Shadow Isles Patch Notes

First Riot Post
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xfearsummonerx

Junior Member

10-25-2012

i wanna know when is the patch gonna finish patching ?? :/


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KiStorm

Senior Member

10-25-2012

Quote:
Originally Posted by Udyr View Post
[aws3]news/October_2012/2012_10_24_Shadow_Isles_Patch_Notes/Shadow_Isles_Forum.jpg[/aws3]

PVP.net v1.70

  • Crest of Honor - Honorable Opponent will now be displayed to the player and his teammates during champion select lobby and the loading screen.
  • Fixed a bug where a player's Ranked Solo rating would be displayed before all of his provisional matches had been finished.

League of Legends v1.0.0.150

Twisted Treeline has been remade!
  • New layout and reworked jungle that will push the pace of champion encounters.
  • New altar control objective and boss, Vilemaw.
  • New environmental art, monster skins, music, and sound.
  • New Twisted Treeline items (details are subject to change)

  • *NEW ITEM* Blackfire Torch
    • Recipe: Kage's Lucky Pick + Catalyst the Protector
    • Total gold cost: 2890 (combine cost: 800)
    • +50 Ability Power
    • +300 Health
    • +350 Mana
    • Unique Passive: Your spells burn for an additional 5% of the target's maximum Health in magic damage over 3 seconds (effect halfed for AoE and and damage over time).

  • *NEW ITEM* Wooglet's Witchcap
    • Recipe: Needlessly Large Rod
    • Total gold cost: 2700 (combine cost: 1100)
    • +100 Ability Power
    • Unique Passive: +10% Movement Speed
    • Unique Passive: Increases Ability Power by 25%.

  • *NEW ITEM* Overlord's Bloodmail
    • Recipe: Giant's Belt + Ruby Crystal
    • Total gold cost: 2565 (combine cost: 980)
    • +850 Health
    • Unique Passive: On kill or assist, heal 200 HP over 5 seconds.

  • *NEW ITEM* Lord Van Damm's Pillager
    • Recipe: Heart of Gold + Brutalizer
    • Total gold cost: 2962 (combine cost: 800)
    • +40 Attack Damage
    • +350 Health
    • Unique Passive: 10% Cooldown Reduction
    • Unique Passive: 10% Spell Vamp

  • *NEW ITEM* Grez's Spectral Lantern
    • Recipe: Madred's Razors
    • Total gold cost: 1200 (upgrade cost: 200)
    • +25 Attack Damage
    • +30 Armor
    • Unique Passive: Your basic attacks against minions and monsters have a 20% chance to deal 300 bonus magic damage.
    • Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).

  • *NEW ITEM* Wicked Hatchet
    • Recipe: Cloak of Agility + Long Sword
    • Total gold cost: 1955 (combine cost: 710)
    • +20 Attack Damage
    • +18% Critical Strike Chance
    • Unique Passive: Your basic attacks inflict Grievous Wounds on enemy champions, causing 50% reduced healing and regeneration for 1.5 seconds.

  • *NEW ITEM* Blade of the Ruined King
    • Recipe: Bilgewater Cutlass
    • Total gold cost: 2825 (upgrade cost: 1000)
    • +40 Attack Damage
    • +10% Life Steal
    • Unique Passive: Your attacks deal 4% of the target's current health in magic damage and heals you for half the amount (120 max vs. minions).
    • Unique Active: Drains target champion, dealing 150% physical damage plus 50% of your attack damage and healing you by the same amount. Additionally, you steal 30% of their movement speed for 2 seconds (1 minute cooldown).

  • *NEW ITEM* Ichor of Rage
    • Gold cost: 500
    • Click to Consume: Grants 20-42 Attack Damage based on champion level, 20-42% Attack Speed based on champion level, and 15% increased damage to Turrets for 4 minutes.

  • *NEW ITEM* Ichor of Illumination
    • Gold cost: 500
    • Click to Consume: Grants 30-64 Ability Power based on champion level, 15% Cooldown Reduction, and a huge boost to mana and energy regeneration for 4 minutes.


Blitzcrank
  • Base Health reduced to 518 from 568
  • Health per level reduced 95 from 100

Evelynn
  • Agony’s Embrace Ability Power ratio reduced to +1% every 100 Ability Power from +1% every 50 Ability Power

Ezreal
  • Essence Flux no longer reduces enemy champion Attack Speed

Jayce
  • Thundering Blow
    • No longer deals any flat base damage (still deals % Max Health damage and has a bonus Attack Damage ratio)
    • Fixed: Stun no longer sometimes lasts beyond the knockback duration
  • Acceleration Gate mana cost increased to 50 from 30

Leona
  • Fixed: Shield of Daybreak's cooldown now matches its tooltip (11/10/9/8/7 seconds)

Mordekaiser
  • Fixed: Mace of Spades now damages wards properly

Poppy
  • Fixed: Devastating Blow now damages wards properly

Rengar
  • Base Health Regeneration reduced to 4 from 8
  • Health Regeneration per level reduced to 0.4 from 0.8
  • Bonetooth Necklace no longer grants a base +10 Attack Damage
  • Savagery Empowered Attack Damage ratio reduced to 2.0 from 2.5
  • Thrill of the Hunt
    • Stealth duration reduced to 5 seconds from 7
    • Cooldown increased to 140/105/70 seconds from 120/85/50

Skarner
  • Crystalline Exoskeleton Cooldown increased to 18 seconds from 14
  • Impale will no longer finish casting if the target escapes the range during the cast time

Sona
  • Base Health reduced to 410 from 450
  • Base Armor reduced to 9 from 11

Syndra
  • Force of Will
    • Now grabs nearest Dark Sphere in range if no valid target selected
    • Grab time reduced to 0.25 seconds from 0.33
    • Throw commands given during the grab time now execute immediately after the grab finishes
    • Fixed a bug where minions/Dark Spheres being pulled could get stuck on terrain
  • Scatter the Weak
    • Dark Spheres that have nearly finished casting will now get knocked back once they arrive
    • Fixed a bug where units hit by both Scatter the Weak and an affected Dark Sphere would be knocked back but not stunned
  • Unleashed Power
    • Spell shields will now only block a single sphere rather than the entire spell
    • Now also pulls in spheres cast just before the start of Unleashed Power
    • Fixed a bug where Unleashed Power would go on cooldown if the target died before the cast animation completed

Tristana
  • Explosive Shot Cast Range now matches her Attack Range (including per level increases from her passive Draw a Bead)
  • Fixed: Rocket Jump now is more reliable when used around terrain
  • Buster Shot mana cost reduced to 100 from 140

Trundle
  • Rabid Bite Mana Cost decreased from 40 to 30
  • Contaminate's cast animation no longer locks Trundle out of using other abilities

Twisted Fate
  • Fixed: Pick a Card now damages wards properly

Items
  • Ward Skins
  • Harrowing Ward skins will be available to unlock in the store in the Ward Skins tab.
    • Unlocking a ward skin allows you to use it in game for the next 7 days.
    • Multiple weeks can be stacked for an individual ward skin.
    • When activated in the store, ward skins cosmetically change both sight and vision wards in-game.
  • Deathfire Grasp
    • No longer grants Cooldown Reduction
    • Active base damage reduced to 15% current Health from 25%
    • Ability Power ratio increased to 5% per 100 Ability Power from 4%
  • Phage
    • Slow duration reduced to 2 seconds from 2.5
    • Slow for ranged attacks reduced to 20% from 30%
  • Trinity Force
    • Slow for ranged attacks reduced to 25% from 35%
  • Frozen Mallet
    • Fixed: Slow duration now correctly lasts for 2.5 seconds instead of 2
  • Hextech Sweeper
    • New Recipe: Amplifying Tome + Kindlegem
    • Total gold cost: 1435 (combine cost: 150)
    • Ability Power reduced from 40 to 25
    • Active effect increased from 6 second duration to 10 seconds.

Co-op vs. AI
  • Cho'gath bot will now increase the damage of Vorpal Spikes when he levels it up.
  • Veigar bot will now appear on intermediate difficulty in Co-op vs AI for all maps.
  • Fixed a bug where Summoner's Rift bots would occasionally get stuck on the summoning platform after respawn if enemy champions were nearby
  • Fixed a bug where Kayle Bot would idle while trying to attack enemy minions
  • Bots now properly factor untargetable enemy turrets in threat calculations, making it harder to get them stuck between towers.

General
  • The Dragon's burning damage will no longer disrupt players from Recalling
  • Game tips and interesting facts will now be displayed on the loading screen and at the start of some matches
  • The mini-scoreboard will no longer block right clicks from issuing champion orders.
  • Item cooldowns will now be displayed in a similar color blue to spell cooldowns.
  • The blue overlay for spells on cooldown has been slightly lightened.
  • Locking the camera on a champion will now persist through that champion's deaths.
  • Added a hotkey for switching between items and gold on the scoreboard.
  • Directed camera algorithms have been improved for Twisted Treeline.
  • API for Manual Recommended Items Overrides now works correctly with all champions and also works correctly even if the character changes forms prior to opening the shop for the first time, like Udyr
In the Elise revealed announcement it's written that "This patch we will welcome Elise" and normally you do further testing on PBE prior to release, i guess Rengar and Syndra had some complications though, does this mean Elise is coming out this patch and you merely didn't put in a Bio and description of her to confirm her skills and balncing are complete or mention a delay on her release?


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LordZantheraus

Junior Member

10-25-2012

I know Rengar needed those nerfs, but my God... They are so harsh... No more Taking towers faster than three people can defend it.


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kfarris88

Member

10-25-2012

Lol, about 3 hours to go untill the patch is done...xD I want to sleep so bad my body says sleep!!! But my brain will not let me... At least not untill a play a few games with these new items! xD And other odds and ends...


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GearMonster1

Junior Member

10-25-2012

So how is Skarner's ult going to work...Will it be wonky like if they walk just outta range when you are ulting them it quits casting? If so then all target based abilities will need to have this mechanic. If it's the case where they flash away as he ults and grabs them yet again all target abilities should not hit either. The reason is; Skarner has to get within hugging distance of you to do pretty much anything. I guess his E can do tons of damage if they just get out of your ult right? <- sarcasm. W cooldown being longer is a pointless nerf. I guess this means it'll be easier to manage mana, but that was his survivability in fights. I don't see any reason for Skarner nerfs anymore. He uses so much mana its retarded and that's a nerf within itself.


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KiStorm

Senior Member

10-25-2012

Quote:
Originally Posted by LordZantheraus View Post
I know Rengar needed those nerfs, but my God... They are so harsh... No more Taking towers faster than three people can defend it.
They overbuffed him and then overnerfed him because with co-operated ganks hes OP and unco-operated he's a bit harder to snowball with... probably be constant balance changes on him until some for of equilibrium is reached, i'd imagine that's why his ulti was hit so hard, and Q mildy nerfed yet again.


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ILCloud

Junior Member

10-25-2012

gg rengar.


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vampirefreak

Junior Member

10-25-2012

Quote:
Originally Posted by ShadouuWolf View Post
yup glad someone gets my point...and i just picked her up a few weeks ago myself and I love her as my mid so much now idk what to do now prolly gonna try to see if I can make her work somehow...
Just go attack speed Eve like I do and everything turns out alright in the end. You won't even notice the nerf.


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TheTechmaturgist

Senior Member

10-25-2012

Quote:
Originally Posted by LordZantheraus View Post
I know Rengar needed those nerfs, but my God... They are so harsh... No more Taking towers faster than three people can defend it.
i can honestly say this is the only thing heimer is good at any more. Turrtle at the tower and rengar cant do ANYTHING against him..... exepct one shot him because he has the least HP in the game.


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MrGutWrench

Senior Member

10-25-2012

"Unique Passive: Your basic attacks inflict Grievous Wounds on enemy champions, causing 50% reduced healing and regeneration for 1.5 seconds."

You basically just made AD sion completely un-viable by making that item. Way to go. You can't even cleanse out of it like you can with ignite.