[Official Petition] Let new TT be a new map by itself.

First Riot Post
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OmgitsFrank

Member

12-30-2012

I can understand the changes to items and the thickness of the walls, but the addition of the altars and speed buff wasn't needed. Those completely changed the play style and took away the feel of the old twisted treeline that we all enjoyed.


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SLayerOfNOOB

Senior Member

12-30-2012

Quote:
Originally Posted by Volibar View Post
Hi all, just wanted to drop by and say a few things. To start off, we certainly have been reading this thread and watching it over the past few weeks. I haven't been posting here because I wanted to see the overall sentiment from around the community about the new Twisted Treeline after people have had a chance to play it and experience it for themselves in a meaningful way.

I've also addressed some of TT topics on our Reddit AMA we did a few days ago, but I'm happy to discuss here as well

When we started looking at Twisted Treeline really intensely earlier this year (around the start of 2011), there were many issues that the community had identified. Among the worst were turtling, the meta being pretty stale, and there were a pretty big number of exploits that had way too much of an effect on the game. (You probably already know this, though.)

So, when we sat down to try and solve the problems, the solution space we started in was small - can we make a few simple changes here or there? What if we make a few item changes, etc.? Those helped, but ultimately we started expanding what we tried, but at the same time we were seeing better resolution to those problems. We adjusted the layout, sometimes making small changes, sometimes trying things we thankfully didn't ship (and we tried a TON). In the end, the map we created and all of the changes that have come with it was our answer to the problems that have plagued the map for a very long time. Our goal has and will always be to allow the fast pace, high action, small team feel that TT should represent to flourish.

As for the fate of old TT, right now we have no plans to add it back into custom games. we wanted to make sure that we don't split the focus of our players for each game type. For the same reason we probably won't ever create a 5v5 map that's really similar to Summoner's Rift, we didn't want to split the TT community between two maps. There's really no winner in that scenario, as there are two maps to support, two metas to maintain, and overall a really small delta between the two. We'd rather have you and our teams focused on one, working together to make it great as opposed to two, having neither of them living up to their full potential. If competitive TT is also going to take off, having two maps, even in custom games, is detrimental.

Let's be clear though, this is still Twisted Treeline. It is a bit different and sometimes change can be a little disruptive, but when we took a look at what we had on our hands after thousands of playtests, we wanted to release the new TT to you and get feedback as part of our Beta process. That's still ongoing, and we're going to continue to listen to your feedback and make changes going forward, ensuring that TT has the support it deserves.
Just please either let us ward in TT or ban teemo from TT, one or the other.


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Tezrah

Junior Member

12-30-2012

bump


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MFG Colour

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Senior Member

12-30-2012

signed i agree no reason not to have both however would there be 2 different ranked maps or would the elos be separate?


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blutschaufel

Senior Member

12-30-2012

I want to like the new map, i do. And the old map had its issues, god , we all knew the balanceissues, the bugging walls, etc .

But this new map didnt feel like it is trying to solve the old problems, but to take away everything that was good in the green TT.

This is why this doesnt feel at all like the TT we love and i think here are several well thought-through arguments here showing why the new map isnt the way to go as it is now.

Dear Riot employes, please let this not take half a year to change what is wrong in this map. I would so love to like a 3v3 map.


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aqwm

Junior Member

12-30-2012

Signed i havent played much of the new map but i know that my biggest prob with it is for some reason i get rly lagy in the first 5-10 min of the game and this never happened with the old TT i know i have a bad comp but thats not the only reason cuz a couple of my freinds told me the same thing i think i might start to like it if i play it more but right now i hate the map and i rly want the old TT back


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Omega Prime

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Member

12-30-2012

I have spent a good deal of time on the new map now and I do like some of the features on it. However I don't enjoy it as much as the old TT map and there are quite a few champions on this map that are very "anti fun" such as Teemo. His shrooms give the team wards and when clustered up all through the jungle it can make a game miserable. I think the bot lane needs to have a small amount of jungle added below it. Not a whole lot but just a couple of small camps of wolves or wraiths. The map does start to feel pretty stale after playing a few games on it in a row.


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Conversion Gel

Senior Member

12-30-2012

Quote:
Originally Posted by volibar View Post
hi all, just wanted to drop by and say a few things. To start off, we certainly have been reading this thread and watching it over the past few weeks. I haven't been posting here because i wanted to see the overall sentiment from around the community about the new twisted treeline after people have had a chance to play it and experience it for themselves in a meaningful way.

I've also addressed some of tt topics on our reddit ama we did a few days ago, but i'm happy to discuss here as well

when we started looking at twisted treeline really intensely earlier this year (around the start of 2011), there were many issues that the community had identified. Among the worst were turtling, the meta being pretty stale, and there were a pretty big number of exploits that had way too much of an effect on the game. (you probably already know this, though.)

so, when we sat down to try and solve the problems, the solution space we started in was small - can we make a few simple changes here or there? What if we make a few item changes, etc.? Those helped, but ultimately we started expanding what we tried, but at the same time we were seeing better resolution to those problems. We adjusted the layout, sometimes making small changes, sometimes trying things we thankfully didn't ship (and we tried a ton). In the end, the map we created and all of the changes that have come with it was our answer to the problems that have plagued the map for a very long time. Our goal has and will always be to allow the fast pace, high action, small team feel that tt should represent to flourish.

As for the fate of old tt, right now we have no plans to add it back into custom games. We wanted to make sure that we don't split the focus of our players for each game type. For the same reason we probably won't ever create a 5v5 map that's really similar to summoner's rift, we didn't want to split the tt community between two maps. There's really no winner in that scenario, as there are two maps to support, two metas to maintain, and overall a really small delta between the two. We'd rather have you and our teams focused on one, working together to make it great as opposed to two, having neither of them living up to their full potential. If competitive tt is also going to take off, having two maps, even in custom games, is detrimental.

Let's be clear though, this is still twisted treeline. It is a bit different and sometimes change can be a little disruptive, but when we took a look at what we had on our hands after thousands of playtests, we wanted to release the new tt to you and get feedback as part of our beta process. That's still ongoing, and we're going to continue to listen to your feedback and make changes going forward, ensuring that tt has the support it deserves.

its always 'we' wheres 'us'?


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Crème fraîche

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Junior Member

12-30-2012

Signed


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Sephrinx

Senior Member

12-30-2012

http://cdn.memegenerator.net/instanc...x/32622312.jpg

You talk about "Splitting the focus" of your game types. Why not? There are 9827381 players on this game. Let us more maps and modes. It won't hurt the Queue times or anything of the sort. ffs.