@Riot Fixing Syndra, Sejuani, and Karma.

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EzraTwitch

Senior Member

09-15-2012

You have my permission to use any of these ideas (if you need it), barring that, can you please explain why they would be unfeasible. I have thought about them pretty hard and feel they represent balanced changes that the champions need in areas they need them.


Syndra.
Current problems. Low range and high charge up time for base harass makes her terrible at harrasing. The fact that your have to pull things all the way back to you also telegraphs her intentions. Low AP scaling(2.7 with 6 balls)/High base damage means she values Spell+Penetration and CDR higher then AP, but their are no spell pen+cdr items which means there are problems in with proper itemization.

Fixes:

Syndra new passive.
-Syndras Dark Spheres deal 20/40/60/80/100/120+.2 AP scaling in a small AoE upon expiring.

-Move the passive ability gain at rank 5 to each of her skills individually.

What this fixes. It gives her better harass do to ball placement and zoning, and helps her team-fight capability (Allowing her to maintain decent burst without set up, and get EXTREME burst with good set up, which is actually extremely hard to obtain). It also gives players a REASON to use Force of Will on Dark Spheres rather then minions as there placement will actually matter 90% of the time now instead of 10% of the time.

-(Optional) Halve the time it takes for Dark Sphere to damage after being cast, I would wait on this one until implementing the buff above, as that within in itself could quite possibly fix her early telegraphing harass problems by giving her a zoning tool to make up for it.

-Eliminate the Global Cooldown between leashing something with Force of Will and throwing it.




Sejuani
Not tanky enough to withstand the punishment of sitting on top of an enemy team who is only soft CC'd even when building full tank. with a minimal amount of Tenacity her passive becomes non-existant. (Seriously 10% slow for .6 seconds is a terrible terrible passive.)

Fixes.
New Passive.
Frost now a applys a mark (similar to Akali,Kat mark, in other words duration not reducible by tenacity) on each autoattack that lasts 1/2/3 Seconds. Marked targets are frosted and slowed by 10%. Additionally Sejuani gains 2/4/6 Armor and Magic resist for each frosted champion with in 1500 units.




Karma
You only only have two spells that can reliably deal damage.

Fixes.
Spirit Bond now damages enemy champions when its leashed to them.
(Seriously thats all she needs.)

Comments?




Raid Bait List.
Phreak
Morello
Xypherous
Zilean


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Kyzonu

Senior Member

09-15-2012

actually sejuani's passive is supposed to be used for her slow spell, not a cc lock like frozen mallet. else it would be ridiculously op


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Princess Nagi

Senior Member

09-15-2012

Quote:
Originally Posted by Kyzonu View Post
actually sejuani's passive is supposed to be used for her slow spell, not a cc lock like frozen mallet. else it would be ridiculously op

Gangplank out classes sej's slow by country miles. How will a incredibly underwhelming champion be OP if a 10% (almost non-existant really) slow could be kept on a target reliably!? Her ability to lock a target down is beaten by skarner and alistar, meanwhile the whole idea of her kit is slowing and crowd control, but even that seems weak. It doesn't need to be a frozen mallet but her passive being something other then a restriction on getting a -real- slow off would be important for her to actually be playable.