Silly Question (aggro deck)

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Linna Excel

Senior Member

10-09-2012

Does LoL have anything like an aggro deck in MTG? Basically it'd be a group of 4-5 great early game champs that could push the middle lane hard and try to win by level 6.


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Sereg Anfaug

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Senior Member

10-09-2012

You can do that against bots. Try it against a team that knows that they're doing, and they'll hold you off with a smaller number of champs at mid and split push your other lanes.

You could conceivably get away with it with a premade team against randoms at low ELO, but I wouldn't recommend making a habit of it - the meta is what it is for a good reason.


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GON the Mage Guy

Senior Member

10-09-2012

Turrets do too much damage that early, and any somewhat organized team should be able to pick up several kills under their towers to shut you down for a good portion of the game if you try it. Overall, it's not a good strategy.


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TwistWrist

Senior Member

10-09-2012

The way that experience is shared, you'll won't level for a long as time. If the other team is competent enough to hold out, they should be able to abuse you with their level advantage as well.


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Andarel

Senior Member

10-09-2012

Aggro decks don't need to win early, they need to be so far ahead early that the enemy can never recover (this often means winning by turn 4 in mtg, but in League it's not quite that simple).

Champs like Jayce or Urgot are very good at forcing enemies out of lane early, but fall off late game. A kill lane comp bot (Leona/Corki or Blitz/Graves, for example) can punish any mistake so hard that they've won lane. And junglers like Kha'Zix or Nautilus who are going to be ganking all the time are a source of constant aggression.

But unlike MTG, as long as players can farm they're still getting a steady stream of resources, and their "life total" (tower, global objectives) protect themselves. LeBlanc or Fizz might be the Wild Nacatl of the format, but there's no real Wall of Omens equivalent and lost "cards" gives you a ton of money. So just playing a hyper-aggressive early team is iffy at best, unless you can get so crushingly far ahead that even jungler assistance doesn't help the lane. Some particularly snowbally champs can do it - Darius is one, and Kayle can too - but it's not common.


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CowMeat

Senior Member

10-09-2012

What can work is if you ambush the mid laner, kill him, get first blood, and then push the lane hard. It can be worth it if the team doesn't realize your strategy. After killing mid tower then everyone returns to their normal lanes.

However, a competent team will counteract this strategy fast.


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Tires

Senior Member

10-10-2012

Quote:
Originally Posted by CowMeat View Post
What can work is if you ambush the mid laner, kill him, get first blood, and then push the lane hard. It can be worth it if the team doesn't realize your strategy. After killing mid tower then everyone returns to their normal lanes.

However, a competent team will counteract this strategy fast.
Plus taking a tower early allows that lane to farm safely and the person who would be in that position can't really do anything but gank other lanes which means he loses out on XP.

If you want to see aggression go look at Moscow 5's games. They only play with 1 gp item on their support (versus the 1-3 most people go) because they don't expect to be going that long.


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Linna Excel

Senior Member

10-10-2012

Thanks for the replies everyone. I'm kinda glad that I won't have to worry about team rushes like this early on (in terms of effectiveness at least).

Tires, I'll try looking into moscow 5.


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Fs Son0fSilas

Senior Member

10-10-2012

^ if the enemy does this, 3 should be more than enough to hold mid. Let the ADC farm bot, and your bruiser top. Play safe at your tower, and CC the instant someone takes aggro. Having the support mid should keep the jungle and carry safe. Always call mia, and wards on objective will open you up for team fights. If all 5 have been mid they will be gimped, underleveled, and underfarmed. Which will make team fights easy.

The side lanes shouldn't push, they should only last hit. If mid can't be taken they may try to rotate to a new lane. At that point the support and jungle should roam.