Thanks for the feedback Toggle, I will try AP Shaco as soon as possible.
If it matters, I do think that the ppl 'preaching' that an AP build is bad (or for noobs), should not do so in an overly aggressive way. This is, after all, a guid for AP Shaco, and as far as I can see, AP and AD are both totally viable, as it is with many heroes where different playstyles are possible (my favorite Sion comes to mind where I usually go AP for the burst, but I see many players going for the DPS Sion). It all depends on the team, on the opposing team, and mostly personal preference and playstyle I would say.
Instead of bashing AP, just make a nice guide about AD and then ppl can make up their own mind about which one is better, or rather, suits them better.
@Stimraug spam my thread all you wish, your opinion made a point and you answerd many of the questions that I was to tired to do myself.
@lordgiant in no way do I suggest you get any type of ap runes, you need magic pen because with a full magic pen runebook you round off to 20 leaving early game players 10-15magic resist and negative 5-10magic resist(taking increased magic damage) when you get sorcerer's boots.
1.Even against a tank a jitb dealing 300damage is severly painfull, heres the truth to the whole scenario. When you plant a jitb in the bushes it doesn't start attacking them till they reach touching the bushes and by the time fear is over they have already got 2 hits then, then by the time they leave range its already got 4 hits in. So lets just say I have 300jitb damage, I put 3 boxes in a bush, in a triangler shape to way they get feared twice because ones behind the other wich means, as soon as a tank gets near the bushes they get feared for .5seconds(if you don't believe that, you obviously don't know how fast .5seconds is)then get feared yet again increasing the fear to 1.25 making the full fear length 1.75seconds, this means that 2 boxes are going to get 5hits in because they are very close to the champion. lets add 2boxes dealing 300damage 5times at 1500x2=3000+ 1box dealing 300damage x4times =1200+3000=4200.
what kind of tank has more then 3500hp? not very many, in most games they make it to about 3k in hp, making this method even a tank dropper.
2.In a team battle that is not my scenario, I NEVER backstab people unless I know for a fact their team isn't just waiting to get me after I backstab or if i'm chasing an enemy away and I know 1 decieve crit is going to finish them off.
I normaly shiv people before they even get near us for a 5v5 fight allowing us to have the advantage on team HP, then we tend to lure them to bushes if we are on the aggresive and if they are attacking our turrets, turrets basicly count as a tank and half a person so if 4 of our guys let out on them while our turret tank 3 of them are going to drop fast, as soon as they attack the tower I tend to decieve over a wall shiving the nearest enemy thats going to take the most damage from it, hallucinate, jitb behind the towers melee attackers so they get feared when they run back, then run back towards their base because normaly 2-3people tend to run after me at this point allowing me to use my hallucinate to follow at a distance to bomb one when he dies or runs out of timer. but this isn't my only scenario, I also tend to hallucinate before the fight happens at least 15seconds before so I can count to 20 have him run in and suicide before they get a chance to hit him!
3.your total amounts to 1900damage because you can't get over 4k damage as an ap shaco, not even against noobs you can't because you are infact a noob that blames your fail with AP shaco on my guide because its to hard for you to master.
4.You have in NO WAY been civil in any of your posts, and my ego is only directed towards the words you say that in every way insult my guide.
Do I literaly have to qoute you on this? seriously? ok fine then.
"Against total noobies, AP Shaco is decent"
"However, against anyone with half a brain, he is pretty marginal"
"I dunno, I see how he COULD be good, but you have to depend on your opponent's stupidity"
And calling every point I try to make sketchy.
I'm sorry but Didn't stimraug qoute you on these? ok then i'll qoute you on some others
"Maybe because I've never seen any AP Shaco do anything useful other than killsteal"
"Excuse me, other team, could you just kinda hang out for 3 minutes while I plant my boxes? KTHKX."
"That attitude rather defeats the purpose of a 'guide"
Wich btw how can I help you with my guide when your to ignorant to accept any answers I give you with a simple thanks, the constant insults are not helping your arguement on my so called EGO, here are more qoutes from you insulting my guide.
"IF they are total idiots, they will stand around within Shiv range "
"But if all you are going to do is say how "PRO" you are, and how "noob" anyone is that asks legitimate questions about the GUIDE that you wrote, don't bother."
You are in fact an ignorant punk ass little kid that blames his own problems with ap shaco on me and my guide. Everytime you ask a question you smartass me with an insult towards my posts, do you not see what you are saying here?
Just by saying that AP shaco only works against noobs with half a brain is by far the worst insult you can say, AP shaco does more then that but you wouldn't know because you've never faced off against a pro. so in your opinion, you face off against noobs even against noobs you fail as AP shaco.
I've tried both ap and ad shaco and I've to say neither one of them suck (as much as both side claim each other to be). Each one of them has it's own strength, but similar weakness. For starting, pulling off first blood as an ad shaco is real important or at least a kill cause you need the cash while for ap you need golem buff. Chances are, getting the golem buff is more secured as you hit level 2 you may harass your opponent with two shiv like crazy while first blood is harder to pull (though not THAT hard but yes there is always a counter move for both) Early games tells you a lot about how the game is going to be. Though one thing that I didn't like about ap is two shiv delay cause while the opponent is running away there's nothing I can do to damage him enough to kill him so I have to wait for the cool down. The damage burst is pretty impressive once you get soulstealer with max stack and zhonya ring, but to get there requires some good team play. As for ad shaco, we all know shaco can't tank and he's real squishy doesn't matter ap or ad. His hp goes down real fast so you have to play smart using jitb and illusion to your advantage. It's pretty hard to support some damage for your team while you're squishy but since you're ad, you have to do it somehow. In comparison to item building pace, from my own experience ad shaco builds up much faster compared to ap but at the end it boils up almost the same except, ap shaco is more of a help in team fights. The problem with ad shaco is once he's shut down early/mid game, it's hard to get up and when that happens to you, it becomes 5v4 and when you try to help and keep dying, you're a liability. While ap shaco, you may still carefully get golem buff when you need it and just harass with jitb+two shiv. It's alot more risk with ad shaco compared to ap. One more important thing is it really depends on your teammates. Both build have it's own pros and cons but they both depends on your teammates as in what characters are they using or how do they do early/mid game (pretty much how it works for any characters really)
In conclusion I pretty much think that both build are almost similar as to what they have to offer. You may pull off some crazy amount of kills with both builds, you may also carry the team to victory. But I would say if you're playing among the experienced it's harder to fool them. So for solo queues I'd recommend ad shaco but if you have your own premade I'd recommend ap. Why? Because item build pace for ad shaco is faster and in solo queues, the longer the game is the harder it's going to be be for you to carry the team. But if you're going with a premade (knowing how the MM works) you'll be more of a help as an ap.
Though there is one thing that I'm still not quite sure yet (still trying to investigate this). I mainly play as ad shaco (since I don't have my own perma premade :P) and with ad shaco it's real easy to pull off kills and it's fast too but at the same time the golds are mainly directed to you. Now, you're the one with the killer equip but your opponent is a tower hugger (especially ONLY when you're reported MIA). This is a big *****. Because
tower hugging = game drag.
Late gank = game drag and opponent gets closer to your equip level.
Fail gank = game drag and opponent gets close to your equip level.
Now that previously you've eat up most of the golds, the time stalls causes your enemy to have close enough equip to destroy you and also better equip compared to your team since you've hogged the kills. Now they're gonna stick together and start raping but since you're squishy they'll rape you first and with a yi in their team, this is going to get worse cause yi don't really need to be fed, and late game is a good thing for yi. Cause while you're busy taking down a tower with your team, their team will defend that tower to buy more time for their yi for his bd-project.
Overall awesome guide just that I'd like to add, for new players, if you have no runes and barely any masteries, bring along smite spell. 4 jitb and the fifth during golem isn't enough and since golem likes to walk away and heal if your jitb is a little too far. I was playing with a friend who's new so I didn't want to have those high levels against us since she's new as that'd be a bad experience for her so I created a new account and went for this build, good thing I had smite with me. Changed it last few seconds :P
© 2013 Riot Games, Inc. All rights reserved. Riot Games, League of Legends and PvP.net are trademarks, services marks, or registered trademarks of Riot Games, Inc.