Well, dropping the interactive kit project because of various reasons, still i'll hop by from times to time to comment about you art and champs...
First of all, in general, I like the revisions much better than the olds. Like I mentioned for Quinn, with the revision, you gave her some notable attributes (the sash, the arrogant look, made mecha more important than nodes pointing it toward a melee instead of ez). For the rhyno, I loved it as it was before, but apparently, a lot of people didn't... Still I can see working at least as much now that he's more gorilla-esque (and the gameplay might comes through a bit better).
I said in general since, imo, Leer-Vo still suffer from her lack of defining factor... She has spikes, too big for them to be simply for show, but too little to be her main weapon, A big eye with teeth, so the teeth/thorn is still present, but the eye also takes a huge part of her, very small arms, just an artistic choice, although it gives the feeling that tentacles are now used only as legs (no more strangling), but some of them don't reach the ground... So basically, Leer-Vo awkwardly reminds me of Omen... I look at it and I don't have the slightest clue what threat it could pose or what are its specialties...
As for your newest champs, I love Danielle, she feels consistent and has a few defining factors that fits together relatively well (kinda stretched at some times, but that's the joy of designing... you create a champion that isn't exactly what they would expect). For Murdok and Larsa, I really love what I'm seeing, I would have preferred if Murdok would've been grumpier though :P. And, last but not least, Scheele. I think that both the art and the design are there, except for this little fact that he should enhances himself with poison, not enhance poisons (unless his kit has like 3 poisons, then it could be ok. But my point is that the focus of his abilities should always be himself).
Oh and just realized I never commented and Castor & Pollux, but I honestly think here that for the first time, your design is much better than your art... You described their relationship as very conflicted (hero vs villain), but you still drew them terribly similar. Otherwise, I like their look individually although they are a bit plain. But i'm pretty sure that with 1-2 revisions they could be TERRIBLY badass (since, like I said, you have an extremely solid foundation)
Onto a tentative kit, I'll take Terradon (I prefer that name as it's simpler, but read it as rhynosomething).
Lore : After Maokai's animation, and the successful summoning of Malphite, the Institute of war started to do some undercover tests to artificially create life. Their goal was pretty simple, the more strength they are, the longer they can keep the wars in check. And so a bunch of scientifics were sent away to create life using the Monolith's energy. After countless failed attempts, they came to a stalemate, where no matters how many tries they did, they couldn't progress any further or acquire any unknown data. In the end, their biggest success was animated blob of earth and plants, but it showed no signs of intelligence or even slight awareness. They brought it back to the institute, but to no avail. In the end, it was throw away like a trash.
Little did they know that the strong magic radiating from the Fields of Glory would accomplish the very thing the tried so hard to do. Slowly, Terradon started to take shape, growing in size, and developing limbs to travel more easily. As he began to look like an animal, predators targeted him, he learned to use his mineral origin to use as a shied and defend himself. Each time someone or something targeted him, he defended himself with even more aggressiveness and violence. He ended up in paranoia, attacking anything coming closer to him, until he became a predator himself, out of control. The Institute ended up capturing him, and after a moment, they recognized the life form that they created. He was thus sent to fight as a champion to evaluate his capacities.
~Very tentative and not so good imo, there is too much text for too little information... I tried to do it a bit similar to Maokai's and it kinda failed since I couldn't do like Maokai without doing Maokai... If Maokai's lore ever get edited, I could create a much better one, about the earth's core raising to defend it or something like that, but that is pretty much Maokai's lore... except that this one is (nearly) willingly rising.
Innate : Terraform
As Terradon gets hit, he becomes sturdier. Every hits Terradon receives gives him 1 Terraform stack reducing incoming damages by 1% for 3s. The effect stacks twice as fast when immobile.
Q : Rampage
For the next 4s, Terradon gains 40/50/60/70/80 MS. Additionally, his auto-attacks will deal an added 15/20/25/30/35% physical damage. While in rampage, Terradon can move through minions, at a slightly slower pace.
medium mana cost
medium cooldown (~16-10)
W : Tectonic Quake
Terradon jumps at target location, dealing 100/130/160/190/220 (+0.8 bonus AD) physical damage to everyone around him and rooting them for 1/1.25/1.5/1.75/2s. If Terradon is rampaging, he can jump farther and he will deal increased damage based on Rampage's rank
high mana cost
long cooldown (~23-15)
E : Earthshaker
Terradon pumps up and smashes the ground with both fists joined. Enemies around Terradon receives 20/30/40/50/60 (+0.5) damages and are slightly knocked airborne (0.5s).
channel time : 1s.
low range (ali's Q)
fairly low mana cost
short cooldown (~10-6)
R : Quicksand
Passive : Terradon deals increased damage to champions slower than him based on the difference.
Active : Terradon enters a frenzy, clobbering the ground at his feet making it crumbles under the blow. For 6s, Terradon hits the ground every .5s dealing 10/20/30 (+.01 hp) physical damage to anyone in the center and stunning them, while champions farther are dragged toward him and slowed by 30%.
cast time : 1.5s
range : 150(damage)/800(drag)
fairly high mana cost
very high cooldown (~160-90)
Hey, Izzabelle. I want your opinion on something. You made a yordle duo champion idea. I made one too. I want to know what you think. Here's the concept, in full.
OP some of your ideas are awesome
The one from malphites world and the guy with the pet
I so want to see a champion based on a pet control, like lycantrope in dota for quick example.
Elise, malzahar and annie are more like sumons, not really pets.
as for the one from malphites world, woulnautilus.d be nice to get champions related to champions we already have but has no relations. Like a relative to rhamus, a relative to kogmaw, a relative to nautilus.
Awesome concepts mate! I really like your supports! There's a distinct lack of wicked/sinister/evil/twisted supports in the league at the moment and I can't stand a single one! D:
I'd love to see Leer-vo and Sheele in LoL or something similar
Variety for the win Riot; support line-up could sure use some!
© 2013 Riot Games, Inc. All rights reserved. Riot Games, League of Legends and PvP.net are trademarks, services marks, or registered trademarks of Riot Games, Inc.