Kha'Zix, in a good spot?

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OlmStranger

Senior Member

10-10-2012

I've been playing Kha'Zix mid, works pretty well.


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Kalarepa

Senior Member

10-10-2012

I doubt, he will be used competitively, because:
- he's not a tank, and only tanks can jungle (even Nocturne and Lee Sin are built tanky)
- he's not support/adc, so can't go bot
- he's not AP, so can't go mid
- I doubt, he could survive things like Olaf spaming 300 true damage every few seconds, so he can't go top

Just another hero, that is cool and everything, but you can't pick him without breaking the holy meta. Fiora, Talon and Pantheon say "hi".


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Diagnosis

Senior Member

10-10-2012

Give Kha'zix a new W and he'll be pretty solid.


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FOODFOOD

Senior Member

10-10-2012

Quote:
Originally Posted by Griftrix View Post
Play him in a jungle game as a second ADC if you have a tank top and support (cho and blitz come to mind). Just remember, a squishy assassin doesn't gank, teamfight, and engage the same way as Shyvanna would.
What about other maps, Griftrix? He's pretty broken in Dominion and strong in TT.


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ShacĂ´ Bot

Senior Member

10-10-2012

He's OK, but his early game is bad for someone who late game doesn't do anything an AoE caster can't do.

Gragas Q R E can one shot any squishy and deal AoE to everyone else, so why would anyone want a single target, squishy burst champ that will get countered the moment GA/Heals/Flash come into the picture?


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Talisid

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Senior Member

10-10-2012

Kha'zix is an absurdly good duelest, but his kit simply doesn't function in teamfights (Q is weak and R is worthless against oracles, even evolved).

If you are playing Kha'zix you have to play your entire game about catching people out of position, roaming, split pushing, do whatever you can to prevent team-fights from happening.

But for the amount of work you have to put in to make his kit work for you, you'd be better off just picking Jax who wins 90% of 1v1 engagements by a landslide and can actually teamfight.


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Ginga

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Recruiter

10-10-2012

He doesn't exactly play like he's meant to be played.


His evolution mechanic is meant for him to adapt to situation that is appropriate right? Meaning one game you'll get these 3 and in another game you get another 3. And all of his abilities were meant to be useful even when unevolved.


But here is the current Kha'zix.

Q - working as intended. Useful when unevolved, and makes him a decent 1v1 isolated duelist when evolved. You can evolve it if you want, but it's totally okay to leave it unevolved as well since it's pretty useless in a teamfight. It's your choice.

W - overpriced GARBAGE unevolved. A must evolve, if only because then it you can use it to farm ranged minions.

E - insanely unreasonable cooldown unevolved. A must evolve, not just because it needs it's range to be upgraded, but also because you NEED it's reset mechanic.

R - Underwhelming when unevolved. Less underwhelming when evolved. You can evolve it to make it slightly better, but you're not getting much out of it either. It's your choice.



See the problem? Two of his abilities MUST be evolved, there's no question about those two. His W is a functionless garbage while his E is a slow gap closer with like 20 seconds of cooldown. So it's always a decision between his Q and R. You can make him better against stupid opponents who wanders off alone, or you can make his R slightly less underwhelming.


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Talisid

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Senior Member

10-10-2012

Quote:
Originally Posted by Ginga View Post
He doesn't exactly play like he's meant to be played.


His evolution mechanic is meant for him to adapt to situation that is appropriate right? Meaning one game you'll get these 3 and in another game you get another 3. And all of his abilities were meant to be useful even when unevolved.


But here is the current Kha'zix.

Q - working as intended. Useful when unevolved, and makes him a decent 1v1 isolated duelist when evolved. You can evolve it if you want, but it's totally okay to leave it unevolved as well since it's pretty useless in a teamfight. It's your choice.

W - overpriced GARBAGE unevolved. A must evolve, if only because then it you can use it to farm ranged minions.

E - insanely unreasonable cooldown unevolved. A must evolve, not just because it needs it's range to be upgraded, but also because you NEED it's reset mechanic.

R - Underwhelming when unevolved. Less underwhelming when evolved. You can evolve it to make it slightly better, but you're not getting much out of it either. It's your choice.



See the problem? Two of his abilities MUST be evolved, there's no question about those two. His W is a functionless garbage while his E is a slow gap closer with like 20 seconds of cooldown. So it's always a decision between his Q and R. You can make him better against stupid opponents who wanders off alone, or you can make his R slightly less underwhelming.
What's the problem with using unevolved W to farm ranged minions?


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Eleshakai

Senior Member

10-10-2012

He's not in a bad spot just needs some tweaking and some QoL improvements.

1) For his Q: Reduce the damage bonus when the target is 'alone', decrease the 'alone' radius, but slightly buff the base damage of the spell.
2) For his W: Significantly reduce mana cost. Also slightly reduce damage, heal, and cooldown of it. Make it more spammable but with less sustain and damage per cast. A mana cost around 25-30 will be enough if it is more spammable.
3) For his E: Increase the range slightly. For the upgraded version, move the damage reduction off of his evolved ult and on to this ability when evolved.
4) For his R: Increase the duration by about 50% and remove the cooldown between uses. For the evolved version, increase the duration further (say to 2 seconds or 2.5) and have it buff the slow on his passive to like 40 or 50%.

He's TOO much of an assassin as it is, making him enarly useless in teamfights but way too strong 1v1. The nerfs to q and w's burst makes him more balanced in a 1v1 situation, while the buff to q's damage when not alone makes him a bit more viable in a teamfight. The reduced cooldown on w will make him more able to poke, which helps him in the pre-teamfight stage. The range increase on his unevolved leap makes the skill actually functional without evolving. The damage shield being moved to his leap makes more sense since he's actually going to be taking damage after he leaps, whereas he's not likely to take much damage while he's using his ult. Making evolving his ult improve it's duration AND buff his passive passively makes that a more enticing option.

I think changes like these will put him in a position where he's more functional both in the jungle and in teamfights.


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AquaDragon42

Senior Member

10-10-2012

Kha'zix is supposed to be a jungler but he is not that good at it. I played him jungle many times and every time I come out (at lvl 4) to gank with only 20% of my health left. He has very low armor for a jungler and low armor per level (armor: 15 (+3.0)). lets compare this value to other assassins who can jungle
Nocturn: 17 (+3.5)
Lee Sin: 16 (+3.7)
Xin Zhao: 16.2 (+3.7)

Kha'zix is a very nice champ and I like playing him, but I dont think its too much to ask for a small base armor buff and/or small armor-per-level buff to bring him up to the level of other assassin junglers.


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