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I want to make Champions for League of Legends

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Izzabelle

Senior Member

11-12-2012

New champ incoming tonight!!


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Skury420

Senior Member

11-12-2012

If a support with skills that gave vision appeared. I would buy him, and all the skins. Just saying.


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Izzabelle

Senior Member

11-12-2012

Quote:
Skury420:
If a support with skills that gave vision appeared. I would buy him, and all the skins. Just saying.


me too.


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pokenerd

Member

11-12-2012

So I created a skill set for Rhyodacite.

Since he looks like a rhino I decided he should Ram stuff, stampede stuff and stomp on stuff. Plus since he's Malphite's evil twin, he must have an ultimate called Immovable Object, (see http://www.youtube.com/watch?v=0iAsoqJ2e30 ). And thus I bring you Rhyodacite:

Rhyodacite

Ram (Unique Passive):
After being out of combat for 5 seconds, Rhyodacite gains 10% movement speed. His next basic attack deals double damage and knocks the target back a short distance (400 units).

Stampede:
Active: Rhyodacite charges towards the cursor, dealing physical damage to units he passes through and slowing them by 25/30/35/40/45% for 2 seconds.

Cooldown: 13/12/11/10/9 seconds
Cost: 70 Mana
Damage: 60/95/130/165/200 (+0.5/Bonus AD)

Living Granite:
Active: Rhyodacite increases his armour and magic resistance each second he remains in combat (stacks up to 10 times). If he leaves combat for 3 seconds, the bonus resets to zero and the spell goes on cooldown.

Cooldown: 10 seconds
Cost: 50 Mana
Bonus Armour & Magic Resist: 1/2/3/4/5

Stomp:
Active: Rhyodacite rears on his hind legs and brings his full weight down upon a single target, dealing physical damage to all units in the area. The target takes bonus damage equal to a percentage of their maximum health and is stunned for 1/1.25/1.5/1.75/2 seconds.

Cooldown: 15 seconds
Cost: 60/80/100/120/140 Mana
Damage: 80/135/190/245/300 (+0.5/ap)
Bonus Damage to Target: 7/9/11/13/15% (max 400 for minions/monsters)

Immovable Object:
Active: Rhyodacite channels for up to 3 seconds, storing energy. When the channel ends, he causes a massive up-thrust of rock in the surrounding area, dealing physical damage and knocking up enemies based on the channel time. Nothing can interrupt the channel except his own death, but it can be cancelled early for less damage.

Cooldown: 150/130/110 seconds
Cost: 100/150/200 Mana
Maximum Physical Damage: 625/875/1125 (+2.5/Bonus AD)
Radius of AoE: 650
Knockup Duration:1.1 (+0.15seconds/half-second of channel time)


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Izzabelle

Senior Member

11-12-2012

Quote:
pokenerd:
So I created a skill set for Rhyodacite.

Since he looks like a rhino I decided he should Ram stuff, stampede stuff and stomp on stuff. Plus since he's Malphite's evil twin, he must have an ultimate called Immovable Object, (see http://www.youtube.com/watch?v=0iAsoqJ2e30 ). And thus I bring you Rhyodacite:

Rhyodacite

Ram (Unique Passive):
After being out of combat for 5 seconds, Rhyodacite gains 10% movement speed. His next basic attack deals double damage and knocks the target back a short distance (400 units).

Stampede:
Active: Rhyodacite charges towards the cursor, dealing physical damage to units he passes through and slowing them by 25/30/35/40/45% for 2 seconds.

Cooldown: 13/12/11/10/9 seconds
Cost: 70 Mana
Damage: 60/95/130/165/200 (+0.5/Bonus AD)

Living Granite:
Active: Rhyodacite increases his armour and magic resistance each second he remains in combat (stacks up to 10 times). If he leaves combat for 3 seconds, the bonus resets to zero and the spell goes on cooldown.

Cooldown: 10 seconds
Cost: 50 Mana
Bonus Armour & Magic Resist: 1/2/3/4/5

Stomp:
Active: Rhyodacite rears on his hind legs and brings his full weight down upon a single target, dealing physical damage to all units in the area. The target takes bonus damage equal to a percentage of their maximum health and is stunned for 1/1.25/1.5/1.75/2 seconds.

Cooldown: 15 seconds
Cost: 60/80/100/120/140 Mana
Damage: 80/135/190/245/300 (+0.5/ap)
Bonus Damage to Target: 7/9/11/13/15% (max 400 for minions/monsters)

Immovable Object:
Active: Rhyodacite channels for up to 3 seconds, storing energy. When the channel ends, he causes a massive up-thrust of rock in the surrounding area, dealing physical damage and knocking up enemies based on the channel time. Nothing can interrupt the channel except his own death, but it can be cancelled early for less damage.

Cooldown: 150/130/110 seconds
Cost: 100/150/200 Mana
Maximum Physical Damage: 625/875/1125 (+2.5/Bonus AD)
Radius of AoE: 650
Knockup Duration:1.1 (+0.15seconds/half-second of channel time)


I love this. It's just different enough from other similar abilities that it actually sounds legit.


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pokenerd

Member

11-12-2012

Quote:
izzabelle:
i love this. It's just different enough from other similar abilities that it actually sounds legit.


thanks


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Petyr Baelish

Senior Member

11-12-2012

Better champion concepts die in the Player Concepts Forum every day.

Where are you, Riot?


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j c0le

Senior Member

11-12-2012

lol this guy's drawnings are ljust like riots minus a few features here and there....lol


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Izzabelle

Senior Member

11-12-2012

incoming champ...


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lightning87

Senior Member

11-12-2012

bump for you