Death Timers

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Senior Member


Ok, I get the map is very small and having people out of the fight for too long would make it too easy to push to win... But really? You Ace a team and by the time you start trying to hit a tower they're already back up defending it?

This map goes one of two ways... Either a team gets themselves ahead far enough they can keep the opposing team down without having to worry about healing between fights, or the game just swings endlessly back and forth as team A kills team B, then team B gets up and kills team A because they tried to take an objective instead of immediately going back and healing up, and the cycle repeats until you finally make it to 18 and people finally learn how to stay dead.

Or am I the only one having this issue in 90% of my games?