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We need more AD Carrys, we're always using the same champions.
Here's a exemplary mid/late game, open for changes.
Damage46 (+3.25 / por level)
Health 400 (+81/ por level)
Mana 230 (+45 / por level)
Move Speed 330
Armor 9.5 (+3.4 / por level)
Spell Block 30 (+0 / por level)
Health Regen 4.5 (+0.55 / por level)
Mana Rege 6.2 (+0.4 / por level)[/CENTER]
Passive: Awarded Dart
Each 7º basic attack, Vortex shoots a special dart which deals 120% damage and gain 5% life steal for 3 seconds.
Q: Whirl: For 8 seconds, Vortex take his hunt darts, gaining range and attack speed.
Increases Vortex's attack speed by 15/25/35/45/55%.
Vortex gain 30/40/50/60/70 as aditional range
Cost: 85 mana
W: Chosen target: Vortex prepare his crossbow with two darts which are fired together and reach the chosen target and their closer one.
The dart damage deals 20/60/100/140/180 (+0.55) physical damage.
E: Tranquilizer dart: While active, Vortex equip his crossbow with Tranquilizer darts which slows his target. Can be combined with Chosen target slowing both hitted targets, If those target were champions, Vortex will fire a awarded dart in his next basic attack.
The cooldown to use another Tranquilizer dart is of two basic attacks.
Slows enemys by 10/15/20/25/30% for 2 seconds.
Cost: 20 mana per Attack
R: Heavy artillery: When Heavy artillery is requested, Vortex goes to hunt using his crossbow with heavy darts which cross the enemys causing true damage for the first target and dividing the damage for the next enemys.
Vortex gains increased attack damage 25/35/45 for 10/11/13 seconds.
Next basic attack deals on the first target 50/65/80 physical damage + 6/8/10% of the enemy's maximum Health as true damage.