[Official Petition] Let new TT be a new map by itself.

First Riot Post
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ltaly

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Senior Member

01-23-2013

new map with old jungle and no ulters

problem solved, ain't that hard


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MrB00k

Junior Member

01-23-2013

Signed.


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Lovetails

Junior Member

01-23-2013

Signed but they should keep both maps


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Spyderhelm

Junior Member

01-23-2013

Signed!!


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rocketdrive

Senior Member

01-23-2013

signed


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Tai Xiao

Junior Member

01-23-2013

Signed. I like the old TT. The Alters are just a waste of time.


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NYwildlife22

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Member

01-24-2013

Signed.


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Iceland

Recruiter

01-24-2013

Quote:
Originally Posted by Volibar View Post
Hi all, just wanted to drop by and say a few things. To start off, we certainly have been reading this thread and watching it over the past few weeks. I haven't been posting here because I wanted to see the overall sentiment from around the community about the new Twisted Treeline after people have had a chance to play it and experience it for themselves in a meaningful way.

I've also addressed some of TT topics on our Reddit AMA we did a few days ago, but I'm happy to discuss here as well

When we started looking at Twisted Treeline really intensely earlier this year (around the start of 2011), there were many issues that the community had identified. Among the worst were turtling, the meta being pretty stale, and there were a pretty big number of exploits that had way too much of an effect on the game. (You probably already know this, though.)

So, when we sat down to try and solve the problems, the solution space we started in was small - can we make a few simple changes here or there? What if we make a few item changes, etc.? Those helped, but ultimately we started expanding what we tried, but at the same time we were seeing better resolution to those problems. We adjusted the layout, sometimes making small changes, sometimes trying things we thankfully didn't ship (and we tried a TON). In the end, the map we created and all of the changes that have come with it was our answer to the problems that have plagued the map for a very long time. Our goal has and will always be to allow the fast pace, high action, small team feel that TT should represent to flourish.

As for the fate of old TT, right now we have no plans to add it back into custom games. we wanted to make sure that we don't split the focus of our players for each game type. For the same reason we probably won't ever create a 5v5 map that's really similar to Summoner's Rift, we didn't want to split the TT community between two maps. There's really no winner in that scenario, as there are two maps to support, two metas to maintain, and overall a really small delta between the two. We'd rather have you and our teams focused on one, working together to make it great as opposed to two, having neither of them living up to their full potential. If competitive TT is also going to take off, having two maps, even in custom games, is detrimental.

Let's be clear though, this is still Twisted Treeline. It is a bit different and sometimes change can be a little disruptive, but when we took a look at what we had on our hands after thousands of playtests, we wanted to release the new TT to you and get feedback as part of our Beta process. That's still ongoing, and we're going to continue to listen to your feedback and make changes going forward, ensuring that TT has the support it deserves.
This is indeed not twisted treeline, The goal of winning the old twisted treeline map is to go balls-deep early or wait it out and turtle for late game. We all loved this dynamic and we were sad to see it go. I for one, had a ranked team that loved playing this map and creating new strats and different metas and ideas. None of this is possible with the new map. You went from a very dynamic and flexible map, to a map that has only 1 meta. I don't like the idea of the new map as it is very vague and boring. I'm sorry to bash on your map Riot, I know you guys put a lot of time in to this map, but the first one was better, the look, the feel, the colors, the buffs, the objectives. I don't wish the new map away but just bring back the old one please!


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Aquilux

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Senior Member

01-24-2013

Signed!!


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Aquilux

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Senior Member

01-25-2013

I agree that even a smaller pool of champs are viable now because the wall hoppers were squishy so it was balanced. Without escape walls to hop over, tanky bruisers dominate even harder. No wards make for minuscule counter play which makes altar snowballing that much easier.