Late August Patch Notes

First Riot Post
Comment below rating threshold, click here to show it.

sling14

Senior Member

08-29-2012

Quote:
Originally Posted by NeeksNaman View Post
Hey Summoners. We’ve made some slight changes to Dark Valkyrie Diana’s model and splash and wanted to provide some context behind the decision. When we create launch skins for Champions we always want them to amplify the fantasy of that champion for our players. Part of that is making sure that what is iconic to the Champion is kept intact when we design their skins. We felt Dark Valkyrie Diana was missing some of Diana’s key features: mainly her Lunari Symbol and facial features. We also noticed some similarities in silhouette to some of our previous champions and wanted to make sure we differentiated her. Some of this feedback came internally at Riot but also from the community post launch and we wanted to make sure she was hitting the quality bar you guys deserve.

Basically, all this means is, the skin looked too similar to syndra so instead of changing the new champ they changed the skin


Comment below rating threshold, click here to show it.

Priestess Soraka

Senior Member

08-29-2012

Quote:
Originally Posted by Fetid Wang View Post
The reason you ruined her splash art is because Syndra looks so much like her. You know what would fix that? CHANGE SYNDRA. Not Diana, Syndra. Diana was released first, and therefore created first. Maybe you should tell your champ creators to be more...creative? I love the in game model and splash art for Dark Valkyrie Diana, that was one of the selling points for me. I even used the splash art as a wallpaper for a long time. You should worry more about updating out of date champions splash art rather than one that just came out. Riot, get your priorities straight.
though i absolutely agree with you i doubt riot would ever use that philosophy 90% of the time. you see soraka and udyr being the only 2 from the original 40 who havent gotten a 3rd alt skin while you see vayne who was released much later and got 2 other skins


Comment below rating threshold, click here to show it.

Longsworder

Senior Member

08-29-2012

Quote:
Originally Posted by NeeksNaman View Post
When we create launch skins for Champions we always want them to amplify the fantasy of that champion for our players. Part of that is making sure that what is iconic to the Champion is kept intact when we design their skins.
That's why Zyra's launch skin is her on fire, amirite?

Quote:
Some of this feedback came internally at Riot but also from the community post launch and we wanted to make sure she was hitting the quality bar you guys deserve.
Sure is a good thing you stopped releasing a second launch skin to "raise the quality bar", right?


Comment below rating threshold, click here to show it.

fallenking112344

Junior Member

08-29-2012

think u nerf diana to much.


Comment below rating threshold, click here to show it.

lanceYvang

Junior Member

08-29-2012

Instead of requesting a refund in the forum, maybe try to actually send them a support ticket? Our best shot is they might issue a refund or revert the model back to the way it was if they get tens of thousands of support ticket for a refund.


Comment below rating threshold, click here to show it.

sirturkey1

Senior Member

08-29-2012

Quote:
Originally Posted by Valiendan View Post
You have to be kidding me you are going to nerf Dianas Q but not darius ult what the hell is wrong wrong you that ult can end up making 1500 damage and the most Dianas Q does is up to 800 and darius has that bloddy hemorage that is like having 5 ignites on you. WTFFFF!!!!!!!!!!
OMG an ult does more damage than a Q!.....wtf is that a serious complaint??? And I really don't think you understand ignite....if his passive was 5 ignites he would destroy anyone, and also would never have been created. But good job on completely failing


Comment below rating threshold, click here to show it.

NVDax

Senior Member

08-29-2012

Quote:
Originally Posted by RiotNyandalee View Post
[youtube]WPRAcC88POk[/youtube]

PvP.net 1.66
  • You can now disable notifications by using the new “Notification Suppression” feature in the Options menu

League of Legends v1.0.0.146
Akali
  • Mark of the Assassin
    • Fixed: Now correctly grants the Energy return when the target is killed by the magic damage from her passive

Alistar
  • General
    • Base Movement Speed reduced to 300 from 305
  • Headbutt
    • Cast range reduced to 600 from 650

Corki
  • Hextech Shrapnel Shells
    • No longer benefits from critical strikes
  • Valkyrie
    • Cooldown increased to 26/23/20/17/14 seconds from 20/18/16/14/12
  • Missile Barrage
    • Charge time for missiles increased to 12 seconds from 10

Diana
  • General
    • Base Health Regen reduced to 7 from 10
    • Updated model and splash art for Dark Valkyrie Diana
  • Crescent Strike
    • Damage reduced to 70/110/150/190/230 from 80/125/170/215/260
    • Ability Power ratio reduced to 0.7 from 0.8
  • Pale Cascade
    • Damage per orb reduced to 20/34/48/62/76 from 20/36/52/68/84
  • Lunar Rush
    • Cooldown increased to 25/20/15 seconds from 20/16/12

Evelynn
  • Shadow Walk
    • Detection radius reduced to 700 from 750
  • Hate Spike
    • Mana cost reduced to 14/18/22/26/30 from 19/23/27/31/35
  • Dark Frenzy
    • While active, Evelynn now ignores unit collision
    • Cooldown reduced to 15 seconds from 20
  • Ravage
    • Cast range increased to 225 from 185
  • Agony's Embrace
    • Cooldown reduced to 120/90/60 seconds from 120/100/80

Ezreal
  • Mystic Shot
    • Mana cost reduced to 28/31/34/37/40 from 30/35/40/45/50
  • Essence Flux
    • Damage reduced to 70/115/160/205/250 from 80/130/180/230/280
    • Ability Power ratio increased to 0.8 from 0.6
    • Width reduced to 80 from 120

Gragas
  • Body Slam
    • Charge speed reduced to 900 from 1050
    • Mana cost increased to 75 from 50
  • Explosive Cask
    • Cooldown increased to 100/90/80 seconds from 90/75/60

Graves
  • General
    • Base Attack Speed reduced to 0.625 from 0.638
  • Quickdraw
    • Attack Speed reduced to 30/40/50/60/70% from 40/50/60/70/80%

Jarvan IV
  • Demacian Standard
    • When targeting a location outside of Demacian Standard’s range, Demacian Standard will now be cast at its maximum range in the direction of the targeted location

Karthus
  • Wall of Pain
    • No longer reduces Armor
    • Magic Resist reduction adjusted to 15% instead of flat 15/20/25/30/35

Katarina
  • Voracity
    • Cooldown reduction on kill or assist increased to 15 seconds from 10 seconds
  • Bouncing Blade
    • Base damage increased to 60/95/130/165/200 from 50/85/120/155/190
    • Ability Power Ratio decreased to 0.45 from 0.5
    • Mark detonation Ability Power ratio reduced to 0.15 from 0.2
  • Sinister Steel
    • Ability Power Ratio decreased to 0.25 from 0.3
  • Shunpo
    • Damage increased to 60/85/110/135/160 from 40/70/100/130/160
    • Cooldown reduced to 12/10.5/9/7.5/6 from 14/12/10/8/6
    • Fixed: Tooltip now states the correct Damage Reduction amount (15%, not 20%)

Mordekaiser
  • Increased the size of his model

Nunu
  • Ice Blast
    • Slow duration reduced to 3 seconds from 4

Rengar
  • Unseen Predator
    • Now leaps directly on top of the target instead of slightly behind them
  • Bola Strike
    • Fixed: Bola Strike will no longer fail to cast

Shen
  • Shadow Dash
    • Cooldown increased to 16/14/12/10/8 seconds from 10/9.5/9/8.5/8

Teemo
  • Toxic Shot
    • Fixed: Poison damage now works correctly at higher Attack Speeds

Twitch
  • Expunge
    • Base damage increased to 40/50/60/70/80 from 20/35/50/65/80
    • Mana cost reduced to 50/60/70/80/90 from 70/75/80/85/90
  • Spray and Pray
    • Reduced cast frame to make his attacks more responsive

Warwick
  • Fixed: Warwick's passive now has a buff icon, and will work properly on consecutive hits

Items
  • Abyssal Scepter
    • Aura range reduced to 600 from 1000
  • The following items will now display a targeting indicator to show whether you are placing a ward inside of a bush: Wriggle's Lantern, Vision Ward, and Sight Ward
  • The following items will now display their cooldown on the item itself, rather than with a buff: Maw of Malmortius, Hexdrinker, Banshee's Veil, Guardian Angel, Sheen, Lichbane, Trinity Force, Tear of the Goddess, Archangel's Staff, and Manamune
  • Fixed: Wards no longer list that they have 20 Attack Damage

With every patch, we strive to improve the look of the game in varying degrees. We recommend that you have the latest available video card drivers installed.
Can someone even explain how those spray and pray "buffs" are supposed to help him?


Comment below rating threshold, click here to show it.

Primanocte

Senior Member

08-29-2012

Quote:
Originally Posted by NeeksNaman View Post
Hey Summoners. We’ve made some slight changes to Dark Valkyrie Diana’s model and splash and wanted to provide some context behind the decision. When we create launch skins for Champions we always want them to amplify the fantasy of that champion for our players. Part of that is making sure that what is iconic to the Champion is kept intact when we design their skins. We felt Dark Valkyrie Diana was missing some of Diana’s key features: mainly her Lunari Symbol and facial features. We also noticed some similarities in silhouette to some of our previous champions and wanted to make sure we differentiated her. Some of this feedback came internally at Riot but also from the community post launch and we wanted to make sure she was hitting the quality bar you guys deserve.
Rot in hell. Seriously.

What community feedback? I never saw anything but compliments on her skin. I want my ****ing money back.


Comment below rating threshold, click here to show it.

Rakes

Junior Member

08-29-2012

Where the heck is the refund


Comment below rating threshold, click here to show it.

Invictrix

Senior Member

08-29-2012

Grande Mordekaiser *****es. hue hue hue hue hue hue