[ITEM CONCEPT] AP Wriggle's

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Black Zephyr

Senior Member

07-27-2012

Runic Larvae that builds into Runic Firefly

[Recipe]

Cloth Armor + Amplifying Tome = Runic Larvae, 1000 gold total 265 gold combine cost
gives 25 armor, 20 ap, and a Unique: abilities deal 25 bonus magic damage to minions and monsters

Runic Larvae + Amplifying Tome = Runic Firefly, 1700 gold total 265 gold combine cost
gives 30 armor, 40 ap, 20 magic penetration(flat not percent) and a Unique: abilities deal 40 bonus magic damage to minions and monsters, and you can activate this item to place a ward for 3 minutes(3 minute cooldown)


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GrimoireM

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Senior Member

07-28-2012

Honestly, it would be better to give the item a different passive. Something like this would work best:

Unique Passive: The next time you use an ability, you emit an aura, dealing 100+20 per level magic damage to neutral monsters around you. This ability has a cooldown of 40 seconds, but is reduced by a number of seconds equal to the cooldown of your non-ultimate abilities each time they are used.

That way it doesn't favor champions who can spam lower cooldown abilities as much. It might even be better if the upgrade had a little mana regen thrown in instead of another Amplifying Tome.


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Lazreal

Senior Member

07-28-2012

Its to generic in context ith the Lantern


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Darjir

Member

07-28-2012

The reason why they have wriggles is that most regular neutral mobs have more armor than they do magic resistance, and major mobs (dragon/baron) actively debuff ad damage and/or attack speed. AP based champions usually have a faster clear time than AD based champions so are in less need of specialized gear to assist in jungling.

An item that either grants mana when killing neutral minions or grats extra protection from neutral minions would be far more useful. Freeing up the blue buff for your lanes or not taking huge damage early on would be far more useful to bring more ap champs in the jungle. Too easy to cripple them with a blue invade and any early counter jungle pressure will usually find them at lower health than AD champs and an easier kill.


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mrocznykiciak

Senior Member

07-28-2012

You dont need magic penetracion for jungle. If you want early penetracion pick boots, or guise. No need to make other items obsolate.
There is many AP champions with good early jungle (amumu, Nauticius, alistar, maplhite) their jungle dont need to be any faster.
There is several odd picks for jungle (like Orianna, Eve) who may need some help, however the help should be more in survivability.
AP champs generally have good jungle in mid/late game, so the help they need is in very early.
There is no need to copy/paste other items. Let the wringgle be unique, be creative and bring something new.

It should be more like:

Fancy Name:
Recipe: Cloth + Philostone + 100gp (1200gp)
Effect: 30 Armor, 10MP/5sec, 20HP/5sec
Unique Passive: You block 10 point dmg from neutral monsters/minions.
Unique Active: You deal 150 Magic dmg to all minions/monsters around you in small radius. (cld 10 sec)

How it solves all the problems:
- It let the squishy champ survive the jungle. It gives sustain, but nothing more.
- It not really speed up the jungle time. (this 150M/10sec is not so much)
- Its easy to build (cloth + 5, philo) and quite cheap so can be build early.
- "OMG, No AP, you noob!" Yup actually its not about AP (or dmg) but sustain. If you want AP there is pleanty of good picks: Lucky Kage, Dorans, Gauise... whatever you like. As i said before, this item need to come fast, and extra tome just postpone it for no real advantage.
- Its helping AD as well.


Note: Its quite cost effective, but dont really scale in late game, so thats fair.


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Lazreal

Senior Member

07-28-2012

I have actually what I think is a decent AP item that can fit for the Jungle

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Battlemage's Regalia
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Recipe
Blasting Wand (860) + Cloth Armor (300) = Battlemage's Regalia (825)
Total Cost = 1985 gold

Stats:
60 ap 30 armor 5% CDR 5% MS
Unique Passive: When attacked Deals 25 magic damage
Unique Passive: On spell cast gain 2% movement speed for 3 seconds stacks up to 3 times

Notes: This Item adds a reasonable path for AP jungles aswell as Mages who are laning Against AD champions. Also someone said the damage could be to high, so maybe about 20 on the passive would be a better point.


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axesandspears

Senior Member

07-28-2012

Quote:
Originally Posted by Darjir View Post
The reason why they have wriggles is that most regular neutral mobs have more armor than they do magic resistance, and major mobs (dragon/baron) actively debuff ad damage and/or attack speed. AP based champions usually have a faster clear time than AD based champions so are in less need of specialized gear to assist in jungling.

An item that either grants mana when killing neutral minions or grats extra protection from neutral minions would be far more useful. Freeing up the blue buff for your lanes or not taking huge damage early on would be far more useful to bring more ap champs in the jungle. Too easy to cripple them with a blue invade and any early counter jungle pressure will usually find them at lower health than AD champs and an easier kill.
Close but not quite. The real reasons are:
1. Ad champions are more item-dependent than non-ad champions. This affects jungling in particular, because all of the non-ad champions that are capable of jungling can do so with minimal items. Madred's Razor was required on many ad champions to jungle for the longest time, and I am getting to why the addition of Wriggle's was eventually needed considering that Madred's already filled that role.
2. Everyone must ward including the Jungler. Gp10 items are the real "warding items", but ad-junglers in particular could not really use them because GP10 items are designed to be weak for their cost. The investment is meant to include trade-offs, and item-dependent ad-junglers simply could not afford that weakness while jungling. Avarice Blade in particular is one of the worst items that a jungler could pick up, because the damage boost from crit chance is too inconsistent.
3. Adding a strong ad gp10 item would make gold-generation far too easy for ranged ad carries. An item needed to be devised that would help ad junglers afford wards without cutting too much into their more limited gold, and without giving ranged ad carries too much of an advantage in lane.

Wriggle's Lantern is not perfect, but it gets the job done with minimal problems compared to alternatives. Ap and tank junglers have absolutely no problems using HoG, Philostone, or Kage's Lucky Pick to help buy wards while jungling, so no "Wriggle's item" is needed.

On the topic of a "support wriggles":
1. A warding item for supports in lane would further be redundant considering gp10 items are the warding items and do buy "free wards". One ward every 3 minutes with 15 extra gold leftover.
2. This game is designed with trade offs and a cap to power. Riot considered adding a ward slot, but decided against it under the consideration that filling that last slot or buying more wards should be a conscious decision. Leaving that slot open for wards on one champion on each team is actually worth doing in the end-game because vision and positioning are just so important, but it is understandable why players hate being forced to make that decision.
3. Based on Xypherous's words on this issue, the most that supports can hope for is an eventual item with some kind of reveal effect. Such an item may conceivably be added at a later time, and if it is implemented it would probably work like a low range clairvoyance.