Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.

GO TO BOARDS


Center speed shrine.

1
Comment below rating threshold, click here to show it.

Knub

Recruiter

10-22-2012

I feel like the speed shrine doesn't fulfill what it should. The center of the map used to be a contested area where fights would break out over red buff. Since red buff was removed, the least that could be done would be to add another capturable shrine in the center. The reason I feel that a third shrine is necessary is because it feels like it's too hard to push back when the enemy team has control of both shrines.

If the 10% AD/AP buff is instead applied when 3 shrines are captured, then maybe a lesser 5% AD/AP buff can be applied when 2 shrines are captured. This way, if the enemy still only has 2 of the 3, they won't be as strong when pushing and it gives the players a little more time to fight back.

If this suggestion isn't used, at the very least, make the center more interesting. Nobody fights there anymore and it makes me sad.


Comment below rating threshold, click here to show it.

fi3sta

Junior Member

10-22-2012

no more captures please make another jungle monster in the center :P


Comment below rating threshold, click here to show it.

Sam

Senior Member

10-22-2012

Quote:
Knub:
I feel like the speed shrine doesn't fulfill what it should. The center of the map used to be a contested area where fights would break out over red buff. Since red buff was removed, the least that could be done would be to add another capturable shrine in the center. The reason I feel that a third shrine is necessary is because it feels like it's too hard to push back when the enemy team has control of both shrines.

If the 10% AD/AP buff is instead applied when 3 shrines are captured, then maybe a lesser 5% AD/AP buff can be applied when 2 shrines are captured. This way, if the enemy still only has 2 of the 3, they won't be as strong when pushing and it gives the players a little more time to fight back.

If this suggestion isn't used, at the very least, make the center more interesting. Nobody fights there anymore and it makes me sad.



The 10%AD/AP doesn't make a big difference in team fights just letting you know now haha.


Comment below rating threshold, click here to show it.

Knub

Recruiter

10-25-2012

When the enemy team is already stronger than you, an additional 10% helps quite a bit. I'm just saying that I've found it hard to come back from a losing match.


Comment below rating threshold, click here to show it.

Sunja

Member

10-25-2012

That because if your losing chances are the stronger enemy has all shrines GG they are even more powerful then they were b4.


Comment below rating threshold, click here to show it.

Ecclesian

Senior Member

10-25-2012

Speed pad seems really dumb to me and is going to make the champs way to mobile I think. Its going to be a constant gankfest/moshpit now with no strategic depth I fear...


Comment below rating threshold, click here to show it.

Desocupado

Senior Member

10-25-2012

Quote:
Ecclesian:
Speed pad seems really dumb to me and is going to make the champs way to mobile I think. Its going to be a constant gankfest/moshpit now with no strategic depth I fear...

Actually it kinda works like the old blink over the wall to gank the other lane.
Tough i prefer the true TT style.


1