Put of all of this, I have to put in my $0.02 about the ELO hell I found out about since reset. Originally I assumed that ELO hell was in fact, a myth, surely it is impossible that there is so much bad luck someone with good gameplay would end up in 800 elo.
Out of the 18 losses I have experienced, 11 of those matches (Yes I keep track, on the same paper I write down champions I do best on XD) Have all had at least one player leave the game and not return to it making it 4v5, two of those games I was the only one that figured we could recover the match, but the other 4 just surrendered when we were 5 kills behind, and lost our first tower. The second time they surrendered was a closely even match again and the other team got barron. I've also experienced two games where 2 players have logged out mid game and not return also. My most recent matches have been a real kick in the balls since 3 of those games, it was the support that left as i was ADC.
It seems to me the longer I stay in the 800-900 range due to a horrid preliminaries, the more games I keep hitting where someone is going to leave in the game =/
My current KDA is sitting nicely at 5.6, 4.3, 6.4 as of the time of this post. Won 8, Lost 18 My best Champions include Garen KDA; 4.5:1, Kog'Maw KDA 4.8:1, Ryze 6.3:1, which gives me viable means to "Carry out of ELO" but with constant game exodus, winning matches is impossible because soon as a leaver leaves, most people give up trying.
When I was 24-1 on my smurf I believe at least 15 of the games were 4v5 against me. Yet I had no problem winning(my one loss was 5v5)
The fact is a better player would have won. And if the game is winnable then there is no elo hell. It's just you being horrible. Its okay it happens. Happens to me too. But blaming it on other aspects is not going to help you get better
Placement matches taking a fraction of their elo loss still can be devastating. Do you take 25% of peoples 50 elo loss for 4 people plus their own loss.
Instant bans causes problems as well. I've had games where I struggled to maintain a connection. And no matter where you draw the line of what to ban. There will always be problems with that specific line. Makes it a lot difficult to have a mechanic that enforces this punishment
Personally I would also like it added that players starting in ranked need at least 10 rune pages and I'd say at least 2/3rd's of the champions. Personally someone rocking up on my team only being able to play 3 heroes drives me more ballistic than someone who is bad as it effects the team dynamic and make up to a stupid extent, especially if they only play the popular champs and they get banned
There are many threads suggesting Role based queues for solo queue ranked but I noticed this one that has quite nice wording...
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