Bored of the Tanky Meta-Game...

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Wretch

Senior Member

09-23-2010

I am simply bored of the current meta-game. There are 2 types of games currently.

Type 1: Tank/Turtle Meta-Game

This is the most common type of game. A team that consists of 2-3 tanks and simply tower hug until end game. This type of game is the most boring due to ganking being totally null. Everyone will simply sit and farm until their chosen champ reaches a specific level of performance, then they will start to engage.

To be honest, the current meta-game favors mid to late game tanky champs. Amumu for example, he starts off very fragile with little damage output but this weakness is easily ignored by either jungling or tower hugging til you can ult. A good Amumu will get golem buff and a glacial shroud very early, then he will be able to commence ult ganking. By mid level, Amumu is putting out serious damage, with zero offensive items, allowing him to soak a large amount of damage.

Amumu, Morde, Galio, Mundo, Malphite, Cho, Rammus, and SInged all have a very nice damage output mid to end game, with little to no offensive items. I am not saying that tanks should not have a decent damage output. What I am saying is that a tank should have to scale offensively just like everyone else. I challenge you to outfit a Twisted Fate with all damage gear and an Amumu with all defensive gear, then see which one will put out the most damage during a 5v5 team fight, and also see which champ will be standing at the end of that fight.

I just do not understand the mentality of: this guy is a tank, he can disable an entire enemy team, while hitting the entire team with multiple aoe abilities, all of which does not need items to scale...

The tanky meta-game negates the viability of a lot of champs. Stealth champs become less viable, due to multiple tanks with oracles. Ranged also become less viable due to most ranged champs being very squishy and lacking any type of escape mechanic. It seems that this type of meta-game forces everyone to build teams consisting of 2 tanks, 1 melee dps, 1 mage, 1 ranged dps or 1 support.


Type 2: Single Tank

These games are the most fun. When more mobile squishy champs are involved, more dynamic fights exist. With teams that have multiple ranged dps and mages, stealth champs become viable. Skill shot champs add a much more fun and challenging environment.

Conclusion

The meta-game simply feels stale to me due to the game having a heavy reliance on tanks with stealth and ranged dps champions taking a minimal participation in events. When I look at tank champs like Morde, I believe he should have a decent damage output due to lacking disables, but champs like Shen, Amumu, and Galio should have their damage output tied more into specialized mechanics and not simply having a high base damage output. When you look at a tank like Alistar, isnt it obvious why no one uses him? Alistar farms poorly, moves slowly forcing you to take flash to gank, and has less damage output than a Garen with 6x boots of speed.

I believe its time to clarify champ roles a bit better. If a champ is melee dps, then he should excel at that. If a champ is ranged dps he should excel at that. If a champ is support, then they should excel at that. So why do certain tanks seem to excel at more things than tanking? This leads me to think that a lot of champs either need a change to their mechanics or scaling.

I am not saying that I believe that every champ should be able to 1v1. What I am saying is that their should be a balance that swings according to what you excel at. A champ that excels at not taking damage and mass disables probably should have to rely on others for damage output. A champ that excels at healing and buffs probably should not have a high damage output nor huge mitigation. I believe the game needs more specialists and less master of all trades.


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Cybersmurf

Senior Member

09-23-2010

i agree.


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Drayxe

Senior Member

09-23-2010

I'm starting to see why it's the metagame. Everyone should take at least a little survivability, of course, but when I see a ryze with over 3.5K HP I get a little miffed.


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Slapperstean

Member

09-23-2010

oh man cuz the other team uses stragey by being a tanky group? its not an every match scenario. umadbro?


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kaodynamics

Senior Member

09-23-2010

you suck at the game. and complaining about amumu in normal games. sad panda.


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Malak al Maut

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Senior Member

09-23-2010

Amumu is a soft carry with tons of damage, disabling, and initiating. This is why we ban him. Also this is probably the most stable version of the game yet.***


***You know you've been playing league of Legends for far too long when you call a given variant "stable."


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CoolHeroBro

Senior Member

09-23-2010

Well I personally don't like to see all these tanky champs that caDEMACIAAAAAAAAAA