Good Introduction to Melee?

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MoeRapples

Junior Member

11-17-2009

Alright...
Typically I played ranged heroes in DoTA.
I kinda sucked but... I'm getting better here. I tried Dr. Mundo today for the hell of it and was really enjoying myself. But I found it kinda hard to stay alive... Even with the heavier armor and extra HP.

What's a good character to transition me into playing a melee champion? And general advice on how to go about playing one. Thanks a lot!


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Phoebus

Junior Member

11-17-2009

I'd recommend Jax and Blitzcrank as good learning melee champions. They'll get you acquainted with a wide variety of game mechanics (skillshots, next-strike attacks, reactive and passive/active abilities), and have a good mix of killing power and survivability.

I lean almost exclusively towards melee characters in LoL, and they can be a lot of fun once you get used to the pace of the game. That said, the most interesting melee champs can also be the most difficult. Get some practice games with these guys before you try them competitively: Warwick, Sion, Shaco, Katarina, Evelynn, Amumu. Warwick especially is a LOT harder than he appears from looking at his skills.

On DotA experience: one thing you will notice missing in LoL is creep denying. This is a good thing for your melee champion. It means that playing it safe in your lane and just getting exp is a perfectly viable strategy. Your team will thank you for not feeding enemy ranged champions early on.

On staying alive: Armor is kind of a niche stat in LoL. Depending on the enemy team makeup, much of the damage you receive may be magical. Some champions can build for magic or physical damage (Corki and Sion are good examples). Look at their current items by holding down 'tab' to figure out which damage type they are focusing on. When in doubt, health stacking is always a safely overpowered way to go.

Above all, survival depends on not getting caught in unfavorable situations. Always have an avenue of escape and use it before the enemy gank squad gets to you.

On items: In my mind, there are 3 big items that every melee dps champion should consider. 1) Frozen Mallet, or at least a Phage. If you don't need the slow (ie shaco, nasus), don't bother. 2) Phantom Dancer. Look at the stats, you'll see why. 3) The B.F. Sword and it's 3 upgrades. Get to know them, they can all be useful.

Finally, note that lifesteal sounds great for a melee champ. And it is nice, but as a sustainability stat. With a couple notable exceptions (Nasus, Warwick, maybe Mundo), lifesteal will have a relatively minor effect on the outcome of a player encounter. Often simply the lifesteal scepter is all you really want to invest in before endgame, and if you have plenty of HP regen it may be totally unnecessary.


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Voidgolem

Senior Member

11-18-2009

Tanks are generally the way to go when learning melee. Your damage output won't be particularly high, but you don't die much except during extreme ganks or foolish mistakes. General tanks are Alistar, certain Cho'gath builds, certain Malphite builds, Nunu, Amumu, and certain Blitzcrank builds.

I prefer Blitzcrank myself. Rocket Grab = Love.

Anyhow, somewhere around half of the melee champions have some kind of ranged nuking skill, you take that to counter-harass ranged people until you have the power to actually kill them (Slows/snares, extreme damage, gank, etc.)


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coty

Junior Member

11-18-2009

I have not played for very long and I never played dota, but I have found Gangplank to be nice. With Parrley you can stay back when you are squishy (early game) while still last hitting and harassing. That makes it much harder to feed - which is my tendency playing melee characters.

Plus, Remove Scurvy gives you that nice cushion to use which comes in super handy for the cc break.

Also I find that I am not usually a high priority target with him.