Is Caitlyn Viable for ranked? [Rate My Build?]

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xParadox420

Senior Member

11-11-2012

Quote:
Originally Posted by Styra View Post
Never ever ever ever buy two Infinity Edges and don't build Ghostblade.
Here's your build:
Boots + 3 health pots --> (first back) 1 or two dorans blades (depending on how many you can buy) --> (second back) Bereserker Greaves and a vamp scepter --> BF sword --> pickaxe --> infinity edge --> Phantom Dancer --> Last whisper --> GUARDIAN ANGEL --> Bloodthirster --> pots pots pots pots potsp ots potsp ots pots pot sptso pots.

Never ever build two Infinity Edges.

Runes
Flat AD reds
Armor yellows
Scaling MR blues
AD quints

That's how I play every adc.
That totally meta and I really dont find it effective for me . Somone had told me something about not having 2 infinity edge because they dont stack or something, but i really only buy 2 if im fed. I guess everyone has their own play style though so it doesnt matter.

Thanks for your feedback!


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Cheap0

Senior Member

11-11-2012

Quote:
Originally Posted by xParadox420 View Post
She does, and she also excells at pushing lanes. Rather quickly i might add. I know all those items are stanard on ADC But the other ones Such as Youmou's or witts end(which i forgot to mention is great for tenacity and the bonus magic damage to your AA's) often go underlooked and do not get buil very often. I tend to break away from the meta as it isnt always as effective as it should be . I also forgot to mention that with Weapon Expertise and Sunder giving you 16 armor pen at the beginning i really often dont see a need to build a last whisper when the youmou's give you an additional 20 Armor pen totaling at 36 armor pen which isnt that much enough to make a difference from last whisper.

The 30% AD 15% crit and 20 %armor pen and 15% CDR is great on her because her cooldowns are insanely long. The passive also grants 50% attack speed and 20% movement which can help escape ganks or chase down enemies . Its also good that its cheaper than IE and heavily choose it over LW because of all the advantages it grants.


Thanks for your comments ! You helped me notice some things i forgot to mention lol
I think you need to ask yourself whether you're breaking away from the meta because you think it's good, or you're breaking away from the meta because you want to break away from the meta. The first is a very good thing, the second, not so much. The meta is the meta because it's good, and you're not doing your team a service by doing something that's not good. The pioneers and innovators in this game tend to be the players at the highest levels of play, because they know and understand enough about the game to genuinely recognize what's good and what's not. They're the ones that generally set the meta, and they're usually the ones that break it in effective ways. On the other hand, most of us are idiots in comparison and don't have the same level of understanding as they, so we follow the meta, and even if we don't know 100% why it's good, we DO know that it's good.

In particular, let's talk about Wit's End and Youmuu's. Wit's End is an item that's specifically designed to be effective for bruisers, but not so much for AD carries. This is because its damage comes in the form of magic damage, and it doesn't scale with critical hits, nor is it helped by armor penetration from Last Whisper and other armor pen items and masteries. It might be strong earlier on with its nice attack speed and magic damage, but compared to other AD items, it falls flat compared to Infinity edge + Phantom dancer. Those two items deal sooooo much more damage than Infinity Edge + Wit's End, or any other combo involving Wit's End because Wit's End doesn't scale properly with an AD carry's build.

As far as Youmuu's is concerned, it's the same thing. It's an item that's designed for melee bruisers rather than an AD carry. You get 50% attack speed and 20% movement speed for 4 seconds, which is nice, but not long enough to last you for as long as you need during a team fight. 15% cooldown reduction isn't a terribly useful stat on an AD carry, because your damage comes from attacks, not abilities. +20 armor pen is nice early on and into the midgame, but quickly becomes near irrelevant as the game moves past those stages. Besides that though, it's +30 damage and 15% critical strike, both good stats on an ad carry, but Youmuu's charges an awfully high cost if your buying it for those stats.

Still though, compare this to a Phantom dancer, which costs about 200 gold more, and you get permanent 55% attack speed, permanent 30% critical strike, and permanent 12% movespeed. Those are some of the stats Youmuu's provides, and while Youmuu's may be able to eclipse the power of Phantom Dancer for 4 seconds, it becomes much, much weaker in comparison after those 4 seconds. That movement speed in particular is essential to AD carries, because AD carries move very slowly on their own, and you need that speed to help you kite properly.

As an AD carry, your job is to deal the damage that your team needs to win team fights. +36 armor pen is great for killing their squishies, but your team doesn't need you to kill the squishies. That's what pretty much everyone else on your team except your support does. Your team needs you to be able to kill that 4000 health, 250 armor Dr. Mundo who's regenerating 80% of his full health thanks to his ult, because nobody else has anywhere near the damage output necessary to accomplish that. For that, you need the 40% armor pen Last Whisper, which is effectively 100 armor off of Mundo's total armor. While everyone likes to say "target the carries", that's not your job. You target whoever you can deal tons of damage to without dying, in order of priority from their AD carry to their tank and/or support.

In essence, the entire point of your existence is pure, raw damage. If you're not maximizing your damage output, then you won't be able to carry properly, and your team will lose late-game team fights against teams that have a champion that can.

The items that are currently the meta for AD carries are the meta specifically for that purpose. Infinity Edge + Phantom Dancer + Last Whisper + Bloodthirster + Berserker's Greaves + a defensive item (like Guardian Angel, Banshee's Veil, or Quicksilver Sash) maximize your damage output in a way that other item combinations can't, while also giving you enough survivability to not die immediately in team fights in a very item-slot efficient way.


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Blind Pick Hero

Senior Member

11-12-2012

Quote:
Originally Posted by Cheapo5020 View Post
I think you need to ask yourself whether you're breaking away from the meta because you think it's good, or you're breaking away from the meta because you want to break away from the meta. The first is a very good thing, the second, not so much. The meta is the meta because it's good, and you're not doing your team a service by doing something that's not good. The pioneers and innovators in this game tend to be the players at the highest levels of play, because they know and understand enough about the game to genuinely recognize what's good and what's not. They're the ones that generally set the meta, and they're usually the ones that break it in effective ways. On the other hand, most of us are idiots in comparison and don't have the same level of understanding as they, so we follow the meta, and even if we don't know 100% why it's good, we DO know that it's good.

In particular, let's talk about Wit's End and Youmuu's. Wit's End is an item that's specifically designed to be effective for bruisers, but not so much for AD carries. This is because its damage comes in the form of magic damage, and it doesn't scale with critical hits, nor is it helped by armor penetration from Last Whisper and other armor pen items and masteries. It might be strong earlier on with its nice attack speed and magic damage, but compared to other AD items, it falls flat compared to Infinity edge + Phantom dancer. Those two items deal sooooo much more damage than Infinity Edge + Wit's End, or any other combo involving Wit's End because Wit's End doesn't scale properly with an AD carry's build.

As far as Youmuu's is concerned, it's the same thing. It's an item that's designed for melee bruisers rather than an AD carry. You get 50% attack speed and 20% movement speed for 4 seconds, which is nice, but not long enough to last you for as long as you need during a team fight. 15% cooldown reduction isn't a terribly useful stat on an AD carry, because your damage comes from attacks, not abilities. +20 armor pen is nice early on and into the midgame, but quickly becomes near irrelevant as the game moves past those stages. Besides that though, it's +30 damage and 15% critical strike, both good stats on an ad carry, but Youmuu's charges an awfully high cost if your buying it for those stats.

Still though, compare this to a Phantom dancer, which costs about 200 gold more, and you get permanent 55% attack speed, permanent 30% critical strike, and permanent 12% movespeed. Those are some of the stats Youmuu's provides, and while Youmuu's may be able to eclipse the power of Phantom Dancer for 4 seconds, it becomes much, much weaker in comparison after those 4 seconds. That movement speed in particular is essential to AD carries, because AD carries move very slowly on their own, and you need that speed to help you kite properly.

As an AD carry, your job is to deal the damage that your team needs to win team fights. +36 armor pen is great for killing their squishies, but your team doesn't need you to kill the squishies. That's what pretty much everyone else on your team except your support does. Your team needs you to be able to kill that 4000 health, 250 armor Dr. Mundo who's regenerating 80% of his full health thanks to his ult, because nobody else has anywhere near the damage output necessary to accomplish that. For that, you need the 40% armor pen Last Whisper, which is effectively 100 armor off of Mundo's total armor. While everyone likes to say "target the carries", that's not your job. You target whoever you can deal tons of damage to without dying, in order of priority from their AD carry to their tank and/or support.

In essence, the entire point of your existence is pure, raw damage. If you're not maximizing your damage output, then you won't be able to carry properly, and your team will lose late-game team fights against teams that have a champion that can.

The items that are currently the meta for AD carries are the meta specifically for that purpose. Infinity Edge + Phantom Dancer + Last Whisper + Bloodthirster + Berserker's Greaves + a defensive item (like Guardian Angel, Banshee's Veil, or Quicksilver Sash) maximize your damage output in a way that other item combinations can't, while also giving you enough survivability to not die immediately in team fights in a very item-slot efficient way.

OP should listen to this guy before he starts losing his team games


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deirin

Senior Member

11-12-2012

Infinity Edge + Phantom Dancer + Last Whisper + Bloodthirster + Berserker's Greaves + ga
probably the best items for adc....(end game)


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risetosovengarde

Junior Member

11-12-2012

Quote:
Originally Posted by xParadox420 View Post
Well, Im about to be level 30 pretty soon and I have been pretty steady with Caitlyn as My main champ. I love Being ADC as her because of her outrageous range and she is just overall fun for me to play. She Scales extremely well early game and has a great poke with a ulti to ensure any kill that would have otherwise escaped. While People argue that their are better carries then Caitlyn like Ashe, Corki or Ezreal, i think she is just as effective even though she has no stun/slow and her snares are easily avoidable. But I find she has a great kit, and excells at pretty much everything.She is versatile and can dominate any lane if played correctly.Top and bot due to her passive makes farming a breeze, and mid is easy if you know how to lay you're traps. Let me go in depth about how I play caitlyn .

She has the slowest Attack Speed then that of any other ADC, Has no stuns or slows, and no Steroid. Some people think that this handicaps her but i feel she is still a great champion for those who know how to play her .

Lets start off with runes.
so far i have 2x Greater quintenese of alacrity and run 9/9/9/ greater alacrity on glyph/seals/marks. I do this due to her low AS and with the items she will be built with will more then make up for her "handicaps" .
For Masteries I like to go 23/7/o Again going for attack speed and damage plus armor pen. and vampirism for lifesteal.
This Gives her 0.9 AS at level 1 and allows great farm for your lane.
Summoner Spells I like to take are Flash and ghost , Because if your being chased just simply use your e to slow the enemy or get over a wall in the jungle (can also vbe done with flash) and ghost away .
Other spells that are good are ignite for before she gets her ult, and heal.

Early Game I start off boots 2 health pots and a mana pot (just so i can spam my q and dont have to run to base)
Boots are the first thing i Build on caitlyn . I usually go For Berserker's Greaves, but if enemy team has heavy mage or AP or lots of CC i go merc treads simply for survivabilty

First you're going to want to build Infinity edge. It will give you that heavy damage and it goes great with you're passive ! Then you want to go for phantom Dancer, for the speed and critical combined with passive and infinity edge is a dealdy mix. Next you want to go for blood thirster. People tell me i should buy this early game instead of PD or IE but i see it as pretty pointless because Early game anything can happen and you will lose the stacks. Why have the lifesteal if you dont have the brute force to back it up ? After this I have one of two options. YouMou's Or Another IE. I usually go YouMou since its cheaper and it has a active, plus still gives crit bonus plus CDR overall a great item on cait if you can play her well. Finally I like to go for Gaurdian angel. Even though People tell me its a "troll pick" it has saved my teams ass PLENTY of times. They kill squishy caitlyn and triple kill my team, then when i revive i Ks only other alive champ and scare enemies to basee or in one case i got a penta. The MR and armor is nice But i really love the revive.
Usually I never build up to the GA, but its only an Alternative to last whisper. I will ONLY buy if enemy team is not stacking any armor at all.

These are her stats with this build at 18
183o HP
14.9 HP regen/5 sec
Mana 985
Attack Speed 2.2
ATK Damage 545
Armor Pen 36 percent
Critical 7o percent
Critical damage 22o percent
armor 202
MR 148
Movement 426
and a whopping grand total of 1.1 k damage per sec.
5.7k/5 sec


People say I "troll" as caitlyn but i fail to see it if i am effictivly playing good and helping the team. I see caitlyn as a fun champion and people need to realize she is not handicapped, but she is a glass cannon, and as such she must not be played aggressivly ( agressive is nice though, Iv'e killed a Khazix and yi at the same time before with this build and then am shut down by someone in jungle barely escaping the last fight leaving me 3o health.) She must be play strategically. She has no stun or slow so you must set up traps strategically and ultimately can seperate the good caitlyns from the bad. You must know how to flash or 9o caliber net through walls in the jungle and place traps in bushes and other common heavy traffic areas. last week i went 31/8/16 which shows this build actually works . But i Like your opinions on this please. I often end up carrying the entire team, since i can clear out enemy in 2-3 shots. any tips or feedback would be appreciated (:
She has no slow?? her W and her E both slow


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akoshizzank

Junior Member

11-12-2012

debatable


12