Preseason Itemization Preview

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Beaumains

Senior Member

11-07-2012

Quote:
Originally Posted by TOP10 ELO View Post
There should be similar items do these 5 from Dota 2, Shadow Blade (temporary invi), Diffusal Blade (destroy mana on hit), Blink Dagger (flash), Ghost Scepter (temporary immunity shield to auto attacks but you can't auto attack for the duration), Skull Basher (%25 chance to stun target on auto attacks)
Honestly, I think any one of those items just might break LoL. Just think about it: triple flash Ezreal. And let's not forget Leblanc and Kassadin.


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Exacerberus

Senior Member

11-07-2012

Quote:
Originally Posted by Xypherous View Post
We’re adding items to give players in each role alternate primary builds that fill out their teams better. If your carry needs to do more AoE damage, he has an option for that. If your primary AP caster needs additional CC capabilities, there’s an option for that, too.

We want players to have a degree of specialization in terms of playstyle, and to buy items that complement that playstyle rather than simply giving them the highest raw stats.
Does this means a rework of Tiamat to make it less of a troll item (yeah, I know some Fiora's buy it because of her ulti, but overall in its current state it's pretty a niche, unreliable, crappy item filled with random stats)? I really hope so.
And the AP item that provides additional CC? You mean an active like Gunblade or a passive like Rylai's? Also, any chance that Ryali's passive is going to be reworked to make it more on pair with Frozen Mallet, since FM's slow (which is averagely more powerful both in strength and duration) lasts 1 sec longer and it's easily reappliable by just autoattacking again in a 2,5 sec window, whilst Ryali's slow is tied to champion CDs? Tbh this sounds totally inconsequential to me.
Quote:
Originally Posted by Xypherous View Post
One of the most important things we tried to accomplish during the preseason was to ensure that your mid game items didn’t pigeonhole you into certain choices later in the game. We’ve also endeavored to give mid-tier items more late game options so that you don’t run into dead-ends as the game progresses. If you build Warden’s Mail in the mid game, you shouldn’t feel compelled to buy Randuin’s Omen every game. We wanted to make sure that at each stage of item progression gave you upgrade choices later on.
Yeah for this, awesome.


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Marteeeeen

Senior Member

11-07-2012

I've been excited to read about the season 3 updates. I thought we were gonna get something concrete yesterday from morello but all he said was what we already knew. Then it was said that today was even more stuff coming out. Nothing in this article is worth reading. Nothing is new, Morrello said everything you did yesterday. Why are you just toying around with us? You couldnt even give one example of a new item? I dont get it, i've checked the home page maybe 50 times throught the day in anticipation of a juicy read, and this was pathetic.


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Estafreak

Member

11-07-2012

Quote:
Originally Posted by Asmodeuss1990 View Post
I love you Xypherous.


EDIT: What items will you be adding to help Melee AD Carries? What about AD Casters and AD Assassins? I main champions like Riven, Fiora, Master Yi, Tryndamere, Xin Zhao, Jax, and Lee Sin.
they have already stated countless times that they are making armor pen % and flat armor pen stack more efficiently to help ad casters... :P


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Flibbgibb

Senior Member

11-07-2012

Hey Xyph, I have a few questions about Life on Hit. I read bits and pieces about it, but it was out of context and I'm really confused about it. What exactly IS LoH? Is this a new mechanic being considered? How do you plan to implement this? What is the ideal role this mechanic is being directed at (Brusiers, hybrids, AD casters)?


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Cyrilion

Member

11-07-2012

Xypherous, can you tell us about any changes to less popular (never seen anyone build Eleisa's or moonflair) items such as: Eleisa's miracle, Haunting guise, Malady, Moonflair spellblade, Tiamat.


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Worf

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Senior Member

11-07-2012

Im sorry but what does Niche mean?


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DemiluniS

Senior Member

11-07-2012

Quote:
If your carry needs to do more AoE damage
ap carries taken into consideration too? I mean specifically single target assasins like leblanc? or what other items you implenting to improve her performance?


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Jasupah

Junior Member

11-07-2012

Sooooooooo make it more like dota?


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Pi Griffin

Senior Member

11-07-2012

Quote:
Originally Posted by Xypherous View Post
[aws3]news/November_2012/2012_11_07_S3_Itemization_Preview/Xypherous_Top_of_Post.jpg[/aws3]

Hey guys,

Iím Xypherous, a Technical Designer here at Riot Games. Iíve been working a bit on the goals for itemization changes as we head into the preseason, focusing mostly on specialization, player self-expression, and adding new gameplay patterns in the game. We wanted to fix a lot of the existing problems that players have with items and try to add more depth in terms of itemization. Let me go over the major goals we have for the preseason item changes:

Clean up / Reworks

We have some items that need a lot of love and some items that simply donít have a place in the current framework in the game. We either made these items relevant for a specific purpose or removed them if they were too problematic to balance. Some super-niche or narrow-scope items have been remade to work on a greater variety of champions.

Specialization

There arenít enough items to allow each champion to really feel like they have their own unique build. We also want to add more items that allow you to specialize for the particular game that youíre in. Weíre adding items to give players in each role alternate primary builds that fill out their teams better. If your carry needs to do more AoE damage, he has an option for that. If your primary AP caster needs additional CC capabilities, thereís an option for that, too.

We want players to have a degree of specialization in terms of playstyle, and to buy items that complement that playstyle rather than simply giving them the highest raw stats.

Gold and Statistics Pass

Weíve done a complete gold and statistics pass on the entire item shop. Many statistics have been reevaluated to better reflect how much gold they are worth at a particular stage of the game. Premiums have been adjusted across many items to reflect how difficult they are to build or how niche they are, rather than their raw statistical strength. Items that grant early Resistances / Attack Damage / Attack Speed have all been reevaluated in terms of strength.

Breadth and Depth

One of the most important things we tried to accomplish during the preseason was to ensure that your mid game items didnít pigeonhole you into certain choices later in the game. Weíve also endeavored to give mid-tier items more late game options so that you donít run into dead-ends as the game progresses. If you build Wardenís Mail in the mid game, you shouldnít feel compelled to buy Randuinís Omen every game. We wanted to make sure that at each stage of item progression gave you upgrade choices later on.

We know that some of your favorite items might be affected by the coming update. Iíll be discussing many specific examples in depth leading up to the patch. If youíd like more information on a specific change, reply to the thread and Iíll answer your question if I can.
Any news for Viktor's Augments?