Haha, you guys probably thought I forgot about this thread. I didn't. I just waited until all the posting was done before I comment.
First of all, I just want to thank you all for replying. I really do appreciate it and I have/will read all the posts here...nao...
Seems like everyone has already prepped you on the item build, but i'm gonna toss in a piece of information that I have seen before that is fun to do with Wukong.
As everyone probably knows, Wukong's W leaves a clone in a spot, while he turns invisible for a short time and can run away. Now a lot of players know this, and continue to run in the direction they think the Wukong is heading, which is generally the same direction they were running. I've seen some tricksters use W and run the opposite way, but also have seen them do something else... Not even use the W at all... They will run, push "S" to stop, and make it appear that they used his W, while the enemy generally keeps "chasing" you. You can then run the opposite way, or ACTUALLY use W to escape.
The real issue with clones is if someone clicks on the clone, they see it has no items.
Start phage, then get sheen/zeal. Used to usually get Sheen, but these days I tend to get Zeal first on Wukong, for the MS, crit, AS.
But your passive, and your auto attacking nature, as well as two chances with AA>Q? I'd definitely get phage first.
And yes, you have to try for that AA>Q.
The decoy>Ghost idea mentioned above is same as me with Boots of Mobility+W idea.
I hope you use flat armour, over armour/level. Early game auto-attacks are huge, even mages deal a lot of physical damage early game. Turrets and even minions are all big sources of damage early game. That's why I suggest going for flat armour.
I personally go 9/21/0 rather than 21/9/0. It's my personal preference on melee bruisers. I like the CDR a lot, I like the MS to get places. I really like the Tenacity effect. I just feel the later levels of the offensive tree don't give me nearly as much.
Also, I like MS quints. I found out if I go 21/9/0 and no MS quints either, I often chase people and don't get additional auto attacks off. The small difference in MS is really important for melee champions for catching up/running away from people. But that's me.
Also, sometimes I would use the E->W first in fights for the clone to be the meat shield, just for the purpose of soaking in CC and the majority of damage.
And don't be afraid to ult the whole enemy team once you have a decent amount of hp pool. The passive would make you extremely tanky especially during mid game. If thing go wrong, you can always just cancel the ult and w out.
I'll try to answer your questions.
Sidenote: All answers are based off of my experience with Wukong.
-What are the core items that I should use for Wukong?
-What specific strategies are good for Wukong?
-What are the strengths of Wukong?
-Sorry, I was just studying and stumbled across this thread; I know im late x.x
-Special thanks to be the ppl who noted me, but I doubt im the best player, my leader thinks otherwise hue
-My new core builds is Pros boots potions - early (u want the full damage as a bruiser)
-Ur next should be a quick brut, and a phage for armor shred + hp sustain + a slow (your boots I would say if u wanna play serious should be mercs/ninja tabi.
-You then MUST build situational; the reason why frozen mallet is outplayed by tri force is cause frozen mallet is a tank item while tri force is flexible. In the end, ur job is to be sustainable, but u need damage, and frozen mallet cannot give enough damage late game, but tri force can.
-My end builds follow literally all my bruisers, (Prospector, boots, Ghostblade (upgrade brut before 20min marks b/c brut will fall off in damage since everyone rushes def), phage, Maw OR/AND frozenheart. These 2 items represent the hard defense/magic def items. I pick FH over randuins b/c the frozen heart benefits the whole team with the 20% debuff aura, and it gives Cooldown (with ghostblade = 35-40%) which makes Wu kong's Q = 3 seconds = -30% armor lasts 3 seconds, the enemy u hit will have -30% def for the whole duration unless he runs away huehue.
Aight so I feel like im writing too much, so Heres my core build:
Brut - Ghostblade
Phage (leave it a phage until late game where u can decide between tri force, or FM) Hexdrinker & pickaxe - (with these 2 items, u can either rush maw, or LW)
frozen heart for max cooldown.
Last whisper (rush it depending on how fast enemy builds def)
That's 7 items, u can sell pros LATE GAME (i repeat, dont sell pros early unless u are getting ur last item or ur 2nd last item)
-Wu kong excels BEST w/ AoE ult champs, Friend Painkillar and Captnbuwberry, they'll tell you why Wu kong does best with teammates with AoE ults =) Enjoy!
& Word of advice ! Don't play wu kong every single game, it makes people mad b/c wu kong is a tier 2 champ in dom XD
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