful to him than getting an AP and an attack speed item.

Your heal nerf on single champions also removes some fun play from a number of champions. You want to encourage "options" but now you've nerfed the ability of Volibear, Malphite, Mundo, etc. or even a lot of AD champs from being able to use Heal on themselves to secure kills that otherwise would have got away under a tower.


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Disillusion

Senior Member

11-13-2012

Quote:
Finally, we’ll be removing both Promote and Surge. We’re creating an item with an effect like Promote since it makes sense as a strategic option, and having it as a buy-in strategy means we’ll be able to better balance the effect in relation to its gold cost. Surge is being removed because it isn’t always clear when to use it or which champions benefit from it. In the end, Surge is a competing spell in a niche we’d like Ignite to fill.
Since the reason you introduced these two spells in the first place was to replace Rally and Fortify because no one used them... now that even less people use Surge and Promote, can you admit that you failed? You replaced two spells no one used with two different spells that no one used.

Are you going to replace these with new spells that people actually WILL use? Or will you bring back Promote and Fortify?

I honestly don't see the harm in leaving it in there, even if they suck and no one uses them. If no one uses them, then no one uses them. It will be as if they didn't exist. What harm does it do?

CLG might be screwed that the only winning strategy they have is going to be removed.


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ProZize

Junior Member

11-13-2012

Likes for me?


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Aubin Magnus

Junior Member

11-13-2012

Quote:
Originally Posted by CrownSA View Post
Spell vamp is really different to lifesteal though..... you are never really gonna buy more than 1 spell vamp item in game whilst you may well buy two or more lifesteal items....
IMHO spellvamp isnt really similiar to lifestea at all...
Spellvamp is good on champions dependent on abilities vs. attack speed. Spellvamp isn't all that different except the items are far more expensive for the relative spellvamp, so it's nigh impossible to get more than two spellvamp items in a game, and the items are so different it's difficult to justify getting both Gunblade and Will of the Ancients. Will is a better choice for nukers, and Gunblade is a better choice for hybrid champs. With both of those you only get 35% Spellvamp, which is barely comparable to an AD's Bloodthirster.