King of Crystal Scar

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Lightservant

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Junior Member

10-13-2012

[CENTER]King of Crystal Scar
(Remade for balancing/updates)[/CENTER]

Summary:
Two teams will commence in a intense duel-style battle. Organized 1v1 matches will be held in the center of the map until one team has been defeated. The last man standing on the victorious team is then able to cap the top Windmill base. If the other team has the top base already capped, you may only neutralize it. All players then have ~30 seconds to heal and/or buy for preparation of the next team battle. Repeat until the enemy team runs out of points. For shorter games, play only a certain amount of rounds (if you play this way, losing team must surrender).

Rules:
1.) Game must be played as all random in custom mode on the Crystal Scar map.
2.) Summoner Spells must only be Garrison and Promote.
3.) Battle happens in the middle of the field (where buffs are located). Once in, you cannot leave the inner circle.
4.) Allies must wait in the side bush next to arena while your teammate is fighting his opponent. (Tip: While waiting, decide with your teammates on who will fight next.)
5.) You must continue fighting each opponent until you die.
6.) Teammates waiting in the side brush are NOT allowed to go back and buy.
7.) The only brush that you're allowed to enter during battle are the two at the bottom of the inner circle.
8.) Speed shrines are NOT permitted.
9.) STORM SHIELDS ARE ALLOWED!
10.) No assisting a fighting teammate by damaging the enemy or using skills on your teammate.
11.) You must enter the inner circle BEFORE using any offensive skills.
12.) If you die, you must stay in your base until the round is over. Both teams then have ~30 seconds to get their first contenders out into battle and to be standing in the waiting zones.

Items Not Allowed:
1.) Guardian Angel
2.) -Reserved if necessary-

Scoring:
When your team defeats the whole enemy team, you are able to cap the top Windmill base. If the enemy team has already capped it, you may only neutralize it.

In case of an AFK:
If an enemy team happens to lose a player during a game, any player who is NOT carrying the hardest may fight twice.

~~~~~

Black List:
GunFool24567

~~~~~

UPDATES:

Oct. 15, 2012
- Moved waiting zones back to original bushes due to easy relic captures.

Oct. 16, 2012
- Added what you should do in case of an AFK.
~~~~~

-Please feel free to post your support and suggestions if you feel like something should be changed.-


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SeBEASTIN

Junior Member

10-15-2012

I'm really glad that you are going to keep this updated! +1


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Brentyn

Junior Member

10-15-2012

This is pretty fantastic guys, I suggust it.


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Brentyn

Junior Member

10-15-2012

You should add a section regarding what happens if someone leaves.


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TCWA Tigerbite

Senior Member

10-16-2012

This actually seems pretty fun. Going to have to try this out!
Has anyone tried Heim or Zyra? Those 2 might seem a little...op in this mode :P Although...maybe not once the seeds/turrets are down. hmmmm


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Lightservant

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Junior Member

10-16-2012

Quote:
Originally Posted by Bezcelowy View Post
You should add a section regarding what happens if someone leaves.
There you go!


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Akai Ramone

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Member

10-20-2012

What about aura items? I've been playing a lot with those non allowed.


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BananaEatU

Member

10-21-2012

Quite interesting, I think I'll try this out as an inhouse to see how it goes.


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Lightservant

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Junior Member

10-21-2012

Quote:
Originally Posted by Akai Ramone View Post
What about aura items? I've been playing a lot with those non allowed.
I decided to remove it for less build restriction.


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IS16db361128bfe01b9a1d7

Senior Member

10-22-2012

Bump for love


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