Initial Honor Results

First Riot Post
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Axanor

Junior Member

10-09-2012

I've got a question, but not sure if it's already been answered:

Is there any benefit to having honor?
Other than having a tally on your profile and for statistical reasons, is there any in-game reward?
I'm wondering if Riot plans to give skins, RP, IP, or anything to players reaching a given amount of honor to reward such admirable behavior.


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SuckMyPhatty

Member

10-09-2012

Quote:
Originally Posted by Lyte View Post


It’s been over one week since we launched the Honor Initiative, one of the largest experiments ever conducted at Riot. Today, I’d like to take some time to share a few results we’ve seen, and talk a little more about how we’re preventing Honor spamming.

Honor So Far

As I mentioned before, we’ve historically reacted only to toxic behavior through systems like the Tribunal, and the Honor Initiative was our first attempt at positive reinforcement in League of Legends.

The Honor Initiative is a multi-phase experiment, and in the first phase, our goal is to see if we’re able to accurately identify the positive pillars of our community. Secondly, we hope to see if it’s possible to positively nudge “neutral” players by making it easier to be good instead of toxic. Already, we’ve seen some dramatic, global results in normal and ranked solo queue reports the past week:

  • Negative Attitude reports: -29% in normals and -11% in ranked
  • Offensive Language reports: -35% in normals and -20% in ranked
  • Verbal Abuse reports: -41% in normals and -17% in ranked

Preventing Honor Abuse

One of the major concerns we took into account when designing Honor was abuse – it’s obvious this was a concern some of you shared: “Dr. Lyte, people are going to trade Honor! This is going to be meaningless!” Rest assured, Riot has spent a lot of extra time implementing anti-abuse features into the Honor Initiative. We tasked nearly half a dozen PhDs and statisticians to this problem and let them tinker with models for weeks. What did they come up with, and what’s going on in the background?

  • Pattern recognition: Honor was designed to recognize patterns. For example, Honorable players who are true positive should not be reported very often.
    • As an example, the system caught a player who was reported in 100% of his games after Honor launched, but he also got Honor in nearly every game. This obvious trader was caught.
  • Social interactions: Honor was designed to analyze interactions between players. For example, the system analyzes the players who are Honoring you and the players you give Honor to in an effort to determine the quality of these exchanges.
    • In another example, the system caught a player who received 100% of his Honor from a premade friend. Both the giver and the recipient were also toxic players and both were punished for this behavior.
  • Honor values: As mentioned above, Honor assesses the value of your exchanges. Receiving Honor from a stranger you’ve never played with before is valued more than Honor from a player who has played with you 100 times and Honored you multiple times. Design decisions like this were made to encourage players to be positive across a large number of games with a large variety of people—in fact, for the min-maxers, this is the optimal way to earn Honor.

So far, these abuse-prevention measures we built in have been highly effective:

  • Only 0.21% of players reported for consistent trading
  • 0.63% of players actively trying to trade Honor
  • 0.01% spamming Honor for dishonorable reasons

These players have all had their Honor reset to zero.

What’s next for Honor?

We’re deep into our planning for the next phase of Honor and we feel that this is just the beginning of the Honor Initiative. Even now, there’s more content to discover for the truly Honorable player! I hope players have been enjoying Honor so far, and together, let’s inspire others to be more Honorable. Let’s not only make a difference in League of Legends, let’s make a difference in online gaming.

It would be nice if Riot actually put this much effort into fixing the broken matchmaking / elo system is completely worthless. Running the same broken system for years now just amazes me.

Matchmaking could be SO MUCH better.


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Sniperzz

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Junior Member

10-09-2012

I trade honor all day niqga.


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Mantheon Mandrop

Senior Member

10-09-2012

Quote:
Originally Posted by Axanor View Post
I've got a question, but not sure if it's already been answered:

Is there any benefit to having honor?
Other than having a tally on your profile and for statistical reasons, is there any in-game reward?
I'm wondering if Riot plans to give skins, RP, IP, or anything to players reaching a given amount of honor to reward such admirable behavior.
No point of honor just yet, and there are plans for being used for something. Your downvoted for trolling since thats what this whole thing is about.


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Sniperzz

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Junior Member

10-09-2012

Quote:
Originally Posted by UnkillableGG View Post
No point of honor just yet, and there are plans for being used for something. Your downvoted for trolling since thats what this whole thing is about.
No, Ur trolling


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Sniperzz

This user has referred a friend to League of Legends, click for more information

Junior Member

10-09-2012

Quote:
Originally Posted by Lyte View Post
[aws3]news/October_2012/2012_10_01_Honor/honor_postgraphic.jpg[/aws3]

It’s been over one week since we launched the Honor Initiative, one of the largest experiments ever conducted at Riot. Today, I’d like to take some time to share a few results we’ve seen, and talk a little more about how we’re preventing Honor spamming.

Honor So Far

As I mentioned before, we’ve historically reacted only to toxic behavior through systems like the Tribunal, and the Honor Initiative was our first attempt at positive reinforcement in League of Legends.

The Honor Initiative is a multi-phase experiment, and in the first phase, our goal is to see if we’re able to accurately identify the positive pillars of our community. Secondly, we hope to see if it’s possible to positively nudge “neutral” players by making it easier to be good instead of toxic. Already, we’ve seen some dramatic, global results in normal and ranked solo queue reports the past week:

  • Negative Attitude reports: -29% in normals and -11% in ranked
  • Offensive Language reports: -35% in normals and -20% in ranked
  • Verbal Abuse reports: -41% in normals and -17% in ranked

Preventing Honor Abuse

One of the major concerns we took into account when designing Honor was abuse – it’s obvious this was a concern some of you shared: “Dr. Lyte, people are going to trade Honor! This is going to be meaningless!” Rest assured, Riot has spent a lot of extra time implementing anti-abuse features into the Honor Initiative. We tasked nearly half a dozen PhDs and statisticians to this problem and let them tinker with models for weeks. What did they come up with, and what’s going on in the background?

  • Pattern recognition: Honor was designed to recognize patterns. For example, Honorable players who are true positive should not be reported very often.
    • As an example, the system caught a player who was reported in 100% of his games after Honor launched, but he also got Honor in nearly every game. This obvious trader was caught.
  • Social interactions: Honor was designed to analyze interactions between players. For example, the system analyzes the players who are Honoring you and the players you give Honor to in an effort to determine the quality of these exchanges.
    • In another example, the system caught a player who received 100% of his Honor from a premade friend. Both the giver and the recipient were also toxic players and both were punished for this behavior.
  • Honor values: As mentioned above, Honor assesses the value of your exchanges. Receiving Honor from a stranger you’ve never played with before is valued more than Honor from a player who has played with you 100 times and Honored you multiple times. Design decisions like this were made to encourage players to be positive across a large number of games with a large variety of people—in fact, for the min-maxers, this is the optimal way to earn Honor.

So far, these abuse-prevention measures we built in have been highly effective:

  • Only 0.21% of players reported for consistent trading
  • 0.63% of players actively trying to trade Honor
  • 0.01% spamming Honor for dishonorable reasons

These players have all had their Honor reset to zero.

What’s next for Honor?

We’re deep into our planning for the next phase of Honor and we feel that this is just the beginning of the Honor Initiative. Even now, there’s more content to discover for the truly Honorable player! I hope players have been enjoying Honor so far, and together, let’s inspire others to be more Honorable. Let’s not only make a difference in League of Legends, let’s make a difference in online gaming.
If u are reading this,
69


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ReaperEOD

Junior Member

10-09-2012

Notice how little ranked went down.. now either that means that everybody is largely nice at ranked; or, and more likely, they're a bunch of elitist jerks. >.> Miss a skill shot, flamed. KS? You get cursed out. There's certainly more /all chat in ranked than there is in normals. Just another reason I don't play ranked, the only person they're not critical of is themselves.

That note aside, amazing numbers on normal! This is a very good pattern and will hopefully keep improving the environment to play in, thanks Riot. =)


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Suscipio

Member

10-09-2012

I really like what you and the PB&J team have done with honor. I'm seeing a dramatic decrease in negative attitude in all my games of any game type. This is just the sort of thing an innovative company needs to do.

I have one concern. I keep getting honorable opponent even though the only thing I say is glhf and gg. I don't feel that what I do is particularly honorable. Do I have to worry about my honor being cleared?

When I give honor the player has to do something exceptional to earn my honor. I feel that people are giving it out to easily for simple things.


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TwoDayParty

Junior Member

10-09-2012

Quote:
Originally Posted by thatguy883 View Post
People who get very high honor and are proved to get it genuinely should get rewards in terms of IP or other items. They deserve it.
Honor is fun because the motivation has to come from yourself. My first game with honor we were all making fun of it and being overly kind in chat but it ended up being so chatty and casually fun, really brought me back to why I started playing league in the first place. Honor has got me friending people after games again instead of ignoring/reporting them. Also unrelated but new champion design has been amazing. Thanks riot!


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Mantheon Mandrop

Senior Member

10-09-2012

Quote:
Originally Posted by Sniperzz View Post
No, Ur trolling
Trolling for answering his question on something that has been discussed since the release? Just pointing it out that he/she needs to read Your downvoted for trolling.