Ideas to new champions

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Xinpai

Junior Member

11-21-2009

I like first sorry to my little english, i speak other lenguage.

I like translate my original post in spanish forum, something can help me to translate the original post?
http://forums.lol-europe.com/showthread.php?t=530

And new reference
http://www.lol-europe.com/board/showthread.php?t=34157

But i try translate my ideas to new champions.



Gumph, The rider master.

This is a similar creature to goblin, have a simple attire to leather and have tapes to hang in arms and use a spear to weapon, this is a ranger character and specialization riding the map creeters (only some).

Skills.
- Hostile Spear: launching the spear and decreasing enemy movement.

- Coward shout: this character its very coward but rided change actituded.
Unmounted effect to this shout its increase speed movement to Gumph, for flee. At rided urge mount to launched a pavosour shout to cause fear front enemies, more similar cho´gath shout.

- Take reins: he use own tapes to mounted a creeter, this need have minus to 20% life to mounted. This skill use later he unmounted the creeter.

- Creature skill (ultimate): the mounteds have a special skill similar to champions ultimated, for example, a wolf charge to enemy, when hit start similar ultimate to warwick to enemy hitting, a stone golem it various hits the earte to damage and stuned the enemis (very similar to Alistar) or mounted a dragon launched a storng flametower (this is only a simple examples). To Gumph used unmounted sumond a own wuargos herd to ataquing the enemies, similar to annia but not very stronger, depending more to number (have in belt a horn to call).

- Monster friend (Pasive): When Gumph mount a creature, incremented the primary characteristic to this creeter. If monted a wolf he recived slightly increase speed movemente, mount a golem increase life and a dragon increase streng.

Damage: Medium
Life: Medium
Sorcery: Medium
Difficulty: Medium


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Xinpai

Junior Member

11-21-2009

Mikkos, the gross

The idea to this is a skin similar to Hercules, very musculated and have face to badfiend, using fists to atack.

Skills:
- Brute hit: this hit cause X damage and launch back (more similar to Tristana skill).

- Take hold and launch: this character take hold a enemy and launch from the enemies to cause damage. The function to this skill is rise the enemy up to own head maximun two seconds, if not launched in time, the enemy flee to own take hold. While Mikkos have the enemy, own cant move.

- Killed watched: Mikkos have charge this skill, the aproached enemies reduced armor. But Mikkos active on enemy, this is mark and recived % damage plus to Mikkos.

- Fists twister (ultimate): Mikkos is launched to position in a twister movement (equal to Zangief in street fighter, and have a efect to slightly backlaunch enemis to using the pasive)

- Superhuman streng (pasive): Mikkos have extraordinary streng and can slightly backlaunch by each hit.

Damage: Maximun
Life: Medium
Sorcery: Never
Difficulty: Medium.


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Xinpai

Junior Member

12-27-2009

Thilifeas, prismatic lord

This character is a human and same it come to Taric world, use a similar powers but its caster character (to this use similar powers need studie in same library and have famili relation, for example its uncle). Be thin and have crystal robe and two bracelets (own weapons) to concentrate light in a big gem, a belt to they hang big prisms to launching (this using to a skill).

Skills:

- Ray of light: launch a instantaneous ray of light to have medium damage and very poor cooldown, the idea to this skill its combine to others skills.

- Grows prisms: launch a belt crystal to land to create a crystal column, 2/3/4/5/6 (+1 to lvl), to blocking the pas to boils (need various) or in normal streets but the real function its other, the champion can use the ray of light in prism to bounce to other prism or enemy, the ray bounce to other prism reciving a bonification to damage (example +10% for prims to bounce), all prism have area to influence and see to select the prism, to bounce in other prism, this need haven in this area and cant bounce hit prism and have very poor cooldown to bounce in prisms, this atack have preference enemy champions in area to ultimate prism or havent atack minions, but havent enemys in area, the atack its cancel, not reserved. The problem to this skill is the enemy Thilifeas can use your prism to atack to you and increase used plus he own prisms (max 12 prism). The ray of light cant destroy the prisms, all time bounce. You use this skill on create prism, this is absorbed (this is valid to heimmerdinger sentrys) and cooldown its decrease to 3 seconds (only this time)

- Crystal shield: You launch a crystals to you allied to create a shield to crystals turning in your allied or you, this increase armor and give back melee damage to recived and can use to aditional prism, to launch your ray of light to bounce your enemys (+bonification) and inmunice your allied to enemy ray of lights, but this bounce to you (+bonification).

- Prismatic canon (ultimate): Thilifeas take a prism in own hands and concentrate a big ray of light, in 3 second create a debastator very big ray to atack only one direction, cause big damage and blind enemys.

- Latent light (pasive): increase X% visual ratio to Thilifeas.

Damage: Poor
Life: Poor
Sorcery: Maximun
Difficulty: Much.


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Xinpai

Junior Member

12-27-2009

Carlo, The league cooker

This big character (this real expression its fat), have a problem to move and need walk to movig side to side. Very years ago this is the cooker league. A day, various drunkard champions to celebrate a victory, destroy own kitchen, Carlo, rage plenty, speak to summoner to call a battle. To apear in combat, he was object to taunts and jokes to other champions, but not last much, the real its very dangerous similar to other veterans champions to the league, he function its recover life to allieds and increase powers and have various styles to fight.

Skills:

- Cooking tools (pasive/active): This character can change to melee or range atacks, deactivate Carlo use a frying pan to atack enemys, this weapon have a poor probability to stun enemys. And active Carlo lock in own pokets to launch all cutlery to have, forks, knifes, spoons, etc., and this have a poor probability to decrease speed.

- Human cannonball: Carlo its clumsy to movement and from time to time to stumble and rolled to land to mash all in this direction. Select a location to Carlo stumble and rolled to this location, cant cancel to start roller.

- Buffete: Carlo its a glutton and always have food, he can launch this food to allies to restore life, the catcher need make a animation similar to pirate to eat. The skin to food can change depending to lvl and lucking (chicken, meet, cauliflower, etc).

- Ambrosia (ultimate): Carlo have wonderfull cook skill to create a divine food. This is launch to similar buffete skill but this transform to catcher in a avatar to similar nasus ultimate, more big and powerfull. The stats to increase its deciding to Riot people.

- Cheff touch (pasive): The champion cooking all food to use special ingredient, all people to catch food to Carlo, recive a bonification icon to increase 5% all heals to recive this champion and the Carlo ultimate (its food), accumulate 10 times.

Damage: Medium
Life: Much
Sorcery: Medium
Difficulty: Poor


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Xinpai

Junior Member

12-27-2009

Weiler, forest spectre.

This champion is a tipical hallowen tree, have a mouth to macabre smile and brilliance eyes, have much leafs and branchs (leafs depending to ultimate), to use ultimate lost all leafs and time to recharge its change skin to recovering. Leafs have dark green color.

Skills

- Shadow bite: the champion bite a enemy to cause X damage and blind.

- Mimesis: Weiler its aproach to borders to streets or map walls (forests), can use to this skill to invisible (need be aproach to borders to dont lost invisible).

- Take root : The champion drive own roots in land. cant move but recovering heal to time. This skill have unlimited time to use and can atack enemys to melee. Can use mimesis in this position to create a visual scenary forest, depending to map Welder change the skin to transform, like that champion cant atack but the enemy considerated the champion part to map. Can use to aproach to border to cloak to forest maps part or use in middle to street, the enemy know your presence but cant atack you to considerate map part, but the enemy aproach to uncloak items, the mimesis is cancelled and champion only have take root active.

- Autumn dance (ultimate): Weiler start to dance on own roots and two second after, shout and atack with own bramble in area to efect, this atack cause poor damage, and hang all leafs to cause various efects to enemys in this area. This leafs its cursed and cause poison, blind and slow movement. The idea its not cause big damage, its cause very efects to enemys to atacking own allies.

- Terrifying image (pasive): All enemys to around Weiler have a poor probability to affect fear X time.

Damage: Much
Life: Poor
Sorcery: Much
Difficulty: Medium


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Xinpai

Junior Member

12-27-2009

Yuggingtuurk, polimorfic mass.

This champion its more similar to snot (you watch flubber?), this is a ranger champ. To history this is a malfunction creation to warwick or singer.

- Ball: Yuggingtuurk change viscous mass skin to ball to bounce in land X time and increase movement speed, when hang bounced to enemis cause magic damage in zone. Can jump walls to map.

- Snot bombard: this campion launch a snot burst to zone, cause X damage and slow enemys.

- Luminous esence: Yuggingtuurk change own color to similar twister fate, the second keystroke halt change and select color in this moment, the color have various efects, can have diferents effects to Yuggingtuurk damages (poison, slow movement, etc) or bonificate Yuggingtuurk stats (armor, life, damague, etc) all depending to color select. (original color to champion is light green), the pasive skill damage have this effects.

- Metamorphosis (ultimate): The champion its transform X time to anything select enemy/allied, Yuggingtuurk recived all stats to this champion (recived experience but cant increase skills or stats before to recover original form), and recived skills and lvls skills to selection (ultimate its not change, can use to recover original form).

- Be rubber (pasive): The body of Yuggingtuurk have a resistence to PHISICAL damage, reduced X% damage to recived and have poor probability to bounce atacts to enemys. The ranger atacks hit the first enemy have in this direction.

Damage: Medium
Life: Much
Sorcery: Medium
Difficulty: Much