[Champion Concept] - Legion, the Lone Survivor (ADC)

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DryRun

Senior Member

08-22-2012

hey SilentSide thanks for the review! you definitely pointed some things out. let me explain some thoughts, then i can look at some changes.
Pantheon is a AD caster/assassin, and Legion is an ad ranged carry. so where pantheon has great scaling abilities with moderate cooldowns, legion has mostly stat steroids. i was going more with versatility then indomitable, as carries should be naturally squishy to balance high damage output. i am hardly the first person to quote the bible, it makes for great fiction. its easily one of the best stories of all time, and as a source is generally well known.

the passive is super strong yes, its a lot like trynds crit passive or ashes, where it makes auto attacking his premier source of damage. since his Q is stance he can proc it whenever he wants the cool down starts once its activated, so since all his spells are non target spells, he can spam out all abilities in a second to proc passive in a fight, however, i feel that the spells have a very natural progression, you poke with a spear through, reducing armour, when enemies get closer/think about attacking back, you proc the Q, use your attack speed buff and fire away, remember he is ranged, and during the rest of the fight, passive is running. the two options would be spammable abilities to keep it going on and off, or situational abilities with long cool downs so that his passive can run solid for an entire fight.

in his lore he is supposed to come across as a collective group of soldiers who have sworn to keep fighting, if that didnt come across as the main theme, thats my bad.

Q - this is not a self root, but a duration effect, all you need to do is stop moving when they reach you...already i can see the confusion....this is a good opportunity to maybe change the spell to proc as long as you are facing the enemy. in fact i will almost certainly do that. its true that anyone with range could ignore this ability, however since he is ranged, he would attack back. also it is useful in bushes and perhaps ganking lanes where enemies would have to go wide around you to avoid it. a gap closer would probly be ineffective with a ranged carry. even with his passive short ranged AS.

W - mostly this is for fighting tanks or melee dps that want to close the gap, instead of other carries having escapes legion has a as boost that might allow him to go toe to toe. the active is another carry ability to make attack damage items stronger.

E - admittedly he could benefit from an Aoe, but his farming would be perfectly fine already, and as it stands, instead of Aoe castable abilities, Legion is a carry, and gets stat buffs instead. I dont want any more cc then the avoidable Q i think this would be too strong. it would be up to Legions team to provide cc for him...imagine master yi or trynd had a ranged stun....yes pantheon does, but he is a caster.

at this point with castable armour pen debuff, and attack speed steroid, and bonus crit chance, i feel legion is prepared to begin a fight with other champions. if that champion happens to be melee, then Legion benefits from a knock up/slow combo as well as additional AS.

R - I went with the stealth for a few reasons,
1 allows positioning in game - very important for carries
2 juking possiblities, as ranged carry his low Hp pool is vulnerable, so a well timed ult can allow him to juke a bit near brush or corners.
3as an undead soldier inhabited by thousands of ghosts, i thought it would go good with the lore if he could use them somehow example ghosts covering for him attacking with him.

as i see it, it stands -
1. pantheon is melee, AD caster/assassin, Legion is ranged, AD carry - but yes they both have spears
2. i feel the stat buffs are natural for a carry. the q would be fun to use most characters have a poke for laning
3.as far as lore....being a dead legionnaire harboring more dead legionnaires, he has legionnaire weapons, uses legionnaire abilities, and as ult calls upon said legionnaires for aid.

your review was very helpful in pointing out Legions weaknesses, here are my initial thoughts,
Passive - make it easier to be up
Q - instead of stationary - facing enemies, now can be used as a sort of charge (although he is very slow)
W - attack speed buff will stay, its his main carry ability
E - this was an idea before - Legion throws a pilum at target location, hits enemy for damage and armour pen, think J4 but single target, longer range. Upon casting legions ghost companions add their pilums to the throw hitting an area around Legions (slight delay) doing light damage possible slight slow
R - ive been meaning to simplify, some ideas are throw away stat buffs, and go with ghosts that charge attackers while he stealths briefly, more levels more ghosts. they cannot crit, but do land one attack unless they are targeted on route. Legion can continue to attack this way adding damage, or slink off to new position. thanks for the review!!


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DryRun

Senior Member

08-24-2012

Implemented some of those changes.


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The Blawnzed Elf

Senior Member

08-24-2012

I will review you tomorrow. Sorry for the delay


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The Blawnzed Elf

Senior Member

08-25-2012

"We are legion for if we are many" I first heard that on Mass Effect 2 but later heard that it was a bible quote. I should read that book.

Passive: his passive appears to give a critical hit bonus when he is off cool downs. I didn't read any of the other abilities yet but this ability would be pretty useful on an ad scaling champion.

Ability 1: I like the ability. The slowest champions in the game have 300 move speed. 60% of 300 is 180. He would deal 200 +180 +ad scaling. It is a little over powered. I would keep his level 1 base damage but make his higher levels have a little less base damage. It would also be hard to land this because most enemies won't charge you when this is up.

Ability 2: This ability would be more deadly if you sucked in nearby enemy(s) when you activate it. This would be useful when you have your Q active.

Ability 3: This ability is fine. I would max his Q and W. This would utilize his his passive critical hit because he only has two worry about 2 abilities to keep on cooldown

Ult: I like his ult.

Overall this champion seems like a good champion. The only problem is that he has the most potential damage close range but there is no way of forcing an enemy into close range combat.

sorry for the delay


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tzero316

Member

08-25-2012

He looks great overall, but does his ult have to be on cd for his passive? While we are on his passive, how about for every ability that is on cd (other than his ult) he gains X amount of critical strike chance. Now for his ult, maybe a guy could appear on his left and right, and when he is hit X% of the damage is given to one of his buddies (who would how like 50% of his health and resists) and if your W is used while in this formation then the entire group would be able to proc it? Just some ideas of mine.


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DryRun

Senior Member

08-27-2012

Hey tzero. you had a great idea on the passive, i went for it right away. it also really slowed the passive down till levels 4-6, which i think it needed anyways.

Thanks everyone for the reviews! really has helped to round him out.

one note, yes his strength is high damage up close, and he does have no way to keep people there, except his Q if it hits. But i think that is fine for a carry, who can deal enough enough damage to kill a team, he should not also have the ability to cc people into being killed.


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UndeadRabbit

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Senior Member

08-27-2012

I absolutely love the idea behind this guy. His Q and Ult keep enemies off, W, E and Ult increase damage. He sounds very practical. He won't initiate fights, but he's an AD Carry and isn't meant to.

I don't see any problems with him honestly, but I didn't read the lore so I'm only judging his skill set. I would absolutely love to see this guy in action.

My idea for an AP Carry:
http://na.leagueoflegends.com/board/....php?t=2515189
=]


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DryRun

Senior Member

08-30-2012

thanks for the review!
yeah you get the idea, very practical damage dealer, low cc, high damage. but i think his Q and AS passive at range make him fun to play by always trying to surprise enemies and anticipate their movements.
personally i think the lore is pretty cool.


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fefddfef

Senior Member

08-30-2012

Quote:
Passive - Disciplined - Legion is nothing if not disciplined, he can focus his attention so greatly that when his abilities are on cool down he gains critical strike chance. Legion gains 2/4/6/8% critical strike for each ability on cooldown at levels 1/6/11/16.
This is a stat boost that lets Legion really make the most of an attack damage build. Like all good abilities it does not come without a trade off, there will be times when Legion players will feel pressure to use up abilities to proc this passive, often before the ideal time to actually have the ability up. Its a balance between adding the extra damage, or saving a spell that coul
d save your life.

Very interesting passive, but like Silent side said... this doesn't fit his lore... (That's my only problem)

Quote:
Q - Schiltron - As long as Legion is facing his target he can brace his javelin in the ground, impaling the next enemy to come within melee range. On cast Legion enters a stance for four seconds, as long as he is facing them, the next enemy to come within melee range takes 60/95/130/165/200 (+0.5ad) and 20/30/40/50/60% of their movement speed as physical damage, is knocked up for 1 second and slowed by 15% for 2 seconds afterwards.
Costs - 75 mana
Cooldown - 18/16/14/12/10 seconds
This spell keeps those melee dps on their toes, it is also his major utility spell. It is strong, but very defensive in nature - except- with good planning, this is a great spell to use on enemies face checking the brush, especially when combined with his W. plus how cool is it to damage someone based on how fast they ran into your spear?
Pretty cool, almost like fiora's parry. But the damage is a little on the high side.
Assuming 300 MS (The lowest basic move speed you can go)
At level 1 the damage would be 60 (+0.5) + (300 * .2) = 60 + (0.5) + 60 for 120 + (0.5)
At level 5 the damage would be 200 (0.5) + (300 * .6) = 200 + (0.5) + 180 for 380 + (0.5)
This also makes hecarim cry.
The mana cost on this is kinda low for what it does.

Quote:
W - Gladius - Passive - Legion carries a short sword for close quarters. Legion gains 15/20/25/30/35% attack speed when within melee range.
Active - Legion can double this passive increase for all his attacks for four seconds.
Costs - 50 mana
Cooldown - 20/18/16/14/12 seconds
Another steroid, useful for up close, pairs great with Q. Same as most good carries, not super strong on its own, but with good items, deadly. This is risk/rewards, get closer, get more deadly, but also more vulnerable. Legion does not have the stats of a melee and would quickly wither in the middle of a teamfight.
Do his spear and sword have separate ranges?


Quote:
E - Pilum - Legion fires a skill shot spear throw that does not hit enemy minions. Legion hurls his pilum at target location dealing 65/105/145/185/225 (+0.8) physical damage and reducing targets armour by 5/10/15/20/25. As he casts ghost legionnaires materialize around him, and throw their pila in a delayed (1 second) Aoe around Legions, all enemies hit receive 35/55/75/95/110 (+0.4) physical damage and are slowed by 12% for 2 seconds.
Costs - 60/70/80/90/100 Mana
Cooldown - 12/11/10/9/8 seconds
This is his main poke as it will out range his auto attack damage. It is also a useful debuff to increase his damage. Will not be spamable unless he rushes mana/mana regen, and then it loses its damage. Potentially, this spell will work like karthus Q where he throws it up and it hits the ground damaging a small area after .50 seconds. undecided as of now
Jesus lord! That damage!

Level 1: 65 (+0.8) + 35 (+0.4) = 100 (+1.2)
Level 5: 225+0.8) + 110(+0.4) = 335 (+1.2)
Quote:
R - Centurion - The collective psyche that is Legion redoubles its efforts reforming Legion into their lost Centurion, he gains 10/15/20% movespeed and 10/20/30 bonus AD. While active, 3 of Legions ghost companions form up around him. When ever Legion takes damage from an enemy champion he stealths for 0.75 seconds and one ghost charges to land one auto attack at the enemy (cannot crit). (Attacks against the same target do 33% less damage each time.)
This is his marquee moment. I imagine he grows a bit in size and gains some swirling black winds. His helmet gets a Crest and he looks more held together. Basically he gets stronger in combat. It should let him get in close enough to get the most out of his W, and help him survive team fights as he can reposition very briefly after taking damage. Here is the idea with the ghosts, either - you stand and fight, in which case when they attack you you get a free hit when your ghost attacks, the stealth is cancelled by you attacking, and all goes on as it was. OR, when you get attacked, your ghost charges in, you stealth briefly and reposition, dealing less damage over all, but possibly saving your life in a team fight. The ghosts are only as good as your auto attacks, Legion is all about auto attacks (carry).
The stealth seems pointless, like it was just thrown in "just cause"
Also the damage reduction per centurion is a little high.

____________________________________________

Overall I can't really get behind this idea. His theme is too much like pantheon and his skills don't match what his lore says.

Also if you don't mind can you answer one question about Lady Pauline ?


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DryRun

Senior Member

09-01-2012

Hey, thanks for the review!

Very interesting passive, but like Silent side said... this doesn't fit his lore... (That's my only problem)


his passive is a damage boost, mode to make his role as ad carry efficient. he relies on auto attacks, so once spells are out, his autos get more dangerous - in his lore he is a last surviving soldier, not a survival specialist. i could see if he was the last surviving shield man to a lord or something, but he is just a soldier, so why not crits?

Pretty cool, almost like fiora's parry. But the damage is a little on the high side.
Assuming 300 MS (The lowest basic move speed you can go)
At level 1 the damage would be 60 (+0.5) + (300 * .2) = 60 + (0.5) + 60 for 120 + (0.5)
At level 5 the damage would be 200 (0.5) + (300 * .6) = 200 + (0.5) + 180 for 380 + (0.5)
This also makes hecarim cry.
The mana cost on this is kinda low for what it does.


yes, its a little high damage, and a little low cost, but its also impossible to use as an offensive spell, you cannot take that damage, and say 'here im going to deal this to you!' its totally reliant on them choosing to take it. I will probly increase the mana cost. I think the cooldown is suitably long for the amount of effects.

Do his spear and sword have separate ranges?

yes, Legion is a RANGED ad carry. the passive ability kicks in at melee range.

Jesus lord! That damage!

Level 1: 65 (+0.8) + 35 (+0.4) = 100 (+1.2)
Level 5: 225+0.8) + 110(+0.4) = 335 (+1.2)


is 335 plus 1.2 ad that strong?
fiora dash = 280 + 1.2 plus two dashes
graves can = 340 + 1.36
talon = 260 + 1.2 in a huge cone

Legions damage is split in two amounts, the second can be avoided. maybe i could alter the spell, make the ghost javes and slow amount scale with ap?

The stealth seems pointless, like it was just thrown in "just cause"
Also the damage reduction per centurion is a little high.


the stealth part is the most important part, its what allows him to position several times during team fights whenever he takes damage. its basically the whole point of the ability, letting him attack fromt eh back, and move to a better position when needed. there is no "damage reduction per centurion" he just takes full damage and then stealths, the ghost legion then charges attacker to throw them off, and do one auto attack, the reduction is the damage reduction the ghosts do to the same target so the ult isnt too strong 1 v 1.

His theme is too much like pantheon

i dont know where all this pantheon stuff comes from...he is ranged at will almost all stat buffs for carrying, pantheon is melee caster who nukes targets as an assassin.

pantheon = melee caster, assassin

legion = ranged, carry

thanks for the review!