Simple Fixes That Might Improve TT?

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Eryn

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Senior Member

08-26-2012

I was just thinking of some (what may be) really easy fixes for Twisted Treeline that I think would help improve it's game play.

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1a) Reduce the gold granted by slaying dragon.

Reasoning: At this point in time, Dragon grants 280 gold per player, essentially as strong as a Baron. And while the buff isn't quite as good as Baron Buff, it's still pretty powerful. Considering how quickly Dragon spawns (every 5 minutes) I think reducing the gold it grants to something in the (150-200) range would improve Twisted Treeline.

1b) Instead of reducing the gold, increase Dragon's health pool so that it can't be soloed by 1 teammate at level 6 with a Wriggle's Latern. (Although I still prefer 1a because sometimes fast Dragons makes Twisted Treeline more 'on edge').

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2) Have jungle camps *always* spawn the same way. I.e: First camp to spawn middle is Golem + Lizard + Baby Lizard, then second camp to spawn is Wraiths.

Reasoning: At the moment, camp spawning is random and that's makes things less fair. Although some may argue (even me) that it makes things more fun.

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3) Have the Laser in the pools only target champions, not minions.

Reasoning: While I don't believe turtling is a very big issue, and while I also believe it is easy to counter, it is a little bit silly that mobs can be kited into the pool.

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What do you guys / girls think?


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Let Me Eat You

Senior Member

08-26-2012

put in baron, but stronger


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Axil

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Senior Member

08-26-2012

put in a stronger baron with less people...why


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multiple cats

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Junior Member

08-26-2012

I'm not sure. I think a lot of the problem with the jungle minions has to do more with the fact that Riot never really acknowledged jungling as a mainstream 3s idea when they made TT. Because of this, the jungle is just bizarre.

First off, the camps can continue to be randomized, but there's no reason that they can't get the same revamp SR jungle got; the largest minion should give a mana and hp restore. This will make jungling easier for those who aren't sustainable with the current setup, and it will illuminate the possibility of jungling and the importance of the jungle to new TT players.

Second, the Dragon is a game changer. Ignoring the buff, an easily soloed 890G team boost at an early level is just too much on its own. When you examine the buff the dragon gives, a level scaling damage% increase, there is just TOO much chaos for a short range melee like TT.

Don't get me wrong, I love that TT can be decided in a single battle, even if the victor was down dozens of kills, but the ease of the dragon's death and it's spawn timer make for a game no team can really design for proactively.

To make TT popular, it has to be E-sport worthy, and until there is a DYNAMIC jungle and a reason build your team with a jungler, TT will continue to be in the shadow of every other advance LoL makes.


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Let Me Eat You

Senior Member

08-26-2012

Quote:
Originally Posted by LixaLollipop View Post
put in a stronger baron with less people...why
because why do we have to be enemies with baron
if we make him really strong then there will be no more fighting and everyone will be happy


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Goggris

Senior Member

08-26-2012

Tried to start this conversation a few days ago: http://www.reddit.com/r/TwistedTreel..._broken_in_tt/


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Uncle Jellyfish

Senior Member

08-27-2012

Equalize the range of the Fountain Turrets, too. Other than that, I agree with everything above.


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Shadeykris

Senior Member

08-27-2012

I went back and looked for some of the threads RiotNome had replied in... this one was pretty good.

http://na.leagueoflegends.com/board/....php?t=2217715
Promised: matching blue laser to purple.
And the longest quote:

Quote:
Originally Posted by RiotNome View Post
It's worth consideration that a large amount of what you guys have brought up as complaints about the map stems from the core physical layout of the map; that is, the walls, brush placement, building locations, etc. This includes the gank-heavy nature, minion pathing issues, difficulty in jungling, and beyond. So a sizable portion of these issues will not be fully solved without heavy map modifications. However, what is doable right now is small fixes (i.e., the Shrine laser disparities) and alleviation of nagging problems like monster randomization and jungle buffs. I'll probably be doing some heavy internal testing of concepts along with community consultation for forseeable future, but my immediate goal here is to address some of the most glaring issues that prevent Twisted Treeline from seeing the gameplay quality that SR has... or at least get closer to it.
More:
Picks and bans
http://na.leagueoflegends.com/board/....php?t=2224708
Walls
http://na.leagueoflegends.com/board/....php?t=2294616
Ranked solo/duo
http://na.leagueoflegends.com/board/...php?p=26257130
TT specific global effects
http://na.leagueoflegends.com/board/....php?t=2240310
Creating objectives
http://na.leagueoflegends.com/board/....php?t=2280278

It's sort of encouraging to look back and read the discussions with a Red... I just wish there was more currently. Hopefully these things are being worked on. I'm guessing we'll see results during Season 3, since we haven't seen anything yet. Who knows though.


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She

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Senior Member

08-27-2012

riot will never change this map. i'd be surprised if 3v3 players even get season 2 rewards


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Quick Rawr

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Senior Member

08-27-2012

Can we add in that you should make the laser the same length for both teams? It's frustrating when I get the Right team b/c I know I'm disadvantaged in the late game.


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