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**MechaKameleon**:

My second problem is items. Firstly, I don't understand the stats. For instance, I see AP carries with 500 AP do a crazy amount of damage, but then I see AD carries with only 200 AD and they do just as much. Say what?

I think there are two things going on here.

First, AD tends to come in smaller numbers than AP, but has better scaling values. So a single point of AD costs more but gives more damage than a single point of AP. For example, compare BF Sword to Needlessly Large Rod. Sword gives 45 AD for 1650 gold, while Rod gives 80 AP for 1600 gold. That doesn't mean the Rod is a better deal, it's just that AD comes in smaller numbers. Remember, you AA has an AD scaling of 1 (every point of AD adds one damage to your AA), and abilities that scale with AD often have ratios of 1.0, or sometimes even higher, as well.

On the other hand, most abilities that scale with AP get less than one damage per AP point. An AP scaling ratio of 0.8 or 0.9 is considered excellent, and 1.0 on a mage often ends up being overpowered.

Also, keep in mind that there are other stats besides AD that boost an ADC's damage. In particular, attack speed, crit, and sometimes procs. An ADC with Berzerker's Greaves, an Infinity Edge, and a Phantom Dancer won't always have a huge AD, since their only bonus AD from items is the 80 from the IE, but they've also got a very fast attack speed, a high crit chance, and bonus damage on all their crits.

On the other hand, AP-scaling abilities basically only get damage from AP, Magic Penetration, and that's it.

TL;DR: An ADC will have lower AD than a mage will have AP both because AD comes in smaller numbers (but has better scaling values) and because there is a wider variety of stats ADCs get damage from.