Tenacity and slows - reduce potency instead of duration

Comment below rating threshold, click here to show it.

Lewul

Member

07-30-2012

The thread's title is pretty self explanatory. This would fix a lot of issues with certain slows (like Sejuani's 70% slow and Nasus' 95% slow) while also mitigating slows that apply on AA, like Ashe's and Sejuani's AA's and anyone with a triforce, frozen mallet, entropy, phage, or similar skill. Of course slows would last their full duration to compensate, but this would make tenacity more appealing, even making non-Merc tenacity items appealing for once.

Opinions?


Comment below rating threshold, click here to show it.

The Lukes

Member

07-30-2012

I think this would be a nice improvement on certain CC's, but it could have a negative effect on others. I think it should definitely be tested and tried, to see if it would improve the game.


Comment below rating threshold, click here to show it.

Irelia Bot

Senior Member

07-30-2012

This sounds like a stealth buff Irelia request.

It would be nice if they were to make it so that it reduced knockups duration and how far a knock back will move you.


Comment below rating threshold, click here to show it.

Snes C

Senior Member

07-30-2012

I say add this feature to Boots of Swiftness. Make them a specific counter to all forms of perpetual slows.


Comment below rating threshold, click here to show it.

fabooloove

Member

07-30-2012

Not all CC's have a "potency" You can be slowed by 50% or by 20% but when you are stunned, theres only a duration, not a "potency".

I still think there should be another item with the ability to remove slows. QSS can remove all debuffs, but slows are different. Its TOO EASY to get a slow. Frozen Mallet / Red Buff / Rylais etc. And almost all champions have a slow (MF, Graves, Sona, Karma, Lux, KogMaw, Malphite, Irelia, Rumble, Kassadin etc etc etc)

So slows are not as powerful as stuns/fears/snares/taunts/knock ups and knock backs / pulls, but they are almost everywhere. So they should get a different treatment and maybe an item with the ability to counter those.


Comment below rating threshold, click here to show it.

Lewul

Member

07-30-2012

Quote:
Originally Posted by fabooloove View Post
Not all CC's have a "potency" You can be slowed by 50% or by 20% but when you are stunned, theres only a duration, not a "potency".

I still think there should be another item with the ability to remove slows. QSS can remove all debuffs, but slows are different. Its TOO EASY to get a slow. Frozen Mallet / Red Buff / Rylais etc. And almost all champions have a slow (MF, Graves, Sona, Karma, Lux, KogMaw, Malphite, Irelia, Rumble, Kassadin etc etc etc)

So slows are not as powerful as stuns/fears/snares/taunts/knock ups and knock backs / pulls, but they are almost everywhere. So they should get a different treatment and maybe an item with the ability to counter those.
This is why I specifically referred to slows alone in the forum post. All other forms of CC would be unaffected, with reduced duration as opposed to potency. But, as you said, it's too easy to get hit with slows and as the person above you said, perpetual slows are too annoying.


Comment below rating threshold, click here to show it.

Lewul

Member

07-30-2012

Quote:
Originally Posted by ZaP616 View Post
This sounds like a stealth buff Irelia request.

It would be nice if they were to make it so that it reduced knockups duration and how far a knock back will move you.
Knockups and knockbacks aren't as common, and are usually fairly minor. In fact, getting tenacity reduction on those skills would suddenly make champions like Xin, Trist, Ali, and especially Vayne and Poppy a LOT more underwhelming.


Comment below rating threshold, click here to show it.

JustMyBassCannon

This user has referred a friend to League of Legends, click for more information

Senior Member

07-31-2012

This thread makes Nasus and Nunu very sad.


Comment below rating threshold, click here to show it.

axesandspears

Senior Member

07-31-2012

Quote:
Originally Posted by Exdeadman View Post
This thread makes Nasus and Nunu very sad.
Yet at the same time, it is quite possible that Nunu would actually be more annoying because his perma-slow would always be a perma-slow. That said, Tenacity should not reduce the effectiveness of all slows, because it would literally make some champions like those 2 useless. Reducing the duration is more than enough.


Comment below rating threshold, click here to show it.

SirBroad

This user has referred a friend to League of Legends, click for more information

Member

07-31-2012

Quote:
Originally Posted by ZaP616 View Post
This sounds like a stealth buff Irelia request.

It would be nice if they were to make it so that it reduced knockups duration and how far a knock back will move you.
As an Irelia player, this would actually cause her more harm than good, to be frank. In a close chase, if she's under a heavy slow, she just flashes away and it's typically gone by the time they can catch up because of her passive and her Mercs. If potency was reduced instead, it would have the same effect for most slows (since she'd cover the distance anyway) and the large slows (Nasus and Sejuani especially) would completely ruin her chance to escape, since the slows would be approximately 31% and 23% assuming her full passive, which are still actual slows over a decent period of time, giving pursuers ample time to catch up. Smaller slows go completely to ****, but they were useless anyway, so Irelia is largely unaffected by this. This also assumes that Irelia's passive (along with Mundo's AOE) actually grants tenacity - if it isn't considered tenacity, that's where it becomes OP - slows would be reduced in potency and duration, which makes them laugh it off.

With that said, Tenacity would need a serious nerf as compensation, as this change would make the vast majority of slows completely trivial, so it would go down to 25 or even 20 on items instead, which sort of gets rid of the point to tenacity in the first place - it's why no one bought the other ones at all over Mercs while they were less potent, and it starts to become less worth it over other items at this point - if I'm going to be stunned, why not just get health or something for survivability instead?

TL;DR - Yes, changing tenacity would help balance out two nasty slows, but at the cost of the vast majority of other slows in the game. It would be worth it more to just nerf the slows in question, it would have a much smaller impact on everyone else.