Statikk Discusses Preseason Jungle Changes

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ThridTimer

Member

11-13-2012

yes also what about runes and masteries? There is a issue there can u not take a considerate to the lower level's in league? you also have to be aware at level 20 if u have saved the money and bought runes that u do not unlock all of the slots so around 25-30 its only viable to jungle at those levels? Even if u don't have runes u can skim through the jungle barely but without any possibilities to ganks. To be honest u haven't taking these precautions but only have considered this to level 30's with 30 masteries and runes.(not saying that they have to have full set of runes)


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CinsSins

Junior Member

11-14-2012

I've read a lot of this but nobody else asked so I will. I love jungle heimerdinger, he is extremely good at clearing with minimal damage taken and lvl 6+ ganks are great. How will he fair in the new jungle? It seems to me he may still be able to take blue level one with minimal help.

Also, any word on the rumored rework for him? :3


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NightmareAce

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Senior Member

11-14-2012

bump


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Djiimon

Senior Member

11-14-2012

Since the new jungle helps single target damage dealers since they will focus on the big monsters, does this mean that Fizz could be seen as a more viable jungle option?


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dBlazey

Senior Member

11-14-2012

This is very interesting.


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EpicMadness

Senior Member

11-14-2012

Quote:
Originally Posted by Statikk View Post
We’ve made some jungle changes in the coming patch, aimed mostly at easing the early game pressure on the lanes and opening up the roster of viable junglers. I’m Statikk, and I was the primary designer on the preseason jungle changes. Here’s an in-depth look at how we plan on accomplishing these goals.

Reducing early game pressure

Season Two opened up more opportunities for junglers to create early game action through ganking lanes. Although this had an overall positive effect on the game, the current rate and effectiveness of early jungle ganking (particularly through brush camping) applies an overwhelming amount of pressure to the lanes. This significantly reduces the number of champions that can lane effectively by requiring them to either be able to farm from a very safe distance or have a reliable means of quick escape.

To alleviate some of this early pressure, we want to make early ganking from the jungle a more difficult, conscious choice that will require constant monitoring of the risks involved. To accomplish this, we are increasing the damage dealt by jungle monsters. This means that junglers who gank early will likely be at lower health and not equipped with Boots of Speed unless they’re specialized or have made tradeoffs in other areas.

To combat this spike in jungle difficulty, we’re introducing several jungle-specific items to the game. For example, Hunter’s Machete is a great starting item which can be purchased at the beginning of the game to help you efficiently clear jungle. It also eventually upgrades into multiple build paths that include several of your favorite mid game jungle items such as Madred’s Razor and Wriggle’s Lantern.

Increasing Jungle diversity

In Season Two, strong junglers were typically characterized by high area-of-effect damage, utility skills, and early ganking presence. During the preseason, we want to increase the diversity of viable junglers by ensuring that champions with other strengths can also shine.

Firstly, we are going to reduce the emphasis on area-of-effect damage dealers by re-balancing more of the health and damage into the large monster in each of the camps. This allows single-target damage dealers such as Gangplank to have more competitive clear times.

Next, we’re also going to significantly increase the rewards (gold and XP) and scaling difficulty (health and damage that the monsters gain over time) of the jungle as a game progresses. This way junglers who shift their focus toward farming the jungle efficiently can acquire gold and experience faster. This opens up the jungle to many of the more damage-focused and gold-reliant champions like Master Yi who need to scale into the later parts of the game.

Lastly, as we mentioned earlier, we’re going to increase the damage dealt by monsters in the jungle. This should allow high-sustain junglers such as Warwick or Fiddlesticks to break back into rotation by giving them an edge over the competition.

The new items will also be a factor here by opening up build paths for champions who previously had poor jungle itemization such as mages and attack damage casters.

Quality of Life and Meta Adjustments

We are also making many other smaller adjustments to the jungle, including:

  • Jungle monsters now attack the nearest target rather than attempting to chase their original attacker to make their behavior more consistent
  • Wraith camp gold rewards have been reduced and golem and wolf camp gold rewards have been increased to better match their respective difficulty and convenience
  • The wraiths have reduced attack range and the large wraith has been repositioned within the camp to force mid laners to commit more when farming them for extra gold
  • The golem camps monsters have increased movement speed to make them less vulnerable to kiting, especially early on by the blue side bottom lane

Overall, we hope these preseason changes will make the jungle a place where more varied champions, roles, and playstyles are viable. We don’t intend to remove any of the junglers that are currently viable – only add to the lineup.

As usual, we’re open to making changes as things develop, and we want to hear your feedback on both new junglers and your standbys as you experiment. Don’t hesitate to leave us a comment once you’ve hit the Fields of Justice!
be honest with me, you're not just gonna kill off leash and make it harder to stay alive(yes literally alive) while jungling without other merits than more gold right? leash helped the jungle gain more momentum on their first clear, but with this overhaul leash itself is gone, champions that had a hard start would have an even harder start because of the high damage received on top of no leash.
now to make matters worse if a lane does aid the jungler with a hard leash, the lane gets gimped since he has to walk back into his lane without any exp or gold bonus while aiding, this would be a fatal flaw.
also to mention, theres also a little down side on this, stealing the greater monsters, shaco in mind can snatch blue without much problem, lvl1 boots + wards, ward blue -> sit till low -> flash in -> smite -> Q out.
nunu in mind can wreck the enemy's jungle as well, which should put it onto an even worse pattern since most of the exp and gold are now concentrated onto one monster.

champions that i think would need the hard leash now are alistar, evelynn, fiddlesticks(with his poor early sustain, yeah), fiora, galio, jarvan, leona, malphite, master yi, olaf, rammus, riven, sejuani and skarner(he cant do blue solo nor can he jungle without blue).
im sure i've missed some other champions, if you think theres some on the list that doesn't need the hard leash, explain.

i'm expecting some merits from hard leashing as well, if this jungle gets implemented we'd see the lane that hard leashes gets a gap of exp and gold, specially blue-side top lane.

Quote:
Originally Posted by Statikk View Post
We tried to ensure that jungle items were non-optimal to laners. This doesn't mean that there's no possibility that someone may buy the AP Spirit Stone mid lane to help farm wraiths or do fast Dragons and Barons. We're open to the possibilities and will address problems only if they are actual problems.
i think you should just plainly generalize the item to deal additional damage on non-champion units, this is to aid champions that gets a hard time laning, specially melee carries.
champions in mind are poppy, talon, tryndamere and xin. do notice that most of these champions are easily shut down'ed by range harass, good counter itemization or just a bad match'up.

also, whats there to stop carries from picking up machete if it builds into razor that also builds into an anti-tank item? just generalize it for it to not go to waste.


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I Am Illiterate

Member

11-14-2012

im going to miss my jungle cow ;_;
but im excited none the less.


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ChadTheFurman

Junior Member

11-15-2012

Hey, currently I play a LuLu jungler. She has alright clear times and can keep up with most champions. The goal is to get her to mid-late game with attack speed items to really help out with utility spells and on-hit effects.

My question -- will a LuLu jungler be viable season 3?


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ol MuDD lo

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Senior Member

11-15-2012

Idk if this has been answered but how is Malphite int the new jungle?


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Fatal Pride

Member

11-15-2012

Any announcements regarding if and when it'll go on the PBE?