Item Preview – Tons of Mana, just one Tear

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ClusterBang

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Senior Member

11-09-2012

shield of peace


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RushMallow

Senior Member

11-09-2012

I don't understand this type of balancing at all.
This item makes no sense... AP, mana, and then another active ability that gives defense as well? How in the world is this balanced on a champ like Ryze?


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Terrathraex

Member

11-09-2012

Ryze is back,YAY!


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Joebags

Senior Member

11-09-2012

Not being able to stack the +AP based on % max mana makes me sad
I always liked stacking Archangels on Kassadin.


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Desmond Law

Senior Member

11-09-2012

Technicaly it's half a ton of mana, but hey, who's counting?
Nice work!


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Zztyo

Junior Member

11-10-2012

So Seraph's Embrace is basically a controllable Blitz passive?


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Zathson

Senior Member

11-10-2012

Another shield?


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Lastear

Member

11-10-2012

Quote:
Originally Posted by Xypherous View Post
Hey there Summoners. After my first post about the upcoming preseason itemization changes, which you can find [url2="http://na.leagueoflegends.com/board/showthread.php?p=31152189"]here[/url2], I’d like to talk about an item path that both demonstrates some of the updates we’re making to item tooltips and previews an upcoming item.

One of our primary goals in League of Legends is to facilitate “clarity of design,” ensuring that things work exactly how you expect them to work – and then some. With the preseason update, we’ve gone back and retuned a lot of our existing items to fit under this new paradigm and to basically re-tool some of our lesser used items into items that can fit into a wider variety of player builds. Let’s go into today’s preview item and its upgrades:

It’s pretty much the Tear of the Goddess you’ve all known and loved for quite some time. You cast spells, you gain maximum mana. It does give a bit less total mana than it did before, but it’s also cheaper at a new cost of 700 Gold.

The passive is mostly the same, with one key difference: Tear of the Goddess used to trigger on spellcasts; now it triggers when you spend Mana, including through the use of channeled effects. While these two effects are one and the same for most characters, any character that has a channeled effect that costs mana will now be able to use Tears to greater effect. Characters like Anivia and Karthus who were already excellent with Tear of the Goddess now have additional ways to trigger it, while some characters like Singed and Ashe will have a newfound ability to trigger Tear of the Goddess from their toggled abilities, opening up new item paths for those characters.

You may have noticed the new words ‘Mana Charge’ – this is part of our new item tooltip terminology. Unique Passives that are shared across items now have a unique name and indicator to call them out. Unique Passives with the same name don’t stack. This mechanic is something you’re already familiar with on existing items; we’ve merely called it out explicitly with new terminology in an effort to clarify our item tooltips.

Archangel’s staff has been similarly changed in line with the new wording and functionality, and has undergone similar cost / mana and trigger recalculations so it will fit better into our new item pricing paradigm.

Archangel’s staff also has the Mana Charge passive to indicate that this passive doesn’t stack if you build a new Tear of the Goddess. However, with the Staff you gain Five mana whenever you spend mana, rather than Four mana. Upgrading to Archangel’s staff will thus increase your rate of gain on the Mana Charge.

You may also have noticed that there’s one curious line at the end of the tooltip.

If you think about it there’s no real reason why gold has to be the only way to upgrade an item. In the case of Archangel’s Staff we wanted to create an upgrade that flowed naturally from the usage and theme of the item. But if you already have 1000 Mana and 10 Mana Regen per 5, what possible upgrade could you want from Archangel’s Staff? Just what are you going to do with all that mana anyway when you’ve charged this item for 25 minutes of the game?

-Xypherous

EDIT: Whoops. Oversight here. Tears of the Goddess will still charge off all the old spellcasts it normally did - my bad on that.

Suweeeet. I've always like archangel's, and im glad to see it getting a slight boost


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Lastear

Member

11-10-2012

I think ryze, blitzcrank, yorick, and singed are all partying it up in a bar somewhere right now. They are going to be extremely difficult to drop in a fight.

EDIT: But I like that I just hope this doesn't get gamebreaking


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EnigmaticShark

Senior Member

11-10-2012

@Xypherous

So essentially we're losing 400 mana, 15 mana regen per 5 and the STACKABLE passive, for 15 AP (actually 8 if you account for the lost mana on the passive) and a modified manaburn version of blitzcrank passive on an item. I feel as though this item will make champions who stack mana and are already tanky (Ryze, Singed, Blitz) even harder to take down, while spam-y champions who benefited from the glass cannon aspect of AA stacking (Karthus, Veiger, and arguably AP Ez and Nidalee) will be taking a significant hit from this change.

I can understand the possible mana/mana regen nerfs to an item which is considered overpowered, but to my knowledge AA is more of a niche and underused item, forgone for more tanky items like RoA. It seems as though the intent of the redesign to make the item less niche and more generalized. Also what was the design reasoning for making the "Insight" passive unique instead of keeping it a stackable passive like AA?