Item Preview Dust Sweeping

First Riot Post
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SonsofaBastages

Senior Member

11-10-2012

Majorly bummed about losing the Spark - yeah I still built Wit's 60% of the time but sometimes you just want the AoE.

I see that a lot of AS items are going away (Cleaver, Spark, Bloodrazor, etc) I really hope that there will be enough new AS items to fill the gap.


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Blaine Tog

Senior Member

11-10-2012

Quote:
Originally Posted by Xypherous View Post
Sorry to say, but Phage is actually grossly overpowered right now. :P
B-b-but, but, Phage is the only way champions like poor, struggling Fiora can hope to occasionally stop enemies from just walking away from her if Ghost is down. *sad puppy-dog eyes*


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SonsofaBastages

Senior Member

11-10-2012

Quote:
Originally Posted by Morello View Post
We should be happy for this. MBR was a trap item - it is never, in any circumstances, the buy, as any character or against any opponent. If you were building this item, you've been weaker each game as a result. Same with Ionic spark (except maybe for Shen or Kayle).
the real question here is: Have you guys cooked up any new on-hit items to keep these kinds of builds alive?

Quote:
Originally Posted by Morello View Post
Because it's what we refer to as a "noob trap" - an item that seems powerful and looks attractive, but actually gimps your build in almost any situation.

Under your justification, we should just release 100 new items with a random smattering of stats. Meanwhile, someone who hasn't done the math is buying these items and doesn't understand why he can't get the job done.
You didn't really answer the question here. Also, please don't tell the guy who did math it out, did build like this, and did consistently get a highly positive kda as a result that "it doesn't work and is a noob-trap." srsly.


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GoodbyeKings

Member

11-10-2012

Quote:
Originally Posted by Xypherous View Post
To speak to your concern - FoN's passive will be on another item. It's an awesome passive, it just has nothing to do with why you want MR/MS a lot of the time.
It has plenty to do with why you want MR/MS. Force of Nature was a tank item. Tanks take a lot of damage. It's their job. They jump into team fights with the intention of soaking damage for their team, while keeping enemies off their carries. This requires that they do not die. health regen helps with this, a lot. Regening 20hp/s allows you to live in a team fight a lot longer than one would without it.

The health regen was not an issue on FoN. The entire item was beautiful, and perfect for the situation in which tanks bought it. That situation is, a tank is in need of tankyness against a strong AP player or team.


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Frafabowa

Senior Member

11-10-2012

What if you could convert extra CDR over 40% into Spell Vamp? That might solve the problem of too much CDR on items, and give actual options for spell vamp besides just the Hextech Revolver and its evolutions.


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Lint Wizard

Senior Member

11-10-2012

Don't kill Ionic Spark! Please! Just make it a little better! Maybe let it proc the lightning on every strike but at reduced damage?

Hopefully that Statikk Shiv is similar enough if we can't convince you to keep the Spark


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SonsofaBastages

Senior Member

11-10-2012

Perhaps you (Riot) should just tell us what the Shiv does. You know, to ease all our fears about losing the spark.
>.>
<.<


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S Galaxy Rumble

Senior Member

11-10-2012

Xyph! are there any more options at all coming for ap spellvamp? the difference between the amount of items that ad's can use for sustain is pretty big when compared to the amount of items Ap's have for it.

not asking for a spellvamp buff, but I would like to have more options for it.


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Iridos

Senior Member

11-10-2012

Quote:
Originally Posted by Xypherous View Post
If we wanted to make Math Wars, we'd make Math Wars. It would be epic. INTEGRATE THIS CALCULATION TO DEAL MASSIVE DAMAGE.
... I would play this game.


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Clerigon

Senior Member

11-10-2012

If there any new item for ad ranged carry? or how you will force ADC for trying other item instead of rush IE/BT/LW/PD.