Teemo Buff Proposal

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brownbruiser

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Member

10-23-2012

Quote:
Originally Posted by FDru View Post
When Teemo dies, he should explode for the amount of damage of every shroom in his backpack combined.
suicide bomber teemo skin incoming


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killMeister

Junior Member

10-25-2012

He doesn't need a spell to kill people after he dies. He already has shrooms. I get random shroom kills all the time after i die. They need to increase his base stats and attack range. He's squishy as hell. He has a low movement speed. His base damage is really low, and he has one of the shortest attack ranges in the game. I'd take a shroom nerf if they made him a more viable ad champ


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killMeister

Junior Member

10-25-2012

As for the shrooms, get MR boots and 1 MR item and you'll dominate an ap teemo.


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FOODFOOD

Senior Member

10-25-2012

Quote:
Originally Posted by Ed the Undying View Post
Even in SR/TT?
Yes. When you kill Teemo in any game mode, a prompt comes up that says "+5 Dominion Points."


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Dienovv

Senior Member

10-25-2012

Buff Teemo? What? No. On hit Teemo is virtually extinct in the high elos. AP Teemo can lay shroom after shroom with a hextech sweeper (that procs on every TICK, which is ridiculous) across the entire map. This is a l2p issue.


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Full Brain

Member

10-25-2012

AP Teemo>>>>>>> OnHit Teemo.


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killMeister

Junior Member

10-25-2012

If you have oracle, shrooms aren't an issue. Any ap teemo can be defeated by an oracle and a lil bit of MR. That's why I think that he should be buffed for ad play. If anything, they should increase his attack range. That's my biggest issue.


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Orphane

Senior Member

10-25-2012

Nogod you troll


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Metalfenrir

Senior Member

10-25-2012

Quote:
Originally Posted by Orphane View Post
Nogod you troll
He would never


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SCIENCE

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Senior Member

10-25-2012

Teemo shrooms need true stealth--it's like true sight except can't be seen with true sight. I think this should balance out the DFG nerf.