For the passive I feel that 3 seconds is a tad too long. 1.5 or 2 seconds feels like a more balanced duration. What is the cooldown on this effect?
Q: Ricocheting of walls is interesting and a neat thing you can do with this but alas, it is still limited to walls. If the bullet hits the wall perpendicularly, will it ricochet back to deal extra damage? Can it collide with player-terrain such as Anivia wall, Jarvan ulti, and Trundle Pillar? Imagine it bouncing around in Jarvan's ulti doing damage each ricochet. Can the detonation crit?
I don't necessarily like the damage scaling on this. The base damage seems a bit low and the AD scaling doesn't seem to be high enough either, but that's just me.
W: This skill seems a lot like what Naoto Shirogane has in Persona 4 Arena, at least animation-wise. You don't mention the duration. Lifesteal bonus seems a bit low but only maybe by a few %. 2% at rank one seems pretty negligible, perhaps increase the initial but keep the end % the same. I am a little hesitant to accept crit chance as a temporary buff since it is random, making it innately unreliable. I do think that with the other buffs, though, that this is fine. They do seem a bit low as far as steroid buffs go though, and you don't have any other mobility skill.
Does auto sight increase the range on her auto attacks while active or just her Q and E?
E: Nice application of the cycle mechanic on TF's Pick a Card. Good versatility: quick dps, cc, or zoning ability with utility. I'd like to see how long the slow is and how strong, though. Intuitively, you'd think that holding a gun with two hands wouldn't be conducive to throwing a package, but that's just me. Thematic details. It does follow the pattern of Pick a Card pretty closely, though (damage, mid damage slow, low damage hard cc) but since it has synergy with the ultimate I'll let this slide.
R: Interesting synergy with E. Added damage, Large AoE cc, or a large slow. Then again, it also serves the same purpose as E except with significantly more damage and area. This reminds me of Ziggs in that his Q is a targeted bomb aoe, and his ultimate is a targeted bomb AoE only bigger and longer range, pretty much doing the same thing.
250 mana cost without scaling is really high at rank one. 100/175/250 mana cost perhaps?
Solid skillset imo so far, just needs those tweaks (as every first draft does).
It does, forgot to put that in. :|
Added in the cooldown, 60 seconds. Also gave it a 1.5 second duration.
Q does Crit and I actually didn't think about using champion made terrain. I guess that could work as they are considered solid objects. It can crit and that is one of the reasons why I gave it low damage and scaling. With enough cool down this ability can be spammable when maxed. I would say it can do repeat damage if it bounces back towards Mika.
I have no idea who and/or what that is, Zarkof. :| Adding in the duration of 4 seconds (I am considering lowering this by a second or so) and increasing her lifesteal by 6/8/10/12/14% for her W.
For her E I'm glad you liked the mechanic, I do have to say that it is one of my favorite designs in the game and see a lot of potential in seeing multiple uses for it; using Mika as an example. As for the animation think of it like her quickly letting go, haphazardly throwing a package and then going back into position. Tweaked the slow a bit to now read: "...that slows enemies for .5/1/1.5/2/2.5/3 seconds and does 20/30/40/50/60 (+.3) magical damage per second the champion stays in the cloud, lasts 5 seconds. "
Yeah, her ultimate came out completely different than the original plan. The original idea was pretty much a rip off of some other champions (something I realized when looking into similarly made champs) and I wound up sticking and overall altering the third phase of it which was the simple use a launcher. In that I didn't want it to be too similar to Ziggs' so I closed the distance and made it hone it to champions in that area. Fixed the mana scaling.
Thank you for taking a moment to look over Mika, Zarkof. And in good timing with how new she is.
So I read this. And I am bound to read it again after a few changes. Fair warning I am harder on CCFC members
Lore: Your lore really didn't seem like lore to me it sounded more like a list of facts or a backstory, whereas I much rather enjoyed your story version instead. That style of writing was great, but this felt empty without tone. So in this aspect I didn't really like the Lore as it is. I feel that it could be spiced up. Double check your work for errors I found a few one of them being "where" and you meant "were"
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