Situational gameplay tips?

Comment below rating threshold, click here to show it.

jremmons

Senior Member

08-03-2012

Hi all, I'll preface this by stating I'm neither a high ELO nor Veteran player(lvl17, probably 50%ish W/L ratio).
Despite or because of my relative noobishness I'd like to ask some overall gameplay tips. I've read Sauron's and Nekrogen's guides and have tried to employ their recommendations in my own games but I still finding myself unusre of what to do in a variety of situations.
I primarily play AD Bruisers(Jax, Panth, Irelia) and long-distance pokers (Ahri, Ezreal).

One of the biggest issues I have revolves around knowing when to initiate team fights, either at the beginning wind-mill or when the enemy team is pushing up to a tower and is supported by a creep wave.This is particularly important when I'm a bruiser champ as I am often one of if not the tankiest on the team and also have a gap closer, requiring that I typically should initiate. Aside from determining when to actually initiate a team fight, I also have an issue deciding when to pull out of a team fight. A lot of times I get focused once I've initiated and find myself obliterated quite quickly.

Another issue I have is what to do when I'm alone at a tower and 2-3 champs are pushing up to it. This happens a lot when I play Ez or Ahri as I attempt to stay in the back and not get squished instantly and so I often remain alive when the rest of the team has died. I always have trouble deciding whether I should stay at the point and try and delay or just recall so as to not be smashed into the ground.

My final question is less of a true question and more of just a plea for any overall gameplay tips that any of you could provide to aid me in being a better Bruiser/Distance Poker.

Any help/tactics/advice that could be offered regarding these scenarios or about how to play long-range pokers/bruisers would be greatly appreciated. Thanks for all your help both past, present, and future.


Comment below rating threshold, click here to show it.

HaIfhearted

Senior Member

08-04-2012

Quote:
Originally Posted by jremmons View Post
Another issue I have is what to do when I'm alone at a tower and 2-3 champs are pushing up to it. This happens a lot when I play Ez or Ahri as I attempt to stay in the back and not get squished instantly and so I often remain alive when the rest of the team has died. I always have trouble deciding whether I should stay at the point and try and delay or just recall so as to not be smashed into the ground.
I'm no bruiser player, so someone else will have to answer your first question.

But as for ranged AP/AD's, if your team just got aced and you are alone under your tower, you have to evaluate whether you think you could survive if they dove you.

If you feel confident you can kill them all, ex: if they are all super low and you are still near full health, then by all means try and hold the fort.

But if it doesn't look like you can hold the point down, and you don't have any help coming, just back off and let them have it.
It's not worth dying over a point if your team can't get something out of it.

Although if you have sufficiently long-ranged poke (kog/ez) you can harass them as they capture the point to delay them if you choose.
Just don't get caught and die, cause that just makes the whole effort counter-productive.


Comment below rating threshold, click here to show it.

hinderlopen

Senior Member

08-04-2012

For the windmill, i only initiate if one of their members runs past the turret, then they're usually overextended and should be easily killed. You can then either back out, and repeat, or dive straight onto their squishy champs.

If they're pushing with a wave, DO NOT INITIATE! let them do it, so they have to run under your tower and take extra damage (garrison helps here). Your squishy and wave-clear champs should be behind you, and you should be right next to your tower.

With 2-3 pushing your tower and you alone, I agree with halfhearted, it is really easy to dive a squishy and get the tower while taking almost no damage. BUT you shouldnt be in this position in the first place.
-With AD ez you should be auto attacking more than using your spells, the back is the right position for you, but you can deal enough damage to cut it down to at most 1 surviving enemy.
-With AP ez and ahri you have really good escapes and kiting ability, you can afford to take a bit of damage, distract a bruiser, and save a teammate. This doesnt mean run into the entire enemy team, just bait out the closest enemy into switching aggro onto you.

positioning and moving as a group are very important, your entire team should be within 500 units of one another before a fight (ezreal's auto attack range) and focusing one enemy is your best option. And as a squishy, there will be tanks coming at you. Your job is to kite them and kill them, which kinda makes you run from the team but that's ok.


Comment below rating threshold, click here to show it.

Orphane

Senior Member

08-04-2012

Usually at windmill, if you're a bruiser, you want to be the 2nd person in after someone on the enemy team gets caught by a hard CC. The first person to get caught will usually take a large amount of damage, but that doesn't mean you should try to secure the kill at the cost of yourself or your teammates - if they're entirely out of range shift focus to squishies.


Comment below rating threshold, click here to show it.

Infirc

This user has referred a friend to League of Legends, click for more information

Senior Member

08-04-2012

Jax and panth may be strong picks the former may be Op, but they shouldn't initiate team fights since they have no good initiation tools, sure the stun-dodge thing is an useful tool for starting a 1v1 or a 1v2 fight but it is so obvious when you pop it that you'll probably get pushed away by an Alistar or jayce or whoever can push you away onnce you activate it, another fine point on Jax is allthoguhg you shouldn't initiate there's a fine point on leap striking and trigering Counterstrike afteror during the jump not before, that way you have a higher chance to catch an opponent off guard.
Most of the time you want to jump on people after they've gotten hard cced or pulled by someone in to your team *cough*Darius* *cough* Blitz *cough*, as Ezreal you should never initiate just stay back and poke the hell of the enemy team** only commit when someone gets cced and even then be aware of your positioning and consider safe blinking spots where you can blink to be safe but still coontribte to the fight.
also as halfhearted said don't overcommit to a fight on a point if you are not getting anything out of it, better give the point go base and heal, gank bot or waith in a brush and act as a "ward" while you wait for your teammates.

** this will make some of them annoyed and they'll try to bypass your tank wall just to get you and probably dying in the proccess


Comment below rating threshold, click here to show it.

jremmons

Senior Member

08-05-2012

thanks guys. I've been away for the weekend but I'm going to try and incorporate your comments into my playing techniques. I think one of the big issues, at least at my ELO, is noone likes to play tanks/offtanks/support and just goes for damage dealers/ranged carries. it's rare to see a true tank/support (Ali, Amumu, Blitz, etc.) on my team unless I'm playing them, and is really common to see 2-3 AD carries per team. in those cases I tend to be the only tanky champ on the team as a bruiser, but I'll make sure now to wait and try to focus down a CC'd champ rather than trying to be the initiator.


Comment below rating threshold, click here to show it.

Infirc

This user has referred a friend to League of Legends, click for more information

Senior Member

08-05-2012

Quote:
Originally Posted by jremmons View Post
thanks guys. I've been away for the weekend but I'm going to try and incorporate your comments into my playing techniques. I think one of the big issues, at least at my ELO, is noone likes to play tanks/offtanks/support and just goes for damage dealers/ranged carries. it's rare to see a true tank/support (Ali, Amumu, Blitz, etc.) on my team unless I'm playing them, and is really common to see 2-3 AD carries per team. in those cases I tend to be the only tanky champ on the team as a bruiser, but I'll make sure now to wait and try to focus down a CC'd champ rather than trying to be the initiator.
either drop your elo lower or raise it highr i'm on a pretty low Dominion Elo 1053 when ajbebot stoppe dworking and i face ammumus and blitzcranks every game, i've yet to see a malphite though,


Comment below rating threshold, click here to show it.

NavyGothic

Senior Member

08-05-2012

Well, one thing you can do to improve your play is to learn other roles. If you see that your team has two bruisers and a squishy, why not pick that tank and be the initiator? If you don't have a strong bot laner, why not step in and fill that hole in the team?

It's okay to specialise in one role, but being at least somewhat competent in all roles is extremely valuable for a solo queue player.