Either reduce Orianna ult's cast time or add some kind of range indicator

Comment below rating threshold, click here to show it.

an actual dog

Senior Member

09-22-2012

Orianna ult is really easy to miss because there's no way to see the AoE radius as you cast it.
This wouldn't be as much of a problem if it didn't also have a half-second cast delay, so it becomes difficult to judge whether or not a champion will leave the AoE during that time.
I know Orianna is supposed to be difficult, but this isn't the rewarding kind of difficulty, this is just awkward design. When I land this ult I actually feel a little bit of a sense of relief that I didn't **** it up.
There should either be something like a circle around the ball representing the ult's AoE(like Eve's stealth circle thing), or the cast delay should be reduced.


Comment below rating threshold, click here to show it.

Banana Dragon

Senior Member

09-24-2012

There is a reason Orianna is a 10/10 skill champ. you make mistakes and they aren't as forgiving as others would be. you can use it to grip an adc out of a team fight, you can sheild your tank and draw everyone to him so he can cc then, you can speed up/ slow down who you please. she isnt made for damage, but utility.