Solve the Turtle problem. Get Nobel Peace Prize

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zRoguez

Member

10-08-2012

Quote:
Originally Posted by Shadeykris View Post
Don't kill the inhibitor unless you are making a full push to the base tower.
Live by this. You live by this, and they will die and lose by it. Of course, killing one of them with the more powerful/dangerous 2 still alive doesn't permit a push, but be smart. Kill 2, 0 damage dealing tank left, go crazy with the push.


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ceylon smasher

Junior Member

10-08-2012

Quote:
Originally Posted by zRoguez View Post
Live by this. You live by this, and they will die and lose by it. Of course, killing one of them with the more powerful/dangerous 2 still alive doesn't permit a push, but be smart. Kill 2, 0 damage dealing tank left, go crazy with the push.
yep


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Kanyeezus Christ

Senior Member

10-08-2012

Move the Nexus turret to the opposite side of the Nexus.

Problem Solved


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Desocupado

Senior Member

10-08-2012

Quote:
Originally Posted by ImSparta View Post
Minions shouldnt walk into the laser. Thats all.
+1


While we are at it, TT needs a sudden death feature.
For example after 25 minutes, all towers are destroyed (or just lose their attack damage) but minions and inhibitors still work. This would ensure shorter games.


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