How To Play Twisted Tree Line Guide

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bathar

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Junior Member

08-29-2012

How To Play Twisted Tree Line Guide
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Introduction – Hello, I am bathar. A 3v3 player with 4K+ games played. I would like to write a guide that helps new players successfully try Twisted Treeline(TT), and one that teaches 5v5 players the difference between Summoner's Rift(SR). I will also share on some of the whacky things that I have seen work in 3v3. In this guide I do not wish to talk about characters that are OP in this map.

Getting started – TT is NOT SR! This is not a map to go and fool around. TT has its own meta and has higher stakes. There are no hard and fast rules in TT but there are guide lines that make sense. There is no incorrect way to play or build your characters, as long as you have utility or deal damage then you're fine, based on your partners' character choices. Twisted Treeline is all about ganks.
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*If you want to build attack speed runned (38%) Mundo with defensive masteries buying Vampiric Scepter and maxing Machoism first with a late game tanky attack speed build, you do that. Why? Because you do 200 damage to towers when you are low HP during the early levels. Requirements, preferably Taric, to give you a stun so you can close the gap, a heal when you get low, and an armor boost so your lifesteal is more prominent.*
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General Team Compositions – 1 Top, a mobile character that can top jungle and stop by bottom lane to gank often. Must have a reliable way to keep HP full.

2 Bot, a character that will preform the initiations and has high utility, along side a character that can sustain damage as well as do mini bursts.

Teams that win :

  • - High amount of Crowd Control(CC).
  • - Mobile teams that can move over terrain.
  • - Teams with triple carries.
  • - Tanky DPS.
  • - Attack damage(AD) Ability Power(AP) and a mixed damage.
  • - True damage teams.
  • - 2 Melee and one ranged.
  • - My personal favourite: AP carry, AP tank, AD carry. Having double the AP means that the opposing team will have to build Magic Resist(MR) for defence, which means that tower dives become less frequent since the tower is dealing AD.
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*Volibear Singed combo bot. Singed uses Mega Adhesive, Voli runs in and uses Rolling Thunder, then Majestic Roar the starts auto attacking to proc Frenzy. Singed runs around using Poison Trail, then Fling when Majestic Roar's slow is done, then run in the path of the enemies escape. Downside is that you might get out ranged and harassed when trying to kill creeps.*
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Starting Items – Always start the game with items that will win you a level 1 gank. There is no point of going defensive items unless it is stated that you are not ganking at the start based on the oppositions team composition.

Starting Ganks – There are no level 1 tanks. If a Singed walks into the bush that you are all hiding in, rip him apart. Decide who will exhaust first then go to town. Like there are no tanks at level 1, there are no mages. If your spell does 100 magic damage then your auto attack does 50, which is 50% of the magic damage in 1 second. While waiting for a 5 second cooldown(CD), attack 3 times more then cast your spell for a grand total of 400 damage. (almost all of Teemos HP). Pick spells that have the lower cooldown and higher damage while hiding. If your team can initiate fast in the open lane then picking CC over damage wins.
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How to Farm – Farming is not about last hitting, it's about zoning. When you have the chance, harass the enemy. Only then will you have the space to farm. Harassment equals zoned opponents which equals low HP which equals ganking opportunities.

Top lane – Is all about bush control, if you are in the bush you can poke your opponent without getting hit back. It also gives you the upper hand for CDs so you can engage when your CD's are done. The bush is also a potential Missing in Action(mia) for you to hop over the wall and gank bot or for your team to hop into the bush and gank top. As a top laner you must know how your character will fair in the jungle at specific levels and HPs, do some custom testing before attempting. Generally a Cloth Armor, and Vampiric Scepter with a HP pot will suffice. Push the lane to the tower then go farm. Remember, top lane minions are OP and will do 50% of your HP in a drawn out fight. So poke instead.

Bot lane – Position your ranged character between the enemy and the creeps while the melee character farms just beside you closer to the creeps. If you have been out pushed have one character consistently going in and out of the bush that is closer to the mid golem. This will either scare the enemy into thinking that you are going around the bush to gank them / going to gank top or they will think that you are mia from lane and will try to 2v1 your partner.
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Warding – Never Sight ward mid golem and top, always Vision (pink) it. Place it right under the golem so targeting the ward is hard. Jax and Lee ward right below the bush for quick access to gank bot from top. So putting the ward in the middle gives you the full view of mid.

Ward top dragon just below the entrance of the dragons keep to see the wards placed in the corners of the keep. Keep dragon warded to steal it last min.
When jungling ward the bush of the top buff camp furthest from you, this will give you sight to when they farm or when they are coming at you, plus the dragon Vision wards can't see these.

Defensive warding – The 2 bushes that are closest to you can be warded from inside your base. While losing ward the paths that people can kill you from while trying to farm. Place advanced ward at places that enemies come from rather than the bush that is beside you, it will give you more time to react.

Offensive Warding – Ward the bot of the bush near the bot camp furthest away from you to see both sides of the bush. Late game ward the Defensive bushes with Vision. Ward inside their base just before the tower when pushed to the second tower.
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Ganking – Can happen anywhere, anytime. Ping early when you go to gank. Use bushes in team fights to relive aggro. If both lanes are doing poorly, try ganking bot lane or top, this might turn things around. Don't just play it out. Ganking is what causes the game to change pace.

Pre-minion gank locations – Bot bush, bot mid bushes, bot side bushes near camps(set players in a triangle to cover all the entrances), their defensive bush near the tower(risky), top side jungle(common if member has smite), top buff if Shaco sets traps.

As top – Push your lane hard to tower then head down. Be careful to the path you choose as good players will spot you and intercept you if you come from the enemies side of the map. Try to go when bot is being pushed defensively or offensively, then come from behind.

As bot – Go while top is being pushed slightly before the tower, this limits the escapes to flashing or back though the lane and you instead of them running into the jungle.
If both lanes are pushed in your favour, go up and 2v1 dive the top player via the bush near the tower.
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Using the 4th player – When ganking you catch players jungling, what you want to do is ping your team, judge how fast the creep (assuming buff) is dying then pending on the situation steal and run or steal and attack the player. In early levels where the player is losing HP while jungling, as the creeps are 2/5 HP, attack the player. This will give them 2 options: stay and kill the creep then run(they risk dying to you) or run, leaving you the buff.

When they start dragon if your team is not there, ping then poke as much as possible, when they start running away you hide, if they go back to drag, you pop out and poke, this sustains the damage that dragon does to them as they flee.

If you are getting dived under your tower by a melee run circles around your tower, if by a caster then run away to your tower keeping close to the boarder in-case the flash over looking for a kill.
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Generalities – If only the tank is there then attack the tank, once the other players come in decide: is it faster to kill the tank that is already damaged, to switch targets and burst the other character, or to back away.

Assuming that your partner can provide consistent damage, kiting and baiting will get you out of a deadly situation, often with a kill for your team.

10 seconds after the last damage/debuff hit you, will clear the player award if you die.

A single player running at 2 of you means that his partner is around the corner.

When a player pings or needs help, go there or go help them.

If dieing in 2v1 situation as the 2 results in a 1:1 exchange do it. Your partner gets the assist and the extra gold, otherwise it wasn't worth it. I said so in chat.

If a team goes pure one form of damage, after 1 initial item start building the defence and HP. Don't bother building anymore offensive since your team will be able to out last them which equals more spells cast and attacks, therefor a greater total damage. Ex. 100 base damage * 5 = 500 damage vs. 140 * 3 = 420 damage

Get boots early.

In 2v1 bot situations, plant your anti-gank ward then go for the kill always. Do not let up. Starve them of creep kills and experience.

Always exhaust a face checker while with a group, the slow will counteract the flash that they use to get away giving your team time to catch up.

Flash is key for being OP. Most times flash is better than ghost. Running around the bend vs. flashing over it? When you fight try positioning yourself close to walls for quick flash escapes.

HP pots will save you from badly timed ignites.

If you get ult-ed for no reason, you're about to get ganked.

If you are losing and you have good late game carries, just farm it out.

When you push don't take out the inhibitors until you are ready to win, otherwise the super minions will keeps the push in their end giving them free farm. Do a final push with super minions.

In a 3v2 game keep them pushed back and just chip away at the towers. Once you get to inhibs then you can farm jungle. Otherwise push hard when the lane is empty.

PS If you have good tips that I should include let me know and I'll add it!


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kingnedved

Senior Member

08-29-2012

i logged in only to thank you for your effort

if you are willing to add more tips to the thread , you may consider a champion tier list for tt


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OnlyBotLane

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Senior Member

08-30-2012

Good start. You should add stuff about jungling and 1v2 lanes (both at top and bot).


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LegitKajit

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Senior Member

08-30-2012

Pro guide. The warding section helped a lot!

You should add a team ranked section, and put in good champions to ban in 3V3. For instance, Singed and Darius are must bans, other good bans are Jax/Tryndamere/Kayle/Sion/Mundo/Nunu etc etc


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bathar

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Junior Member

08-31-2012

Thx for the comments will get on that.


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Uncle Jellyfish

Senior Member

08-31-2012

The middle jungle buff spawn is a Lizard, not a golem. Also, this guide seems to be made for those just starting out in TT. I agree with OnlyBotLane that you should add some stuff about 1v2 lanes, as well as 1 top/1 bot/1 jungle and 2 top/1 bot team comps. Jungler comps provide two solo lanes and good ganking potential, as well as jungle control, and the two top comp provides a safer top lane and better dragon control.


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Epictues

Senior Member

09-01-2012

dont agree with everything here

but well thought out and informative +1


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eldadelin

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Member

09-06-2012

Thank you so much, I was having trouble with threes, after my team and I analyzed this and did some slighty better plays, we were able to win our first ranked match! <3


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Mich567

Senior Member

09-07-2012

BUMP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Beast, yo.
Seems Legit.
Awesomesauce.
'Nuff Said.


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KingObsidianFang

Junior Member

10-04-2013

Hey can you update this for the new updates?


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