Champions named after yourself?

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proXc

Senior Member

10-06-2010

Nice Andurin


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Wolfboss

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Member

10-06-2010

Wolfboss, the Wolfpack Leader

Mini Lore
He was abandoned to the wild as a baby. He ended up playing with some wolf cubs and was adopted by their mother. He developed a bond with them and he eventually met a being which helped care for wild animals. This being told him what he was and helped him develop his own powers. He became strong enough to lead the pack and now fights to preserve the habitat and lifestyle of his wolf family.

Innate: Pack Animal
While his brothers are by his side he fights more efficiently. He gains 4/6/8 AD and AS for each of his brothers alive. (Lvls 1, 6, 11)
Q: Lunge
Rushes forward dealing damage and reducing healing for the first target hit. The damage scales on skill lvl and AD.
W: Pack Call
Summons 2 of his brother wolves to fight by his side, are ALT controllable(both attack the same target), and last until killed. Their HP and AD scales per lvl and with AP. Their MS is 100/110/120/130/140% that of himself. Up to 2/2/2/4/4 wolves can be summoned at once, summoning more replaces earliest wolves.
E: Wolf Blood
Passive: He and his brothers gain 5/8/11/14/17% life steal.
Active: He and his brothers gain triple the life steal and bonus AS for a few seconds. Removes passive while in cooldown.
R: Adept Hunter
While active, he and his brothers deal attack for 1% bonus AD for every 3% HP the enemy is missing. Also gains MS and AS.


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Andurin

Member

10-06-2010

Quote:
Originally Posted by proXc View Post
Nice Andurin
I thought so


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Enrayged

Senior Member

10-06-2010

Well this'll be interesting...

Enrayged, the Bringer of Silence

Lore:many combatants have entered the Noxian arenas - the only two ever recorded to have survived are the Demacian Xin Zhao, and the minotaur, Alistar. However, there is another name on the endless list not listed as deceased, but rather, "missing" - the Noxus-born assassin known as Enrayged. No one knows his true name, nor why he was given this brutal death sentence in the first place - all that is known is that one night, during a particularly brutal fight, he just... disappeared. Every combatant he was fighting began looking around frantically, and one by one, they were silently injected with poison - no one noticed, untill the arena was filled with nothing but gasping, screaming, soon-to-be-corpses. It was then that Enrayged's alliegence became clear - himself.

"Listen, do you hear that? Silence... yes... someone will die tonight" - Enrayged, right before the appearent suicide of a Noxian noble.

Health:low
Attack:strong
Spells:weak
Difficulty:medium-hard

Passive:Steel & Hatred - Enrayged as honed his blades and arrows to inflict as much pain as possible.
His attacks will apply a true damage DoT (2 damage at level one, gains 2 damage per level)

Q:Assassin's Armory:Enrayged has skill with more than one weapon - due to his time in the arena, he has learned to wield both a hexbow and a pair of warknives with vicious efficency.

Passive:with the warknives equipped, Enrayged's health and attack damage is increased (health - 100/200/300/400/500)(AD - 10/20/30/40/50) when his hexbow is equipped, he gains attack speed and lifesteal(AS - 10/20/30/40/50%)(LS - 10/15/20/25/30%)
Active:Enrayged switches between his weapons. This has a 20 second cooldown at all ranks.

W:Through the Darkness/Forking Arrows
With his warknives equipped, Enrayged can quickly blink to a target location. If the target has an enemy nearby, he blinks again and instantly attacks for 40/80/120/160/200(+AD)
With his Hexbow equipped, he has a 10/20/30/40/50% chance to fire two arrows. The second arrow will either hit another nearby enemy, or, if no other enemies are around, both arrows will hit the same target, with the second dealing half damage.

E:Smoke Bomb/Paralytic Poison
With his warknives equipped, Enrayged can drop a smoke bomb, blinding all nearby enemies for 0.5/1/1.5/2/2.5 seconds.
With his hexbow equipped, he can fire a poison-laced arrow at an enemy, stunning them for 1/1.5/2/2.5/3 seconds, and dealing 20 damage per second while they're stunned.

R:Assassinate
With either weapon equipped, Enrayged enters a state of grim focus. During this time, he cannot be blinded, slowed, or taunted, and he may only attack the target of his focus. He gains 20/35/50% armor penetration against his target, and 10/20/30% crit chance. lasts 10 seconds.

Appearence:a tall-ish man, wearing a black, open-faced longcoat, with a white shirt underneath, has gray/black, camo-patterned pants. Has dark brown hair tied into a short ponytail. Wears a facemask that covers the lower half of his face. On either wrist are vambraces that also act as sheathes for his knives. On his back, he has a black quiver that also stores his bow when he is using his knives.

Voice:sinister, gravelly, cold.
Champion Selection:Silence comes...

Movement:
Through the shadows...
An excellent vantage point
Why didn't *I* think of that?

Attack:
They've already lost!
They will fear the silence!
The silence of the grave... they will get to enjoy it soon...

Taunt: panting... screaming... nothing... music to my ears...

Joke:ah... I don't think your audio is working...

Dance:Headbang/air guitar.

Amidoingitrite!?


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Guy Who Trolls

Member

10-06-2010

I wouldnt want one named after me... There can be only one troll!


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Karp

Senior Member

10-06-2010

MagiKarp, The Super Effective Champion

Q - Splash attack!
W - Splash attack!
E - Splash attack!
R - Splash attack!


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Wolfboss

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Member

10-06-2010

Quote:
Originally Posted by Karp View Post
MagiKarp, The Super Effective Champion

Q - Splash attack!
W - Splash attack!
E - Splash attack!
R - Splash attack!
You forgot his innate of Swift Swim, moving faster in the river, and his ultimate should be Tackle.


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Captain Bravery

Junior Member

10-06-2010

Captain Bravery, the bravest man ever!

Lore: Captain Bravery is not a soldier... He is not a captain. No one knows who he really is. All they know is he is the bravest man to ever live. Even the bravery of Pantheon falls short of this man's undeniable braveness. He has run into every imaginable situation just to escape unscathed. His exploits are never recorded, but his fame is known throughout all the lands as just one brave man.

"CAPTAAAAIN BRAAAVERYYYY!!!" - Captain Bravery on all occasions.

Health: HIGH
Attack: Medium
Spells: med-high
Difficulty: easy-medium

Passive: Captain Bravery is super brave. His armor/magic resist increases by 5% per each enemy champion around him.

Q: Bravery Punch: Captain Bravery punches his enemy with all his braveness, dealing 5% of their hp as damage (+AD) and knocking them away.

W: Call of Bravery: (active) Captain Bravery calls out his name as a taunt to all heroes. All nearby enemies are feared for 1 second and allies gain 10% move speed for 2 seconds. (passive) Captain bravery's move speed is increased by 2.5/4/5.5/7/8.5%.

E: Blessing of Bravery: Captain Bravery gives the power of bravery to an ally, giving them 5/6.5/7/8.5/10% increased AD/AS while decreasing damage dealt to them by the same %.

R: BRAAAVERYYY!!!!: Captain Bravery becomes invincible for 1/2/3 seconds, returning all damage dealt to him over this time as true damage.

Appearance: Super brave giant man. Has a big cape and some colorful clothing.

Voice: Big and heroic.

Movement:
Towards bravery.
I go bravely.

Attack:
They have no bravery.
My bravery shall smite them!
FEEL MY BRAVERY!

Taunt: CAPTAAAAAIN BRAAVERYYY!!!!

Joke: BRAAAVERYYYY CAPTAAAIN!!!!

Dance: Something brave


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FeanorAlmighty

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Senior Member

10-06-2010

Feanor the Almighty

Passive: Reduces physical damage dealt to him by 20%, increases magic damage dealt to him by 15%
Q: Critical ray: Feanor uses his almighty power to strike an enemy, dealing magic OR physical damage (whichever deals more damage because of Armor/Magic Resist)
W: Crawl for the Master: Feanor glares at a champion, letting him crawl and reducing his movement speed
E: Almighty army: Feanor let his minions attack a large area, reducing the Magic Resist of all evil in it.
R: Pick your choice: Feanor uses his wisdom to pick the most beneficial ult. If Feanor picks an ultimate belonging to an enemy, that enemy is slowed, if Feanor decides to pick an allied ultimate, that ally is healed.


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Dragoniel

Senior Member

10-06-2010

Dragoniel
The Dragonsworn


Black robed and hooded figure carrying sheathed katana-like sword by his left side, drawn only during attacks or abilities.
Uses mana as a resource.
Stat's the same as Master Yi.

Lore summary
Once a famous dragon-hunter by the name of Yokoshima, on behalf of his king gone to uncharted deserts of the West, seeking to challenge and defeat the ancient dragon lord of great wisdom and power, driving winged armies against that of a man, slowly but firmly taking the upper hand.

He has never returned and was believed to be dead for many years, until a powerful summoner of Noxus, many a thousand miles away from the kingdom in war, searching for a candidate to be a new champion for the League stumbled upon a mysterious source of power and called it forth to him. The summoner found himself in a presence of dark cloaked man. The stranger wasn't at all surprised of his summons. In silent voice he identified himself as a Dragoniel and declared that he has come to fight in the Fields of Justice, as if he was summoned on a will not that of the summoners.

Although nobody has seen Dragoniels face always hidden under the black hood, rumor has it that he is indeed the Yokoshima, the hero that has gone too far in the lands that were not meant for humans. Lost in the voice of the Winged Shadow, sworn his soul to the enemy of mankind. Driven by unknown purpose, wielding terrible power, not unlike fallen heroes of the old songs, relaying the events of ages before Demacia or Noxus even existed.


Serpent Strike
Dragoniel dashes towards targeted enemy and deals damage to him.
Capable of critical strike, does not apply on-hit effects, scales with AD.

Draconic Grace
Passive: after scoring a critical strike Dragoniel gains a high chance to dodge next enemy attack cast on him. If the attack is dodged before the buff runs out, the chance to dodge is refreshed. Any direct damage taken removes the buff (AoE damage and DoT damage does not).
Active: Dragoniel gains a percentage bonus of his base attack speed after scoring a critical strike. Lasts 12 seconds, stacks additively.

Arcane Blast
Dragoniel instantly teleports backwards to the maximum range of the spell (if within the said range), raises his right hand and fires a bolt of arcane energy to the target, exploding upon impact, dealing medium AoE magic damage and slowing affected targets movement speed for 3 seconds.
Scales with AP.
Same range as Serpent Strike.

Wrath of the Dragonsworn
Dragoniel falls in to terrible wrath, unleashing arcane energies upon himself, empowering his attacks to be ranged for the duration. Blade-like projectiles of shining arcane energy slices right trough the primary target, dealing reduced damage in medium area to enemy units around the target of impact and full damage in a cone to the enemy units behind the target of impact.
Scales with AD and with AP, taking in to account 100% of Dragoniels current critical strike chance as bonus magic damage.
If Draconic Grace is activated in the duration, it immediately gains maximum stacks of bonus attack speed which does not wear off until the ultimate has ended.
Incapable of critical strike.
Does not apply on-hit effects.