[Featured Discussion] Support Role Suggestion

First Riot Post
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NA1

Senior Member

11-01-2012

Quote:
Originally Posted by Blaine Tog View Post
Nothing.

How would you go about fixing it so Sona is as useful as Annie with both 0CS farm and midlane farm + some kills?
Riot started balancing support champions around 0 CS. That was their own fault, and now it's up to them to fix their mistake.

They're going to try with these upcoming S3 changes, and they're going to fail. Last pick is still going to be forced to play support, against their will, in 90% of my games, because Riot can't seem to grasp that people want to BUILD THEIR CHAMPS.


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KBLOB

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Senior Member

11-01-2012

How about they just make good Support champs and not bad ones.

Support Nunu doesn't need much if any farm to be good. Support Sona doesn't really need farm to be that great. They've both got decent ults, Sona's got heal but Nunu has BB, Sona can peel and Nunu has snowball.

Don't need a 5th gold steam. Just need to make support champs that operate well without a lot of gold.


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Oberic

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Senior Member

11-01-2012

Back when supports were allowed to farm, to get items; the game was 20% cooler.

I just want to be able to build more than one or two items again.


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RicochetRicochet

Senior Member

11-01-2012

Ashe does not need to get fed. She needs a team that isn't behind.


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Blaine Tog

Senior Member

11-01-2012

Quote:
Originally Posted by NA1 View Post
Riot started balancing support champions around 0 CS. That was their own fault, and now it's up to them to fix their mistake.
0CS exists because of the layout of the map and the way items become more efficient as you complete them, which means even if there were 5 income streams instead of 4, it would still be more efficient to get a smaller number of teammates fed as quickly as possible.

So, same question as before: how would you go about fixing this?


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IS11d6327cb35cafc124891

Senior Member

11-01-2012

lol, let's go all mid all ranged. no point of laning if we get 40% of gold from last hiter.

how dumb this suggestion is.


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Talisid

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Senior Member

11-01-2012

Quote:
Originally Posted by NA1 View Post
Riot started balancing support champions around 0 CS. That was their own fault, and now it's up to them to fix their mistake.

They're going to try with these upcoming S3 changes, and they're going to fail. Last pick is still going to be forced to play support, against their will, in 90% of my games, because Riot can't seem to grasp that people want to BUILD THEIR CHAMPS.
You know, before the 0 CS support meta existed, nobody ever played support. Occasionally you'd see something like Taric+Sion bot lane but nobody ever played Janna or Soraka. Bot lane was always duo-bruisers or assassins and was insanely snowbally. And unless you were duo-queued with a friend, nobody wanted to play bot lane because fighting over last-hits SUCKS.

New Supports were designed for the 0 CS meta because that's the only place they can (currently) exist in a viable team-comp.


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Ninja Boss91

Member

11-01-2012

Yeah but think of it this way... If a carry outfarms the other carry than they might start to snowball because of the extra gold.(Depending how outfarmed they actually are) But now you not only have to deal with the adc being a little stronger than yours but also their support. I just think it would cause snowballing easier.


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Zerglinator

Senior Member

11-01-2012

Too much red text!

IT BUUUUURNS


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NA1

Senior Member

11-01-2012

Quote:
Originally Posted by Blaine Tog View Post
0CS exists because of the layout of the map and the way items become more efficient as you complete them, which means even if there were 5 income streams instead of 4, it would still be more efficient to get a smaller number of teammates fed as quickly as possible.

So, same question as before: how would you go about fixing this?

Band-aid solution: Allow support champs to get some farm via a Synergy system, and then adjust support champs so they scale with gold better.

Better solution: complete rework of items so champs (particularly ADCs) don't scale exponentially with items. Or at least not so radically. Then adjustment of all champs based on this new, more linear growth of power. Particularly adjustment of all supports so they scale along that same linear growth path as other champs, to some extent.


The better solution would require a complete revamp of the game's balance, so I seriously doubt Riot would be willing to do that. The band-aid solution is a far more feasible solution. It doesn't address Riot's core mistake, but at least stops 90% of my games from turning into a 'oh **** who's going to be forced to be our support?'