I think the Q should deal 50/90/130/170/210 damage+(60% of AP), have a speed of 700 units per second, and slow by a constant (25%?) amount for 2 seconds, and have a mana cost with slightly lower scaling.
The damage of her W should have a support ability, like "when the ability is activated, hit targets are afflicted with written fate, giving Quill and allied champions +12.5% damage to afflicted targets.
Finally, her R should add 80% or more of her AP.
It is a very unique character design, and I would enjoy seeing her on the Field of Justice, btw!
Thank you so much for your feedback!
First off I LOVE the idea you gave for her w. I thought her W was a bit too weak, but didn't know how to make it stronger without giving it just a straight numbers buff.
Her R actually has a 130% AP scaling if the channel is cast on the first person she dashes to. This may be unclear from my description of the ability. I'll be sure to explain that a bit more in my first edit.
Also the Q damage deals 60/105/150/195/240 (+.75) to targets that are close to the point of the cone (hit by all 3 projectiles). Again, I'll be sure to clarify this in my first edit. I like the idea of the 25% slow across the board though.
I may have misunderstood your comment, but I think you were suggesting a numbers buff to the Q and the R, but I feel like these moves may already be a bit OP.
If you could explain your reasoning behind the changes it would help me understand exactly what you mean and I would be very thankful. I appreciate your feedback so much and will be sure to credit you in my edit notes.
Thanks for the appreciation you've shown for my design and for taking the time to help with the concept.
Passive: I like this ability, it's similar to Talons, but does give insentive to strike them to reduce their damage output...
Q: Interesting, except getting struck by all 3 would be hard. The first person wouldn't be, but thereafter could be hard depending on missle size, I guess. Otherwise it looks good, I think. Is the total damage on the first impact? If so, it might be too much, if you have it on a 4 second CD. Add in CD reduction, it's about 3 seconds to stun someone or so, and high damage...
W: The damage looks good, maybe a little lower, but for AoE, it is fine. What I'm wondering on is, the speed. Is it instant or? The tenacity portion is neat, and as an assassin role, I can see it being useful. But, this champ could reach 65 easily, 75 if done right. Irelia's passive is all about Tenacity alone, and is less 1v1... Higher when in a group though, up to 40%, 10 less than yours.
E: Interesting ability, I think. Like an active Teemo E VS passive, and on all shots. I guess a mix between Teemo E and Tristana E, somewhat. Neat, I like it.
R: Neat gap closer, I think the range might be a bit high though. Zyra's ult cast range is 700 right now, and when placed, is 800 in width... Akali's I think is around 600-700 ish... That tends to be the range people can jump to an opponent, about there... Maybe Katarina's is further. Not sure. It's prolly fine, few champs have a little larger, others shorter range... I think this might be the longest in the game though if implemented. The damage is good, your Q is strong, but W and E are a little mild, and the R finishes with the damage.
I guess my only thing is this champion has the Rengar feel or so, where they burst 2 seconds, and anytihng more just tickles. Except, your burst is 3-4 second CD VS I think a solid 6? Idk. BUt, looks good! This is really interesting champion design. Thank you for sharing!
This is in response to the review for Sui. Hope I didn't miss anything.
Thanks for the review. I'll be sure to credit you in any changes I make.
I can see what you're saying with the Q and I might nerf the damage a bit, but i'll probably increase the damage elsewhere in her kit as a result of this. Also I'll probably decrease the passive tenacity on the w. Her ult range is the same as Akali's actually so I think I'll keep that.
The things I would like to point out are that after adding up the damage of a full combo of these abilities and adding up abilities from a comparable champion like Kat, her damage is about 300 (+.4 AP) less for a full combo (although this is without the passive 10%). And even further behind when you talk about multiple enemies. She is also limited by mana, which many assassins like Akali and Kat aren't limited by. She also has 0 escape and juking ability apart from the slow on her q and Summoners spells. I gave her high single target damage as a result of these factors. I'm not too familiar with Rengar's cooldowns, but his ult and leap allow him to get in and out easily, while Quill has no escapes and only one gap closer, which has a really long cooldown and is a pretty big decision when you consider using it. And the only damage of hers that has a low cooldown is her Q and her E if she kills with it, which isn't a whole lot of damage really. She really has to stay back and choose when to go in more than Rengar does, because once she's in a fight she pretty much has to stay there.
Now that I discuss these issues I might make a section that goes into more detail about how she would be played and such. Just so people can really see the tradeoffs that come with her damage and tenacity and such. And, of course, if I do this I'll be sure to credit you for the changes.
Thanks again. Feedback is always appreciated.
© 2013 Riot Games, Inc. All rights reserved. Riot Games, League of Legends and PvP.net are trademarks, services marks, or registered trademarks of Riot Games, Inc.