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For every spell that succeeds, Zan creates 1/2/3 elements around the target that last for 5 seconds. Picking up an element grants a bonus effect for 4 seconds.
Stone: Grants 10/20/30 Armor
Diamond: Increases damage by 10/20/30
Gold: Killing units grants 3/4/5 bonus gold.
Zan channels for 3 seconds to slowly turn his target to stone, gradually reducing movement speed to 40/50/60/70/80%. If the tether doesn't break, the target is stunned for 1.5 seconds. Tether breaks at 800 units.
Zan turns his target to gold, dealing 30/50/70/90/110 (+0.2 AP) magic damage and reducing their armor by 10/15/20/25/30 for 4 seconds. Each attack against the target deals 5/10/15/20/25 (+0.05 AP) bonus magic damage and extends the duration by 1 second, up to 3 seconds. Killing the target grants 10/20/30/40/50 gold to nearby allies.
E: Transmute: Diamond
Range: 650 (Ally)
Cooldown: 5 seconds
Zan transmutes an allies weapon into diamond, increasing their attack damage or ability power by 5/9/13/17/21 +2/3/4/5/6% of the target value. Value is chosen based on the higher amount of bonus attack damage or ability power.
Ultimate: Masterful Art
Zan masters his arts, granting him bonus effects on his abilities with each rank. Bonuses are enhanced based on level of Transmute.
Conjure: When an ally picks up an element, Zan restores 0.5/1/1.5% of his mana.
Stone: Target is slowed by 20/30/40% + 5/10/15/20/25% for 2 seconds.
Gold: Passively grants 1/2/3 + 1/2/3/4/5 extra gold per 10 seconds.
Diamond: Target gains 5/7.5/10% + 2/4/6/8/10% Armor or Magic Penetration based on stats chosen.